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1.14 Game Update : 12th June 4pm BST.


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#1 Mojawk

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Posted 12 June 2014 - 11:47

The game servers are now online!

 

This update is aimed at improving the overall game experience, moving forward its our plan to address more of these issues, (such as class balance, silence in PvE, solo dungeons) and the next game update will continue with this focus. 

 

Game Update Notes v1.14 - Rage of the Plasma Lord

 

12.png

 

General

  • The Plasma Lord has come to Trapper's Atoll, he will spawn periodically and combines PvP with PvE in a new event type for some new account bound rewards.
  • Based on your contribution to the Plasma Lord's demise, you will be awarded a rank and an appropriate sized bag of loot!
  • Gathering nodes in Trapper's Atoll now drop increased resources; special 'smuggled' resources & a chance of 'smuggled gold'.
  • Smuggled resources (variants of which are crafting resources, gold and flakes) have a chance to drop a portion on death within trappers atoll (logging out while in trappers atoll will also have this effect).
  • Smuggled resources can be traded with the smuggler upon leaving the PvP area for regular resources.
  • Added "Random Dungeon" Looking For Group queue. (available to players of level 5 - 45)
  • Added a daily reward quest for people who participate in the random queue : Benevolent Dungeoneer.
  • Account bound items and bonus relics are available from Benevolent Dungeoneer.
  • Added a Valor vendor and a Smuggled Goods vendor to the safe area of Trapper's Atoll.
  • The Valor Vendor's now sell a choice of Glimmering gems for 300 Valor Points.
  • Previously dropped Heroic level 40 items from World Boss Chests now have a chance to drop in Terenul Rosa.
  • Rested XP can now be gained by logging out at campsites.
  • Rested XP is now capped at 100% for Supporters and 50% for non-Supporters. The speed at which rested exp is earned has also been increased.
  • Shock and Awe, Rescue Mission and The Absent Warden have been changed from Group quests to Story quests.
  • Othalo Guardhouse no longer requires the player to be in a group to enter it.
  • Othalo Guardhouse has had its difficulty reduced to allow players at level to attempt to solo it.
  • Players now get a Deserter debuff for not accepting and letting the timeout occur in the PvP Battlegound or Lfg queues.
  • New players now learn the sit action by default and existing players can learn it by using the /sit command.
  • Creating new characters no longer takes you back to the character select screen.
  • Sabina will teach players the sneak emote if they have already completed her quest.
  • Text input boxes now allow you to select text.
  • Added drag to destroy option for deleting items.
  • Priest Wilros now sells items more fitting to the level of Brokenshore.
  • Mausoleum Tomb Crawlers and Bochdean Vampire Cultists now respawn at a more managable rate.

Bug Fixes

  • Impalement Talent now correctly adds to the threat generation from Impale.
  • Followers/Summons shouldn't congratulate you on defeating Vamogo in Nidaros Arena anymore.
  • Window to enter Kimble's room at Junction Inn has been fixed as the right click menu disappeared during night time.
  • Fixed possible issue where loot could be rolled and awarded to a player but not actually given.
  • Creatures should no longer occasionally go into a phase of glitching out during melee animations.
  • Fixed an issue where some quest loot did not correctly validate player's realms.
  • Fixed an issue with the ignore list not scrolling.
  • Quest items will no longer disappear if there is no group member in the realm who can collect them.

Downloadable Client

  • Downloadable client, wasd + right click camera turning now shouldn't cause the camera to drop suddenly.
  • Closing the options on the client should no longer resize the window causing a flicker.
  • Changing resolution on the client no longer moves the window to the default monitor.

Known Issues

  • Logging out in the Trappers Atoll will also drop smuggled items. Currently this also includes the safe area, in a future update we will exclude the safe area from this intended penalty.

~The Eldevin Team


John Stewart
Chief Operations Officer


#2 Andromeda

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Posted 12 June 2014 - 12:01

oh inciting cry bug isnt fixed?



#3 livingtarget

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Posted 12 June 2014 - 12:50

To clarify the dragging to destroy option as I saw some people concerned about it.

 

There is a confirm window and it requires you to press the Destroy button or press Enter. 

You need to turn it on in the options window first.

 

So use your personal preference.



#4 xpwaste

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Posted 12 June 2014 - 12:59

Just do it already.

Excited.


Still thinking about new signature

 

previously:

youtube channel! >> Xpwaste Eldevin 

twitch stream!   >> Xpwaste_Eldevin

PVP is what i like. make it worthwhile!


#5 livingtarget

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Posted 12 June 2014 - 13:05

oh inciting cry bug isnt fixed?

 

From what we can see inciting cry isn't bugged, it does the same as taunt but on multiple targets. Once the taunt expires if the dps classes have kept hitting your off targets then of course they are going to get pulled away as soon as the duration is finished.



#6 HuMoR

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Posted 12 June 2014 - 13:12

 

 

12.png

 

General

  • The Plasma Lord has come to Trapper's Atoll, he will spawn periodically and combines PvP with PvE in a new event type for some new account bound rewards.
  • Based on your contribution to the Plasma Lord's demise, you will be awarded a rank and an appropriate sized bag of loot!

My concern is this...a system production syn focused on basic aggro production on plasma lord. In thought I would guess it doesn't harm those classes that spec into reduction of threat,but what about other templars that aren't the main templar being the main focus? (close to no dmg and not throwing out any high aggro)


Characters:
Guthix:
Level 40 Mage.
Chelsea's Man<3



 


#7 Andromeda

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Posted 12 June 2014 - 13:12

so inciting cry really works like that? that it resets aggro after 6s?


so inciting cry really works like that? that it resets aggro after 6s?



