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Feedback on Patch 1.1: A Tale of Sands and Shards


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#1 huhbum

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Posted 14 April 2014 - 05:03

Over the past week or so, I've finally gotten back into a bit of an Eldevin groove(in between job hunting, and other things), and I've gotten around to exploring much of the new 40-45 content zones. I thought I'd offer some feedback based on my experiences.

 

General Impressions

 

HCS has put in a lot of work into this content update, and it shows! I had tons of stuff to do on my way from 40 to 45, and there were some really lengthy questlines to complete.

 

That said, if there's any issue with the new content, I'd say that you guys probably tried too hard to pack the new zones full of content! A fair amount of the new content feels very crowded, almost claustrophobic with just how many collection quests and monsters at every turn there are. Getting this much content in into your zones is a good thing, but give the players some room to breathe and explore, too!

 

As far as mechanics are concerned, it was a little disheartening to see all my hard-earned stats not scale very well with leveling, even to go far as to lose(slightly, but noticeably) DPS, haste, and dodge as I leveled. I understand that this is designed to balance things out for new equipment and the level 50 update, but it was still a psychological blow, even if I agree with the effects in terms of overall balance.

 

Zone difficulty was just right in most cases, albeit somewhat tedious(I like tedious, but not everybody does). There are a couple of notable exceptions, which I'll get into when I go over things zone by zone. A big problem with a few of the zones is that they're simply too crowded/frustrating to ever want to return to after completing the quests there. Since you guys put in so much work into this content, I want a reason to re-visit these areas now that I'm finished questing!

 

I still haven't tried the new dungeons, or the boosted-up ASV or world bosses yet. I'm sure I'll get to those eventually.

 

Overall, I really enjoyed the new stuff, with some caveats. I look forward to upcoming updates when they happen, but in the meantime, there's a lot to do!

 

P.S. The 'Ken' quest was brilliant.

 

Zone-by-zone:

 

Western Nasaroth(41)

 

First up is West Nasaroth. I'd already seen what this zone had to offer since it was completely available prior to the patch, without quests, of course.

 

This zone was a nice intro to the content for the most part, albeit a little generic. Also, this was the first of several zones in the new patch that had the player collect many, many items from monsters that were spread few and far between...in the middle of several other kinds of monsters, all of which were aggressive and would basically give you a really bad time. Having to claw my way through bears, wolves, and boars, just to get to the one deer in the corner who may or may not have one of the fifteen deer quest items I need, was easily the most frustrating thing about the zone(and other zones in this patch). Western Nasaroth wasn't quite as bad for this as some zones coming up, though. It also had (just) enough breathing space in between packs of monsters to make the zone enjoyable, and not a chore to get through.

 

Not much else to say about the place, other than it's an AOE class paradise but not so fun on the single-target classes. Enjoyed it though! Now, about that broken flight path...

 

Azraq Desert(42)

 

Okay, this was among my favorites for the new zones. There were a lot of quirky and fun quests, even though the four temples quest line was somewhat repetitive. There was also a solid mix of silly, easy, and challengingly difficult quests: for example, I was thinking I'd make short work of Sire Calgorn. Boy, was I wrong! He gave me a good ass-kicking. I had to come back at 44 to take him on solo, and after a couple attempts, finally managed to down him after a nail-biting fight. Definitely a highlight of the new content.

 

The other good thing about the zone is that it has a solid balance going. I still think it could use a little more breathing room, as getting ambushed by wolves every ten steps got a bit tiring for the first half of the zone. Still, I think that, map space notwithstanding, this zone you guys got really right for the most part.

 

Taranuka(43)

 

On the subject of breathing room? This zone has very little, and it detracts greatly from an otherwise very immersive zone, full of quests and stories: learning about the Agama and their ancestors was awesome, and there were more than a couple hilarious quests in Taranuka that had me choking on my iced tea when I read through them. Unfortunately, there's also a few too many collection quests here. After the tenth or so 'collect 15 of this item from this monster to take back so you can do another collection quest in the other end of the zone for more or less the same monster', I felt significantly less excited about the place. I know you guys are trying hard to make quest EXP viable for players to level on, but Taranuka pushes things a bit too far, in my opinion.

 

Taranuka also suffers greatly from the 'heterogeneous mixture of monsters' effect. I found myself purposely avoiding scores and scores of basilisks to get at the yetisaurs and sk'eels, because I had quests for yetisaurs and sk'eels and they only show up around basilisks. Then, six quests later, I needed basilisks, and not the yetisaurs or sk'eels, and repeated the process in reverse...

