There are more presing things to be worked on than upping the relic limit so a handful of guilds with EOC players can hoard relics. Lets be blunt and point out how a couple level 1600 player or so can deny a guild with no players over 1000 any shot of taking the relic as it is now.
Also any increase to thw limit would be LIKELY, though not certainly so... paired with capping the bonus reduction for having relics as well, otherwise the update would make very little sense to be bothered with... or other relic related mechincs would be tweaked to make there a reason for any guild to bother trying to hold more than the limit without changing the penalty for holding that many relics anyhow. As Dulcharn noted, there really isn't a NEED for doing this at all to be honest, save to sate curiosity and genuine enjoyment you and maybe a couple others have in relic taking/holding.
Given the changes made to empowering relics back in the day, having relics has reverted more to merely boosting stats rather than a risk/reward type scenario... IMO relics shoudl go back to the level based empowering... OR xp/stam based ones should DRASTICALLY cost more to upkeep as empowered given the status than holding one for extended periods of time warrants.
Maybe should be a consequence for losing relics if you are holding 5 or more at that time, to warrant more of a risk/reward mindset.
Anyhow I like the concept of having more relics potentially being able to be held in terms of a interesting game concept... but in doing so you're locking out lower guilds who might be able to TAKE a relic or two, but with the larger guilds able to do so with ease, it would concentrate an even larger portion of telics amongst the guilds with the most (near)EOC players who can stack armor/HP and shrug off any incoming attempts. Not enough relics to warrant 8 imo, let alone 10 given this simple aspect that comes to mind for me.
*but why would higher level players/EOC players want lower level relics to start with, arent the stats on higher level relics better than lower level relics, so why would higher level players even want the lower level relics
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or other relic related mechincs would be tweaked to make there a reason for any guild to bother trying to hold more than the limit without changing the penalty for holding that many relics anyhow. <<< how can a guild hold more than the limit to start with, if the guild is maxed at 5(6) then thats it you cant hold more than that and there is no penalty for holding the limit so there would be nothing to change
*you mention that dory and maybe a couple of others have enjoyment in relic taking, there are alot more then just a couple
*and the relics with xp/stam based as you stated should drastically cost more to upkeep however those kind of relics are obviously leveling relics and if they would cost more for the upkeep then what happens to the leveler, does the tax rate go up?
*and how does holding 5 or more relics result in a consequence of a penalty if you lose one ? then the cost should be less to upgrade for relics of 50 fsp for each relic to be taken and we all know the cows prob wont agree with that, therefore there would be no consequences, no penalty, because it just goes back to what dory said earlier -- the cows put the relics there for the taking, they dont belong to any of the guilds, they all belong to HCS .........