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How do you feel about composed potions?


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Poll: Composing Potions Power Level (37 member(s) have cast votes)

Do you think the current upper limit of composed potion powers is good for game balance?

  1. Yes (20 votes [54.05%])

    Percentage of vote: 54.05%

  2. No (12 votes [32.43%])

    Percentage of vote: 32.43%

  3. Don't Know (5 votes [13.51%])

    Percentage of vote: 13.51%

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#61 wil72

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Posted 12 March 2015 - 22:53

It's not just levelling...

It's anything that is affected by buffs. (which is quite a lot of things)

 

De-powering buffs in order to make the player think a little more about what they're doing is not going to be bad for the game...

CoA being changed doesn't affect the new players, since they will have had no experience with the buff, can't cast the buff and do not need the buff for many levels.

 

(I distinctly remember many us - them type statements coming from you towards EoC.

EoC the place in game, not specific players, so...)

 

I'm not seeing why a 'reboot' to other sectors of the game wouldn't fall into the same 'problem' (as you see it) of things changing for new players that were different (sometimes easier) for older players...

 

No, it really is only levelling. Other parts of the game may also require buffs but they far from make those areas of the game easy due to the onslaught of time. Those aspects of the game have become a niche and now are very hard to break into, buffs or no buffs.

 

Of course CoA effects new players as most find themselves a guild, one with a member that can cast it. This allows that new player to gain experience of said buff quite quickly. And if they want to be real hardcore they can go "blazing caves".

 

De-powering buffs would be a disaster. Reset everyone, de-power buffs, then sound.....otherwise.....no,no. Your argument is the game is too easy, make it hard and all will be fine. I say the game is already quite tough to crack.

 

You seem to have grasped "new player" from my argument when actually I mentioned "old and new alike". A reboot to certain parts of the game is likely to retain existing players, not only that it could persuade some that have left to return. 

 

And EOC statements made, I stick by. Like i said, I have many EOC friends in the game but that doesn't mean i'm afraid to put the boot in once in a while. Hey, you guys are all powerful, you can handle it, right? :P

 

Cheers.

 

wil72



#62 Mister Doom

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Posted 12 March 2015 - 23:18

My point regarding new players is that they don't need CoA. With the items and stats that they are working with it doesn't really do much anyway. They wouldn't really be affected much by the change.

 

I also think you'll also find it's not just levelling that benefits from the overpowered buffs.

The higher levelled titans would require MUCH more thought if we didn't have all powerful skills to rely on.

Same goes for SE and even regular elites. The uber buffs also allow lower level players to attain stats that can easily crack higher levelled setups, making the whole idea of levelling up to become stronger quite pointless.

 

I'll make this my final statement to you as I'm quite aware of how you perceive the 'higher ups' and this argument will simply continue on ad-infinitum otherwise.


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#63 wil72

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Posted 12 March 2015 - 23:29

My point regarding new players is that they don't need CoA. With the items and stats that they are working with it doesn't really do much anyway. They wouldn't really be affected much by the change.

 

I also think you'll also find it's not just levelling that benefits from the overpowered buffs.

The higher levelled titans would require MUCH more thought if we didn't have all powerful skills to rely on.

Same goes for SE and even regular elites. The uber buffs also allow lower level players to attain stats that can easily crack higher levelled setups, making the whole idea of levelling up to become stronger quite pointless.

 

I'll make this my final statement to you as I'm quite aware of how you perceive the 'higher ups' and this argument will simply continue on ad-infinitum otherwise.

 

LOL! Love it. You should have just called yourself an "upper" coz man, you made me laugh.

 

Yes, the argument would just continue as I disagree with every point you make. To be honest, i don't know why I am arguing because we both know the buff ain't changing.

 

Cheers.

 

wil72



#64 ClerBear

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Posted 13 March 2015 - 01:48

Those members of the community that are low balling this event, should not.  Not all potion composers are high level and are willing or able to travel. I'm level 3 and I like it where I am. I could use the array of frags in the Ruby chests to help my guild mates and myself.

 

Just because you don't do something does not mean no one else does. Just because you don't see value in something does not mean no one else does.

 

I am disappointed, I thought you would be better than that.  Forgive me for thinking that.



#65 kalish

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Posted 13 March 2015 - 02:02

As I recall, the original plan for CooA & CooD was that you had to have nothing but complete sets equipped. I.E. you would need to have a 3 item set equipped as well as the 2 pieces. Not sure why it was not done that way.

You know, I always wondered why it was implemented that way. I was the one who suggested those buffs to begin with, and I was gratified to see that they actually made it into the game. I also suggested the Balanced buffs, which got put in as well, but are effectively useless.

 

 

Here is the quote from my original suggestion:

"Coordinated Attack: 0.1% per point added to ATK and DMG if every piece of equipped gear is part of a set"

 

I had intended it to mean that every piece of equipped gear was part of a *complete* set, but my suggestion didn't include that word, so the Cows (other than Grim evidently) interpreted that to allow gear that was part of an incomplete set to count.

 

 

We wouldn't necessarily need 3-piece sets to make the buff work properly, though that was the idea when I suggested it. Instead you could just leave one space empty.

 

 

I don't think that the buff should be changed now due to the fact that it is deeply embedded in the community. If there were more 3-piece sets across the levels I would be okay with it changing, though.



#66 Rocknoor

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Posted 13 March 2015 - 03:20

You know, I always wondered why it was implemented that way. I was the one who suggested those buffs to begin with, and I was gratified to see that they actually made it into the game. I also suggested the Balanced buffs, which got put in as well, but are effectively useless.

