Cheap gear (all types) is bad for both players and HCS. If a player wants to purchase fsp through HCS and wants a handful of epics they can drop $50 , as opposed to older prices where it could cost upwards of $200+. Guess which HCS would prefer. On the player side, that increased cost of FSP hurts players because it now costs more (relatively) to buy upgrades like stamina gain / max stamina etc. And, if you’re dropping cash it will always be the same cost.
While I am sure HCS has made some nice short term profit on Inventor 500 potions, it really has hurt the game economy, and while I would have liked to see them not exist, they are in the game and that is that. This item really hurt epics and inventable high end item prices. I really think there needs to be some ideas to promote greater gear diversity and have uses for older gear that is losing its value. The first solution to fix this has been done - adding new arena gear that uses old items to invent. So, let’s see some more, arena used to cycle in new gear more often - it has been far too long!
Now, instead of just asking for more content I have a few ideas that would be nice improvements that are relatively easy to implement:
Years ago people were asking for more fairness in arena. ie: getting rid of deflect, 2% hits etc. While moves like deflect and 2% hits in move arena were bad imo, it was MUCH better than what is currently in place. In the old system if you really thought about sets you could get around this randomness to an extent. These days with 100% Counter vs 20% attack boost spin its far worse randomness that is all just dumb luck with move placement. The system really only promotes 1 or 2 approaches to building setups with certain stat types imo. The decay system is somewhat of a good idea, but all it promotes is set stacking, previously you could design specific sets to have a purpose, required lots of tweaking making arena interesting - now its just figuring out what sets fit together to produce the most stats.
No offense to HCS but I think there needs to be some realization that you don’t understand arena as well as players that play it on a consistent basis... they released armor/defense gear at the same time they made armor/defense gear utterly useless (in non move arenas in old system).
HCS is going to do as they want and frankly, it’s easier to leave arena as it is, you can argue for either side I guess - and there is not a huge difference, but any knowledgeable arena player will tell you the new system is far worse than the old. I have not made this thread to complain - only point out flaws, and I have a solution for how to fix a lot of problems and promote gear diversity (which will increase gear value) in arena. A lot of gear became useless when they changed to the new system, the more gear that is useful in arena the better! So, I propose more arena type variety; add a "check box" for old arena system mechanics. I am sure the code is still around in HCS computers, so I figure it would be an easy addition. Lets get some 60 round no decay tourneys, and some 20% chance to hit spin with 20% Counter attack proc etc. This will encourage people to buy and forge more arena gear; I think this would really improve gear values of arena rewards and gear in general. (On a side note I really don’t understand legendary events where people can use a bit of stamina and get incredible legendary sets - really hurts the game imo).
With the same ideas in mind I think epic items could really be improved with a simple fix. New epic types. Prices are far to low to consider these items "epic". While stamina gain is nice I think it would be nice to see something new and better - combining epics (Not inventable to bypass the breaking factor of Inventor 500 - perhaps a repeatable quest). Some ideas of a combining result would be 2 piece epic sets with an additional stamina gain bonus - but, what I think would be really nice is to have some unique buffs that are permanent while the item(s) are equipped: ie: deflect 200, Lightfoot 200 etc etc etc. (something that could have use while in stamina gain gear).
Edited by Placeboo, 02 October 2013 - 00:01.