We are listening actually Its a matter of time and resources and what we all work on. We don't have a big enough team to work on all the things needed all at once, so we have to decide which takes priority with the resources available. Thus I, as lead programmer, decided that I needed to focus on Hardware Rendering before Guilds and Auction House (which are definitely next) - in fact Mojawk just planned version 1 of guilds for me to work on right after.
Hardware Rendering needed to be done next as its been put off long enough and is too big a factor in putting people off the game, whether its just the camera not coming down, or even more so the software version just running so poorly for a lot of people that they don't even want, or can't, keep playing.
The HD version has taken a lot of time and effort (and pain), I guess its been 3+ months work since I last posted and very difficult to rework the old software version (I actually have both working side by side in case people cant get HD to work) and also to work on lesser / older graphics cards whilst still rendering what it did in software with extras (better texturing, fog, etc, etc). But yeah its been very difficult to catch up on years of hardware graphics advances in a short time lol.
With that said, its about 2-3 weeks away from being complete so you all get it and... ITS.... EPIC Being able to see really far and it running very fast (average 30-60 FPS on my 5 year old gfx card - and I still have extra things to make it faster to do after that). Its absolutely the correct thing to get over with especially as a steam launch is coming, and it means we'll be finally past a lot of technical hurdles and a major hindrance (which the downloadable client has helped also) where people can't or don't want to play. The mounts with the camera down looked great also and yeah, looks like a new game, it looks... way bigger when you can see so far HD will be available in browser and downloadable client also.
So yeah, we're aware of the 'dynamic' things that need to come, Guilds, AH, Events, Pets/Animal Mounts, (real world guild owned castle takeovers - it'll be anarchy you'll love it) and they're what I'm concentrating on making the systems for next as its true, we are lacking those sandbox/dynamic things, and the game and what we made so far is going to support it really well, as you can see the potential from what is there so far, its coming... But a lot of people don't even see past the poor performance/camera angle, so hardware had to be gotten out the way first