Don't worry about the statistics trolls, they'll say anything to show that deflect activates more than it does.
Deflect has a chance of activating 43.75% on each hit regardless if the last 20 hits in a row were deflected.
Posted 19 January 2011 - 12:46
Don't worry about the statistics trolls, they'll say anything to show that deflect activates more than it does.
Posted 19 January 2011 - 12:54
Posted 19 January 2011 - 13:05
43.75% is relevant and all that matters. Anyone who understand odds will understand that sometimes it'll be 10 hits on a 10 hit bounty and other times it'll be 20.
Posted 19 January 2011 - 13:10
43.75% is relevant and all that matters. Anyone who understand odds will understand that sometimes it'll be 10 hits on a 10 hit bounty and other times it'll be 20.
Posted 19 January 2011 - 13:36
but you CAN be confident that over MANY more bounties you will have no worse luck than the average player.
Posted 19 January 2011 - 14:00
The OP is stating what his results were based on "A" sample. The sample is representative of what SHOULD happen. The larger the sample the better the representation. Deflect works as intended, annoying or saving whichever perspective you have. Personally I like the skill.Op is stating probability as fact, when in fact its all just a probability.
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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
Posted 19 January 2011 - 14:12
Posted 19 January 2011 - 14:22
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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
Posted 19 January 2011 - 14:31
RJEM, the point of this thread is obvious to the knowledgeable player. Some, however, don't understand the basics of statistics. Your point was well made and factual. Deflect isn't as bad as players make it out to be but rather annoying, depending on your perspective.
Posted 19 January 2011 - 14:39
Or vice versa. These likelihoods are rare exceptions, not the norm. Getting deflected 10-15 times in a row happens. Most likely is that some one else is NOT getting deflected. Sounds like a delevel party to me. So who cares as long as xp remaining = 0.No problems there for me - you could be hugely, hugely unlucky and end up with 120 or more deflects from the combined 200 hits, but it's unlikely, regardless of the outcome of the first 100.
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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
Posted 19 January 2011 - 17:23
So you proved what we already know.
0.25*175=43.75
The math is inarguable, my guff with the "debunking" is the fact is, no matter the proof of theoretical evidence the 43.75% is NOT relevant where it really matters. You and I are arguing 2 different things I think, but where your argument uses the WHOLE (which is not realistic) im trying to break it down to a incident by incident basis (which is the way PvP works), which you do not bring to a full circle anywhere in the original post. I may hit a bad run on a 200 ticket bounty, but I may hit a good run on a 1 ticket bounty, 2 entirely different situations. Or vise versa, making the 200 ticket bounty pretty much a waste of time. Your only accounting for stats, not time and effort, thats where the gamblers logic im talking about comes in. Your numbers mean absolutely nothing to me, at any time. Im not going to look at 43.75% out of 10000 attacks because the 43.75% does not matter in such a broad spectrum. Im looking at a hit by hit rate, because i put time and effort into it (i honestly dont mean to disrespect your research in that aspect). Youre looking at a bounty clear as one in a line of numbers, but when only 10 kills at a time are involved, 43.75 doesnt mean much. Its sets of 10 you need to look at, but also with that if you line up 100 sets of 10 43.75% WILL show up, as it should. BUT the 10 kills and 20 deflects will happen, and thats what im talkin about. No matter if the odds look like i shouldnt get deflected, it might or might not. 43.75% is absolute through a infinite number, but 43.75% in 10 hits means very very little. Each bounty will have a different % of deflected attacks, and you could never try to calculate those numbers (its just impossible).
Your comparison of runs is exactly the point im trying to get across, your first run could be 60%, and the second could also be 60%. if it happened in one bounty whats to say it wont happen again ( or 4 times in a row) there is a probability of it happening. Now if those 4 were counted into 100 bounty clears, your numbers would still come up on top, but those few bounties i would be straight up screwed. You see what im getting at? this + this doesnt necessarily mean that.
Posted 19 January 2011 - 19:59
Congratulations OP!! You proved HCS's numbers are correct -statistically speaking- while at the same time showing the Myth to be true. .....
Sorry Michael - this post is totally wrong.
I got 31 deflects on 81 attacks (50 of which were successful), not 31 on 50. The myth is false.
Posted 19 January 2011 - 20:53
Posted 19 January 2011 - 21:29
Posted 19 January 2011 - 21:38
The myth is true that deflect could activate more than 43.75% on any bounty at any time.
It could also activate less.
As I said, I do not care about an infinite amount of hits only the 10 that will make me some gold/FSP.
You dont care about the 10 hits, only the infinite number that will prove you right.
In this respect we are both right, deflect as a whole works the way it should, but during a bounty it can activate more than the average (or less).
I feel the average of 175 is fine, it may be a lil high at 43.75%, but personal bias makes me feel that way. I absolutely DO NOT want to see deflect 200.
Posted 19 January 2011 - 22:29
Congratulations OP!! You proved HCS's numbers are correct -statistically speaking- while at the same time showing the Myth to be true. .....
Sorry Michael - this post is totally wrong.
I got 31 deflects on 81 attacks (50 of which were successful), not 31 on 50. The myth is false.
i stand by my post.
Posted 19 January 2011 - 22:41
The myth is true that deflect could activate more than 43.75% on any bounty at any time.
It could also activate less.
As I said, I do not care about an infinite amount of hits only the 10 that will make me some gold/FSP.
You dont care about the 10 hits, only the infinite number that will prove you right.
In this respect we are both right, deflect as a whole works the way it should, but during a bounty it can activate more than the average (or less).
I feel the average of 175 is fine, it may be a lil high at 43.75%, but personal bias makes me feel that way. I absolutely DO NOT want to see deflect 200.
Posted 20 January 2011 - 00:24
Next up, I'll be taking a look at whether FI 800 really is better than FI 1000 when scavenging. I just need to find some (lots of) gold before I start
Posted 20 January 2011 - 00:31
Next up, I'll be taking a look at whether FI 800 really is better than FI 1000 when scavenging. I just need to find some (lots of) gold before I start
I was going after the leaf dragon with FI1k and spent 10 fsp on gold yet never got a thing... So I started using 25k for scavenging instead of the 15k recommended by HCS and it still didn't work so i lost about 10 more fsp.. Either FI doesn't work in the caves or I'm just really unlucky...
Posted 20 January 2011 - 00:35
Next up, I'll be taking a look at whether FI 800 really is better than FI 1000 when scavenging. I just need to find some (lots of) gold before I start
I was going after the leaf dragon with FI1k and spent 10 fsp on gold yet never got a thing... So I started using 25k for scavenging instead of the 15k recommended by HCS and it still didn't work so i lost about 10 more fsp.. Either FI doesn't work in the caves or I'm just really unlucky...
Sounds like a case of bad luck to me - it often takes a lot of investment in the caves to get worthwile returns, but sometimes it just isn't your day
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