 

There are, in fact, only a couple of places in all of Taranuka that are fun to visit in terms of monster-killing: the raptor areas, and the graveyard with the wisps/ancestors, are about it. I enjoyed going through the place once, but I don't think I'd want to go back there the way it's currently set up.

 

Crystal Caves(44)

 

There's not too much to say about this place other than I really liked it. Great balance of amusing quests, fun enemies to fight, proper spacing/distribution of enemies, some backtracking but not too much, short and sweet area leading up to the dungeon, and some nice rewards. My only gripe with the questline here is [44] Relic Collection, where you have to escort the archaeologist into the caves: it's a bit difficult to position him properly to continue the quest steps at times, as he likes to jerk around and not actually stand in the proper spot.

 

Other than that, this place was great, and easily my favorite zone of the bunch so far. Great job!

 

Bochdaen Cathedral(44)

 

TL;DR of this area: I got turned into a human pincushion by Skeleton Archers, and it was awesome.

 

Bochdaen Cathedral at nighttime is an amazing experience: the systematic darkening of the sky, followed by the fog, and the spirits slowly darting around before the undead appear, is the coolest thing in Eldevin in terms of game atmosphere, bar none. Amazing job.

 

This place was tough with all of the snare-spamming cultists by day, and the hordes and hordes of undead at night. It was the good kind of tough though. I enjoyed this place a lot despite getting my ass kicked several times, had some eerie flashbacks to the old Kithicor Woods zone from the original Everquest. Damn spooky place to be.

 

Not much to say about the interior areas, other than they reminded me of Cursed Tomb, without the super-annoying demons. All in all a fun place, although I wouldn't want to come back here too often without a damn good reason!

 

Noxious Hollow(44)

 

Short and sweet zone to continue the Plagued storyline. Not really much to say here, other than I was expecting Lake Ghast to fill this section of the story instead(guess we'll be waiting to see how that place factors in later!). It took me a while to figure out what to do with the chief, and of course I forgot to bring my Plague weapons the first time, but it was a nice little place. As opposed to the next zone I'll mention...

 

Sirunax Void(45)

 

What in the name of King Hardlord possessed you to design a zone this way?! KILL IT WITH FIRE.

 

Seriously. The other zones have good and bad things about them, but this place is a masochistic adventure from start to finish. Not only did you decide to put two of the three most annoying enemies in all of Eldevin in the same zone, and often next to each other(Midgies and Crystal Spiders), but half of the remaining enemies have over ninety thousand hit points each. To make matters worse, the zone is so gigantic it has TWO resurrection quests, has more backtracking than modern politics, and is so dense with enemies in the first half of the zone that it could easily be renamed "Sirunax Traffic Jam."

 

I very nearly completed Sirunax Void solo while leveling, but after the one million HP Crystal Lord decided to one-shot my 9400 HP character a few minutes into the fight, after spending all day trying to finish the quests there, I'm giving my sanity a few days' rest before I return for another attempt.

 

I remember only bits and pieces of the quests there while running and screaming from all assortments of enemies click-spamming to get through the text before being fatally beaten. What little I can recall of the story there was, at least, good. So far, there is little to no incentive for coming to Sirunax Void, though: I haven't seen so much as a hint of an upgrade from either quest rewards or loot here.

 

If there's any upside to Sirunax Void, it's that the zone entrance is located in the middle of that spider hell known as Crystal Hills, so that most players, previously traumatized by the horrors of that zone, will know better than to enter it a second time.

 

Abandon all hope ye who enter here.

 

Conclusions

 

For the most part, I thoroughly enjoyed and appreciated the new content (Sirunax Void notwithstanding).

 

My main criticism, in terms of design philosophy, is that I believe that some of the new zones are oversaturated with enemies and repetitive quests which don't offer much to the player besides replacement EXP and coin that could be acquired easier and more efficiently by straight grinding. While I am all for zone content and monster diversity, if I wanted to run into enemies every two steps, I'd play Final Fantasy II and call it a day.

 

I'm not sure if this is technically possible, but just increasing the map size of current zones would go a long way to alleviating crowding issues. Just remember that, whatever you do, don't forget to keep some densely-populated areas for the AOE grinders(even if I'm not one)!

