1. Ignite - instant cast 150% sDPS. Much usless. When combined with a row of Fireballs makes that row less effetive due to time taking "skill switch". Thus 10 FB do more damage per sec than 9 combined with Ignite.
Suggestion: add autoboiling point apply on target, - we all know that BP is quite useless as well. Combining these would add some little effectiveness.
As for BP itself it lacks some bonuses that other classes DOTs have. Lowering armor, spell defence, or adding crit for some skills would perhaps make it reasonable to put some talnt poits in.
2. Engulf... well... IMHO the only use of it is to cast one on a Tank, but didnt see many people doing that - not a time being hohest
3.Ancestral spirit... Man... that sucks 12,5% spell healing per second to 1 target. The only use of it i found was in solo temple runs with some builds. It could be useful affecting all allies with at least 20% heal per second.
4. Propfecy -18% mana regen with full light gear and full points in it. Well if we count that to absolute numbers it would give some +2 mana per second in combatfor a char with serious mana pool. Due to costs of healing ranging from 150 to 200 these +2 are kind of...... lets say not much help
5. Rejuvenate - never use it as heal lately due to it is a waste of time and great loss in healing per second in any case, whetrer Templar Only aggro of full party aggro.
6. Radiance - 150% sDPS + stun... one could use it running away or even trying multiple mobs in light gear... but 60 secs cooldown makes that idea pointless.
PS add some more guys, and let it be just moaning, not a discussion