#8 Dasan

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Posted 12 June 2014 - 13:13

From what we can see inciting cry isn't bugged, it does the same as taunt but on multiple targets. Once the taunt expires if the dps classes have kept hitting your off targets then of course they are going to get pulled away as soon as the duration is finished.

it is bugged, if u use cry in same time with taunt on boss (to aggro adds for example) when cry ends, boss ignore taunt and changing his target. It's not happens always, but it happens. No idea what is causing this, but will be cool if u can check it :) its rly annoying for tanks :)


Edited by Dasan, 12 June 2014 - 13:14.


#9 xpwaste

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Posted 12 June 2014 - 13:16

Question: will the bag of loot from boss be also drop able if killed?


Still thinking about new signature

 

previously:

youtube channel! >> Xpwaste Eldevin 

twitch stream!   >> Xpwaste_Eldevin

PVP is what i like. make it worthwhile!


#10 Anakiro

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Posted 12 June 2014 - 13:17

Question: will the bag of loot from boss be also drop able if killed?

 

Try it. :D



#11 livingtarget

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Posted 12 June 2014 - 13:24

so inciting cry really works like that? that it resets aggro after 6s?

 

No it doesn't reset.



#12 livingtarget

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Posted 12 June 2014 - 13:28

it is bugged, if u use cry in same time with taunt on boss (to aggro adds for example) when cry ends, boss ignore taunt and changing his target. It's not happens always, but it happens. No idea what is causing this, but will be cool if u can check it :) its rly annoying for tanks :)

 

Which boss is this?



#13 Dasan

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Posted 12 June 2014 - 13:28

No it doesn't reset.

It doesnt reset aggro, it reset taunt only, icon of taunt is still on, but boss just ignore tank and changing his target. 


Edited by Dasan, 12 June 2014 - 13:29.


#14 sdcrichy

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Posted 12 June 2014 - 13:29

inciting cry must be bugged or not working right. i was doing TR and lost agro and mobs started attack another player. i cast inciting cry and i didn't get the agro back on me the still attacked the other player?



#15 Dasan

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Posted 12 June 2014 - 13:29

Which boss is this?

On every boss this problem occur, no difference which, tested it on many.


Edited by Dasan, 12 June 2014 - 13:30.


#16 ChelseaBrick

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Posted 12 June 2014 - 13:33

1.15 Game Update:  Coming Soon

- lock on potion bar

- fancy ballet slippers that lace up the leg to match my tutu

- more things with stats and numbers that I'm not overly concerned with

:rolleyes:


8TLwd.jpg

 

 


#17 Alteration

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Posted 12 June 2014 - 13:40

From what we can see inciting cry isn't bugged, it does the same as taunt but on multiple targets. Once the taunt expires if the dps classes have kept hitting your off targets then of course they are going to get pulled away as soon as the duration is finished.

If inciting cry doesn't really add threat, but just holds aggro regardless of threat for 6 seconds, then it is quite useless, without a new high threat generating skill (like despair did).  Because the main reason for you to taunt mobs is you have already lost aggro (which means you already have lower threat than your dps in the first place).  Chances are, your empathize is already down during this time, so hopefully the impale fix will be enough to generate enough threat to retake it from full geared dps.  

 

Is there any way to know what "generates high threat" mean?  Like it seems inciting cry doesn't actually generate threat, but just "taunts" so can the description be changed to "force monsters to attack you for 6 seconds".  Or does ignite generate the same amount of threat as impale on single targets?  Does benediction generate lower threat than impale (since it doesn't say it generates high threat)?  Will make tanking easier if the threat production is more easily understood.  



#18 livingtarget

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Posted 12 June 2014 - 13:41

inciting cry must be bugged or not working right. i was doing TR and lost agro and mobs started attack another player. i cast inciting cry and i didn't get the agro back on me the still attacked the other player?

 

It's range is 5 yards i.e.: melee range is 2 yards for comparison.

 

It doesnt reset aggro, it reset taunt only, icon of taunt is still on, but boss just ignore tank and changing his target. 

 

Bosses have their own mechanics including many that ignore the agro table completely.



#19 livingtarget

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Posted 12 June 2014 - 13:45

If inciting cry doesn't really add threat, but just holds aggro regardless of threat for 6 seconds, then it is quite useless, without a new high threat generating skill (like despair did).  Because the main reason for you to taunt mobs is you have already lost aggro (which means you already have lower threat than your dps in the first place).  Chances are, your empathize is already down during this time, so hopefully the impale fix will be enough to generate enough threat to retake it from full geared dps.  

 

Is there any way to know what "generates high threat" mean?  Like it seems inciting cry doesn't actually generate threat, but just "taunts" so can the description be changed to "force monsters to attack you for 6 seconds".  Or does ignite generate the same amount of threat as impale on single targets?  Does benediction generate lower threat than impale (since it doesn't say it generates high threat)?  Will make tanking easier if the threat production is more easily understood.  

 

It's the same as taunt it actually puts you onto the top of the agro table along with an additional buffer value.



#20 Narciss

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Posted 12 June 2014 - 13:49

It's the same as taunt it actually puts you onto the top of the agro table along with an additional buffer value.

 

So inciting cry does or does not generate threat ??

 

It is just an aoe taunt, or it is actually generate some threat ?

 

Please make it more explicit for "additional buffer value"

 

Thanks




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