 

 

Here is the quote from my original suggestion:

"Coordinated Attack: 0.1% per point added to ATK and DMG if every piece of equipped gear is part of a set"

 

I had intended it to mean that every piece of equipped gear was part of a *complete* set, but my suggestion didn't include that word, so the Cows (other than Grim evidently) interpreted that to allow gear that was part of an incomplete set to count.

 

So Kalish, this is all your fault....finally a place to lay the blame for this mess....lol


 


#67 BigGrim

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Posted 13 March 2015 - 11:23

I don't think that the buff should be changed now due to the fact that it is deeply embedded in the community.


You say this like it has not happened before. Remember that we fixed Find Item?

#68 wil72

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Posted 13 March 2015 - 12:30

You say this like it has not happened before. Remember that we fixed Find Item?

 

Aye, the difference here is CoA isn't broken.

 

Cheers.

 

wil72



#69 kalish

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Posted 13 March 2015 - 12:36

You say this like it has not happened before. Remember that we fixed Find Item?

Fair enough. But I agree with Wil below; CoA/CoD aren't really broken right now. They're maybe 10% more powerful than they should be, while Find Item was 1000% (10 times) more powerful than intended.



#70 BigGrim

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Posted 13 March 2015 - 12:42

Aye, the difference here is CoA isn't broken.


I disagree. It's more powerful than intended.In any event, this is simply my personal opinion.

#71 kalish

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Posted 13 March 2015 - 12:47

I disagree. It's more powerful than intended.In any event, this is simply my personal opinion.

In that case, instead of changing the buff to require complete sets, you could just change the 0.05% per point to 0.04%, for example.



#72 steveanaya

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Posted 13 March 2015 - 19:07

Or you could just leave it alone. That'd be good too. Works fine the way it does. Focus should be on new skills for higher levels as well as composing.

#73 Rocknoor

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Posted 13 March 2015 - 20:54

 Focus should be on new skills for higher levels as well as composing.

What new skills are needed? Personally I'd rather see the higher levels have the option of going above level 175  buffs incrementally as they attain levels 1800, 2000, 2200, 2400.


 


#74 Pardoux

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Posted 13 March 2015 - 21:23

What new skills are needed? Personally I'd rather see the higher levels have the option of going above level 175  buffs incrementally as they attain levels 1800, 2000, 2200, 2400.

 

I've always been against increasing skill levels above 175 - but given epic pots and now composing being able to create phenomenally powered potions, I think my view point has changed. In fact, yes, it has.

 

There have been new skills suggested since Level 1600 was achieved, and nothing has been done about them - so, let's just drop the pretense and move in a different direction.

 

L1800 players can cast at L180 skill level

L2000 players can cast at L185 skill level

L2200 players can cast at L190 skill level

L2400 players can cast at L195 skill level

 

etc etc etc


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#75 yotwehc

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Posted 13 March 2015 - 22:53

I've always been against increasing skill levels above 175 - but given epic pots and now composing being able to create phenomenally powered potions, I think my view point has changed. In fact, yes, it has.

There have been new skills suggested since Level 1600 was achieved, and nothing has been done about them - so, let's just drop the pretense and move in a different direction.

L1800 players can cast at L180 skill level
L2000 players can cast at L185 skill level
L2200 players can cast at L190 skill level
L2400 players can cast at L195 skill level

etc etc etc

These will work great with buff enhancer. Can't wait for deflect 200!

#76 Pardoux

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Posted 13 March 2015 - 23:06

These will work great with buff enhancer. Can't wait for deflect 200!

 

 

Hmm, hadn't seen buff enhancer before - guess that must be one of the new composing ones ...
 

I hope that just works on buffs CAST and not any form of buff usage ...

 

I don't have a problem with deflect 200 :)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#77 Windbattle

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Posted 14 March 2015 - 00:08

I agree with penny, if you spend as much as some composers to get beyond level 50, you deserve to have access to the best stuff. I've been working on my composing since September when I came back as well and have hit level 15 also. At this point I feel like I've spent so much time and fsp leveling up my composing, and I'm nowhere near the end game composers. Their work is to be respected, and it's my belief that they deserve access to what they have. I don't believe skills were meant to stay at 175 forever.

 

I never said they don't deserve to have access to higher level buffs. My point was that how high is enough / rational with distil 150 pots. I think everyone is missing my point.



#78 yotwehc

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Posted 14 March 2015 - 01:02

Hmm, hadn't seen buff enhancer before - guess that must be one of the new composing ones ...

I hope that just works on buffs CAST and not any form of buff usage ...

I don't have a problem with deflect 200 :)

At level 60 composing buff enhancer allows you to cast buffs +15

#79 RebornJedi

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Posted 14 March 2015 - 01:22

well theres a high level anti deflect through composing so it evens out ;)


 


#80 sweetlou

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Posted 14 March 2015 - 04:40

well theres a high level anti deflect through composing so it evens out ;)

Anti-d is so underpowered the way it's currently written it doesn't have the affect you think it might. I do a lot of bounty hunting currently using a distilled AD252 and get deflected often 5 out of 10 times(50%). At the most I've been deflected 8 times using the same AD. How is that even possible? It's pitting a 50.4% chance not to deflect vs a 43.75% chance it will deflect. Currently, the chance Anti-deflect will kick occurs even if deflect isn't going to kick. In those cases AD is wasted 56.25% of the time. It's similar to how Deathwish cancels out Conserve. It's broken! AD shouldn't work that way. It should only be considered if deflect will kick!!! There's a difference and it means Anti-deflect isn't working the way it should work.


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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM



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