 

There's lots of positives to mention in this patch, too. This much additional free content put out by such a small company is nothing short of amazing, and I still have yet to explore the dungeons and get my hands on those shiny new armor sets and what have you! Some of the quests were extra cool, and some of the quest rewards truly felt like rewards(especially some of those nifty amulets! Although, with the overpoweredness of the set jewelry compared to anything else you can find, it's a shame they won't be used for very long).

 

All in all, I'm happy to have experienced this content update, will continue to enjoy it in the coming months, and I look forward to future updates when they happen down the road.

 

Cheers HCS!

 

(But, by all that is holy, do something about Sirunax Void, or make it VERY worth one's while to go there.)


Edited by huhbum, 14 April 2014 - 05:10.


#2 Zshmaendal

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Posted 14 April 2014 - 05:33

I pretty much agree with everything you said. I love Azraq, I feel like Western Nasaroth and Taranuka are too small and packed with enemies. I really like questing, but I've found myself just AOE grinding since it's so much faster and easier.

 

As you said, it's annoying when you have to collect items from monster X while avoiding monster Y, and then return a few quests later to collect from monster Y while avoiding monster X.

 

I am very pleased that the quests don't seem to be running out, though. A supporter shouldn't run out of quests at their level and still have 70% of the level to grind - and I'm to see that that (so far) isn't the case here.

 

... I believe that some of the new zones are oversaturated with enemies and repetitive quests which don't offer much to the player besides replacement EXP and coin that could be acquired easier and more efficiently by straight grinding.

+1


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#3 Susej

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Posted 14 April 2014 - 07:53

Yep i totally agree with you, i have only done 2 of the new areas taranuka and west nasaroth, enjoyed both.

 

And its maddening when an NPC asks you to kill snakes you kill snakes then another npc you were helping at the same time gets you to kill the same snake, AND THEN you find a freaking small house with a guy that asks you to kill more snakes, a am sick with these m******* snakes on this m******** forest that is under some sewers....

 

 

Sorry for the runt, either add more mob diversity or put the NPC's that ask for the same crit near each other...

 

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#4 Grimwald

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Posted 14 April 2014 - 07:54

When the new content opened up, I still had some quests not finished. So, I started doing those to get some more XP. Even used one of the big power booster, i received free. I tried all the regios but without getting new equipment (to compensate for the lower DPS i got with every levelup)  I found out that the more denser the regio was, the harder it was to finish it. Western Nasaroth was after two attempts doable. Some spaces where you weren't attacked and in case I was attacked by a bunch of animals I could run into that cave.  I want more caves!!!!

 

Azraq Desert was worse, There are few places without mobs and reaching them was hard as you got targetted walking towards it. I am halfway the quests (I think) and I am level 44 already. Maybe somethng to do with the fact I also do a lot of dailies which give me a decent amount of XP nowedays.

 

Taranuka, well I went in, tried to reach the second guy from the first quest, got swamped, had to run out and left. Will wait till I get better gear (as levelling up, doesn't help me) and otherwise will probably ignore it.

 

The rest of the new content?? Yeah right, I am level 44 already, need to do some quests in Azraq Desert which will give me more then enough xp together with the dailies. I will start the main quests and only try some if I know it will give me some very good piece of gear which is better then I am using now... Otherwise Nah.

 

Bottem line, to swamped with mobs... I can't find an decent spot to eat up and potions are for during combat only..

 

Please HCS don't focus too much on number of mobs.. MORE is not better.. And it would be fun having some easier mobs too.. Maybe an idea is to get an sort of cooldown factor in those mobs. The longer you are in a certain regio, the less aggresive the mobs are?? They are getting used to the fact that you are there, so they wont attack you on sight anymore... or go out of their way to attack you.


Edited by Grimwald, 14 April 2014 - 08:01.


#5 Mojawk

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Posted 14 April 2014 - 09:37

Really great to get in-depth feedback like this, thank you for taking the time to write it.


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#6 huhbum

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Posted 14 April 2014 - 10:02

Really great to get in-depth feedback like this, thank you for taking the time to write it.

 

Sure! As Scout Archie might say, 'a nod's as guid as a wink tae a blind horse', which seems like appropriate advice to follow when giving feedback.

 

Edit: To avoid possible confusion, the meaning of the quote should be read as, 'explain yourself properly, and make your meaning clear'. Scottish sayings are crazy!


Edited by huhbum, 14 April 2014 - 23:44.


