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PvP Colosseum (new concept to PvP).


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#41 Maury Bund

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Posted 15 November 2013 - 17:06

sweetlou, on 15 Nov 2013 - 15:44, said:

... but limiting players to only be able to buff themselves, or have buffs cast on them that is of their level only will help keep competition a little more fair.

I find this rather amusing. Long time back, I proposed that the PvP Ladder be set like this to make it more Player vs Player and not Player vs Guild buffing, as I thought it would bring more balance to players wanting to compete in smaller guilds with a lower overall player level against those with some top tier and also give those who built their character for PvP more than leveling a  true chance to shine. BG seemed to like it and wanted to try and run with the idea, but then many players, mostly from "PvP Guilds," (don't think you were one of them) cried out that this was not fair or a good idea and it got canned. Amazingly, a short time later, one of the "Leveling Guilds" brought in a low level player who dominated a bottom tier bracket, using this "exploit" but no one seemed to say anything about it. Go figure.



#42 sweetlou

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Posted 17 November 2013 - 04:11

They never did get the Ladder right. At first a fix was needed because players were trading points. Now they aren't trading, there's just barely anyone playing because of the lousy rewards. Make the rewards Epic and watch how many "leveler only" players try it. From looking at the game's "roadmap" It appears nothing will be attempted for another 6 months. I'd like to see a REDO and have the devs look at suggestions in this thread when they do.


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#43 gilby90813

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Posted 17 November 2013 - 04:50

damn i should get in the ladder for free rewards that will pay off later on when the new ones come out /2 cents



#44 yghorbeviahn

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Posted 19 November 2013 - 19:34

First post updated with new ideas we talk on the thread.



#45 Pardoux

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Posted 19 November 2013 - 20:00

Hopefully, the old reward "points" from the ladder won't be usable for the new stuff that comes out after a revamp - after all, most of the ladders are "won" by 1 hit now - so, not exactly "earned" rewards ..


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#46 Tastria

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Posted 19 November 2013 - 20:57

yghorbeviahn, on 14 Nov 2013 - 08:48, said:

I believe that way not much will join, since we will need PvP gear for lots of ranges, and the guild can't support PvP Gear for 3-4 players at the same time. Only the rich players will have enough gear and BP space to really enjoy this.

Sorry, i don't have time to re-write the first post today, too busy on RL, I'll do it asap.

I'm not a big fan of pvp, but this suggestion did catch my attention.  But why make the guild responsible for providing gear?  This makes it a gvg type of event (again).  I'm in the minority, I know, but a guild should not be providing everything, for every aspect of the game.  Having offended the vast majority of Fallen Swordites, I like the basic idea here.



#47 yghorbeviahn

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Posted 23 December 2013 - 04:53

Bump?



#48 yghorbeviahn

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Posted 23 December 2013 - 04:56

Tastria, on 19 Nov 2013 - 20:57, said:

I'm not a big fan of pvp, but this suggestion did catch my attention.  But why make the guild responsible for providing gear?  This makes it a gvg type of event (again).  I'm in the minority, I know, but a guild should not be providing everything, for every aspect of the game.  Having offended the vast majority of Fallen Swordites, I like the basic idea here.

You don't get my point.
The problem was with creating ramdon lvl caps for gear.

Something like:
"This week the Colosseum will be for gear lvl 340 max only", next week 500, other week 1200 and so on...

With that only a little portion of the game will be able to participate, since not every player can manage to have 300+ BP slots and PvP Gear...



#49 Removed18058

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Posted 28 March 2014 - 10:52

let's get this shizzle going  again ^^ would be a great idea ^^


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#50 Windbattle

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Posted 29 March 2014 - 04:10

This might just be the NEW BIG THING 



#51 Bildor

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Posted 29 March 2014 - 04:59

Totally support this opt-in PvP idea.



#52 Removed18058

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Posted 29 March 2014 - 23:06

yghorbeviahn, on 23 Dec 2013 - 04:56, said:

You don't get my point.
The problem was with creating ramdon lvl caps for gear.

Something like:
"This week the Colosseum will be for gear lvl 340 max only", next week 500, other week 1200 and so on...

With that only a little portion of the game will be able to participate, since not every player can manage to have 300+ BP slots and PvP Gear...

 

we wan't every1 to be able to pvp at every given moment setting these type of gear will make lower levels unable to do so ...

