hmmmm first of all by removing the level gap we won't have any problems of having no opponents and taking away all gear and level up points will make sure that the level gap is gone in my opinion if a level 1900 sits there in full gear then there's no way he can be hit by lower levels while he can quickly switch back to lower level gear to do the hits and then swith back on this will make it so that higher levels will dominate over the lower levels
what i'd suggest is a 6 x 6 realm as fighting grounds and a 1x1 waiting area
you walk into the waiting area and have 5 minutes to choose your setup by placing your stat points i'd suggest 30 stat points for attack,defense,armor and damage and you get an automatic 50 hp points the first 4 minutes people can walk into the waiting area after that it get's closed for 1 minute and then we get teleported into the battle grounds
every 10 seconds you can move one step and do an attack on a player meanwhile there is a counter of total amount of people in the arena left, amount of deaths and amount of kills. just have a quick attack button on the world map to do the attack.
landing the finishing blow on a player gives you prestige and winning also gives an yet to be determined amount of prestige ( make it the more players the more points?)
have a level based reward system the higher level the better the rewards get?
for the combat and the pvp part to make our sweet lou happy
i'd suggest that every hit in the colloseum actually costs stamina so 10 stam per hit if you get defeated you lose x amount of remaining players times 100 stam worth of exp?
i'd also suggest some sort of in battlegrounds bounty system
if a player killed 3 or more people he get's pinned/bountied on the ground for 30 seconds and a skull symbol gets on that part of the map i'd suggest different colors for the more kills? ^^
for the rewards i've been thinking kinda legacy wise give exp based on the prestige?
gear would be too much of a hussle so dropped it ^^
i'd suggest to put a minimum of level 50 to start the colloseum because one can level to 100 easily nowadays and we don't want multi farming.
could be an idea to have like 3 different arena's
-low-risk halved exp loss but also weaker rewards
-medium risk normal exp loss as explained above but with normal rewards
-high risk doubled exp loss but double the rewards ^^
make it so that we need a minimum of 6 players in the battle grounds to start it i think that else it get's just too fast and boring :/
gimme feedback on this idea please if there's something that you'd like to see altered please take this post and adjust in red what you'd like to change while keeping the original post ^^
i tried to make it as swift and active as possible to do so that the pvp get's kinda interactive ^^ from some you better run while some you an take out easily you gotta pick your prey and run from your hunters 