#7 hussey

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Posted 14 April 2014 - 12:27

Agree most of the things and thats a big feedback . Ty for the time u spent on it . Am lazy :P

 

Its too sad to see some stats decreasing as we lvl :( 

 

Taranuka is tooooooo crowded :P 

 

I enjoyed doing some quests with friends , Even the kill x of them and bring x items is fun if u are group questing with ur friends .

 

P.S -Group questing is faster and enjoyable way than grinding :)


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#8 HuMoR

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Posted 14 April 2014 - 12:51

Agree most of the things and thats a big feedback . Ty for the time u spent on it . Am lazy :P

 

Its too sad to see some stats decreasing as we lvl :(

 

Taranuka is tooooooo crowded :P

 

I enjoyed doing some quests with friends , Even the kill x of them and bring x items is fun if u are group questing with ur friends .

 

P.S -Group questing is faster and enjoyable way than grinding :)

tbh i think that was their aim for taranuka and sirunax because its fairly easy to do as a group an you save a lot of time and still maintain high exp gains in decent time.


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#9 hero

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Posted 14 April 2014 - 13:29

Maybe HCS should make small zones (towns and the sizes of what we have now), medium zones (open areas like large forest or deserts) and large zones (like cites).



#10 hussey

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Posted 14 April 2014 - 15:43

Yes guthix , They want us to group quest which is fun . They dont want us to rush by just grinding and do some quests with friends and chill out with em . 

 

they recently made bochaden non aoe farmable and they want us to do quests :D 

 

I enj0yed grp questing :)


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#11 Forekin

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Posted 15 April 2014 - 09:05

I haven't been able to fully experience the new patch, due to my level. But hopefully with time, I can. I really appreciate how much the devs take player feedback seriously, not to mention how I constantly see them interact with the players on the forums! 



#12 Praetor

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Posted 16 April 2014 - 19:03

I concur that these quest areas were designed for pairs or groups. I soloed and paired for W. Nasaroth, mostly soloed Azreq except for Sire Calgorn , grouped and paired always in Taranuka, soloed Crystal Caves (had to log out/in 3 times for "Young Archeologist") except for Troll, soloed Cathedral except for Shadowcaster, and am ignoring Sirunax Void because character maxed and so get no xp for doing it (plus if I tried to go in solo would die lots and so very expensive if I try solo).

 

I liked the groups in Taranuka, that was fun and is only area where I found almost no one solos it. So even though some hate Taranuka I found it to be the most fun. And Azreq was the most rewarding in terms of quest items and fun and quirky quests.

 

Sirunax Void might have been better to hold for next release because don't need the xp from it to make 45, and too hard to do without the level 45 armor set and weapons (solo) or without making groups (which don't happen because again no xp for level 45's).

 

So my rating:

W. Nasaroth +3 (fix res point to use Central Nasroth & add dragon flight path)

Taranuka +4 (fix bug where creatures get stuck at half hp and no longer attack or can be killed; otherwise excellent because it caused largest amount of group questing yet seen in game)

Azreq Desert +4 (change nothing; best quests, good for those who like to grind in parties, best rewards for solo quests)

Bochdaen Cathedral +5 (change nothing; extra point for dungeon)

Crystal Caves +5 (change nothing; extra point for dungeon)

Noxious Hollow +3 (change nothing, only +3 because short)

Sirunax Void +1 (don't earn xp, can't solo, rewards too low for groups when no xp for level 45's - rating would increase if you bumped level cap to 46).

 

Regarding that last point -- I realize that people like to see level caps go up by multiples of 5 but really, just bump the level cap to 46 and people will run the Sirunax Void, otherwise they won't.



#13 Grimwald

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Posted 16 April 2014 - 20:18

Well chicagostorm, if this is the way new content is going to be made, then its clear that HCS is going to miss a lot of players.  Please note that not everyone likes doing all those areas together with somebody else.. I really disliked most of the crowded areas and I will be not going to do those quests if it only gives me xp, while I already are almost at max.

 

Well, level 45 no xp to be gained, so I wont be doing most of the levels now. I tried twice doing that event bunny and failed misserable (Lesser usangi too), so its time to call it an day. See you back when HCS makes this game fun for people who like to play alone, untill then goodbye


Edited by Grimwald, 20 April 2014 - 09:40.


#14 Praetor

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Posted 20 April 2014 - 04:58

Now that I've had more time in BT and RG, I think the triple heal for last boss should be removed. Doesn't make it harder to kill them, just takes more time and becomes boring. Rumble (troll) especially. Just stands there and dances. spam keys, cycle for a long while, done. Extra time just increases repair costs and is a hidden gold sink.




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