 

that wouldn't be fair


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#53 shindrak

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Posted 29 March 2014 - 23:12

Good idea ! I liked

 

GoodJob yghorbeviahn ! :)

 

Though remember not to complicate for cows guys keep it simple as it is with some spicy changes


Edited by shindrak, 29 March 2014 - 23:14.


#54 Removed18058

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Posted 29 March 2014 - 23:14

hmmmm first of all by removing the level gap we won't have any problems of having no opponents and taking away all gear and level up points will make sure that the level gap is gone in my opinion if a level 1900 sits there in full gear then there's no way he can be hit by lower levels while he can quickly switch back to lower level gear to do the hits and then swith back on this will make it so that higher levels will dominate over the lower levels

 

what i'd suggest is a 6 x 6 realm as fighting grounds and a 1x1 waiting area

 

you walk into the waiting area and have 5 minutes to choose your setup by placing your stat points i'd suggest 30 stat points for attack,defense,armor and damage and you get an automatic 50 hp points the first 4 minutes people can walk into the waiting area after that it get's closed for 1 minute and then we get teleported into the battle grounds

 

every 10 seconds you can move one step and do an attack on a player  meanwhile there is a counter of total amount of people in the arena left, amount of deaths and amount of kills. just have a quick attack button on the world map to do the attack.

 

landing the finishing blow on a player gives you prestige and winning also gives an yet to be determined amount of prestige ( make it the more players the more points?)

 

have a level based reward system the higher level the better the rewards get?

 

for the combat and the pvp part to make our sweet lou happy

 

i'd suggest that every hit in the colloseum actually costs stamina so 10 stam per hit if you get defeated you lose x amount of remaining players times 100 stam worth of exp?

 

i'd also suggest some sort of in battlegrounds bounty system

 

if a player killed 3 or more people he get's pinned/bountied on the ground for 30 seconds and a skull symbol gets on that part of the map i'd suggest different colors for the more kills? ^^ 

 

for the rewards i've been thinking kinda legacy wise give exp based on the prestige?

 

gear would be too much of a hussle so dropped it ^^

 

i'd suggest to put a minimum of level 50 to start the colloseum because one can level to 100 easily nowadays and we don't want multi farming.

 

could be an idea to have like 3 different arena's

 

-low-risk halved exp loss but also weaker rewards

-medium risk normal exp loss as explained above but with normal rewards

-high risk doubled exp loss but double the rewards ^^

 

 

make it so that we need a minimum of 6 players in the battle grounds to start it i think that else it get's just too fast and boring :/

 

gimme feedback on this idea please if there's something that you'd like to see altered please take this post and adjust in red what you'd like to change while keeping the original post ^^

 

i tried to make it as swift and active as possible to do so that the pvp get's kinda interactive ^^ from some you better run while some you an take out easily you gotta pick your prey and run from your hunters :D


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#55 Chazz224

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Posted 30 March 2014 - 03:41

BigGrim, on 13 Nov 2013 - 11:52, said:

I actually quite like this idea. It does remind me a little of the Sigma Storm Slaughterfests but there are some nice ideas.

 

Hash it out. I'll see if I can get Hoofmaster to have a wee look, though as this is not on the Dev Roadmap, it wouldn't be implemented right away if it gathers popularity.

 

But! I do like the idea.

I am thinking this is very much related to Sigma Storm which died very fast so while some concepts in this forum have potential to produce some positive things I would also NOTE that if something like this comes to pass and is implemented in game it should be an ADDITION to what the game already offers people in terms of PvP. 

 

NOT A REPLACEMENT  of the Current PvP System. 

 

- Chazz



#56 Removed18058

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Posted 30 March 2014 - 10:12

we were thinking of this as a pvp event of some sorts or something extra replacing it was never a part of the discussion here ^^


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#57 BraveKath

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Posted 31 March 2014 - 05:35

yghorbeviahn, on 13 Nov 2013 - 04:46, said:

 

I'm thinking about  to create a way to do a 'real PvP' (online player vs. online player), and that comes to my mind.
 
......

 

 

Edited Apr 16, 2014:

 

Interesting notion.  

So this would be a visual arena, thus you could see the player's gear/stats?  
 
Only self buffs -- interesting approach.  I like it!  If it's hard for that to be programmed and not sure this would be easier - but Alternative for HCS to program - game buffs you can buy only within this Colosseum.  Thus I can buy perhaps an Attack /Defense /Armor etc package ?  Though enabling access to things like SC at various levels would be nice.   Not sure if this is a good/bad/stupid idea - but it's an idea.

Anyway -- cool idea.  I would give it a shot.

 

April 16, 2014 -

..... forgot about this interesting idea ... and reading through it again a couple ideas come to mind:

* trying sort out gear when you get there will just make it slow and a pain, so I'm not for the only get gear from the Colosseum, as then what you end up with is having it all be a Last Ditch 2% wins/losses as you limit gear and creativity or you have such a wall of gear that you're sorting through that you just don't want the hassle.

* like PvP arena -- some people play arena and rely upon guild gear and play many levels and some play a lot of levels and have their own gear.  But also like PvP arena you select ranges that you feel you've sorted out a good set.

* not sure the ease to program this, but would a "new" Colosseum cloak be possible.  Sometimes we don't like to reveal all of our tricks, but if people really want to see stats -- what if the gear itself was hidden, but not the stats?  As a compromise?

* believe buying buffs at the combat area-Colosseum is the best approach, as if you typically PvP you will have a buff advantage over those who don't and encouraging more to give it a go seems positive, but I would put the buff market for this in an ante-room area, as otherwise history tells us that buffed players will just stand by the buff market in the Colosseum and kill those who enter.  Having buff packets with options add on SC or NMV at various levels will work.  If no one has access to potions, then everyone's on a level playing field in that regard.  I would ask that the UB buff for this area be L200 so that crystal gear doesn't take undue damage.

 

>>>>> great idea 

yghorbeviahn


Edited by BraveKath, 16 April 2014 - 22:35.


#58 yghorbeviahn

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Posted 17 April 2014 - 06:58

There is too much things to decide, so lets separate on topics and discuss one at the time.
(I know that's not easy on this kind of forum, but I see no other way to do it).

Topics to decide:
1 - Lvl caps.
2 - How attacks/points will work.
3 - Time to reset.
5 - Stamina use.
6 - XP Gain/Loss.
7 - Buffs usage, buffs allowed.
8 - Prizes, recipes, resources, potions, etc.

-

To start.

1 -Lvl cap.

I was thinking on something like this:

- A first map with the POSSIBLE buff market and a lot of doors (attacks not allowed here)
- Each door transport you to a map with a lvl cap, 500-599 for example.
- Once you're there you will only see players on that cap, just like Ladder (attacks allowed).
- If the Coloseum Buff Market be possible, the cap will be based on AL, if not, will be based on VL.

Agreed? Any other ideas?
 



#59 yghorbeviahn

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Posted 23 April 2014 - 00:29

Bump bump



#60 bigchaos

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Posted 27 August 2014 - 18:34

I think a level cap off is good idea. I know way back in the old pvp structure I was active in my double digits and I think players of lower level should play.  I thought I would add why do we make the enter be like scavenger hunt style and borrow arena based on gear levels and buffs that range with gear levels so all types of players can join.  I am thinking it is possible to have a lower level win if we set up like the arena has entry style.  I know you wanted to chat in segments but I thought I put my thoughts off top of my head before I head out.  

 

 I think it should be xp gain or loss. No gold no gear damage and you need to have stamina to base your attack with.  If we are going player against player it should be players responsibility to supply their own gear.  If you play this game guilds should not be responsible for the gear.  It is my opinion the reason for this thought is guild is not getting the reward the player is.  On this note I think rewards should not be gear. It should be some player improvement since you want pvp skill aspect.  I think maybe addition to stamina reward would be awesome no matter the level.  You had to fight to get it and pay to get in to play and have skill to get it.  I think for long term medal like we have for other aspects of game showing the tier or your skill.  

 

To be honest I think all players should use a standard buff shop inside the pvp area.  It would give all same buffs no matter the level would give equal playing field.  I thought maybe you pick your buffs or set up instead like arean moves to buy structure.

 

The reset is going to be tedious.  I think it should be every other day give or take.  If rotation is fast would peak more interest to keep players wanting to come in and keep going.

 

I do think at 50 level is fair for a start and ending should go to end of content and update when content changes.  I agree no deflect and it would be interesting with pvp with no armor or defense aspect enhancements but more geared to moves and attack and damage aspect. If you want a true carnage that would be it.    

 

I have more ideas but I need to head out and I like what I read.  I was a player that played original pvp where there was no opt out situation and you did lose gold, gear endurance, and xp.  It was harsh at times and rewarding at times. ;)  




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