Hey.
No, that's not on the cards, sorry.
~ Grim
There have been 169 items by BigGrim (Search limited from 16-August 23)
Posted by
BigGrim
on 12 August 2024 - 12:08
in
General Discussion
Hey.
No, that's not on the cards, sorry.
~ Grim
Posted by
BigGrim
on 12 August 2024 - 10:05
in
General Discussion
Huh. So it is. Fixed. Thanks for the heads up!
~ Grim
Posted by
BigGrim
on 09 August 2024 - 14:39
in
General Discussion
Posted by
BigGrim
on 05 August 2024 - 10:56
in
General Discussion
I've suggested the same myself. The idea got no traction.My idea is if a titan is not cleared after 2 days and it is already secured by someone, a Bleed out/Decay system could be put in place to clear the titan, causing it to take 50-100 damage an hour passively. If in the future all epics will have their own upgrades then disregard this idea.
Still a no I'm afraid.I've suggested implementing Epic frags I know BG said no before.
Posted by
BigGrim
on 01 August 2024 - 15:46
in
General Discussion
Hi there Everyone.
Darksun Dragons are rarely encountered, preferring sleep the year away in desolate lands and caves far from those who would hunt them. However during the rare celestial eclipse known as the Darksun, these Dragons awaken and migrate in huge numbers from their hidden haunts descending upon the populated lands to feed in an orgy of fire and blood before returning to their dark hidden homes. This year, the mighty Darksun Destroyers has joined their lesser brethren for the destruction!
The Darksun Dragons are known to hoard great treasures. Join together now and help defeat them!
Darksun Dragon (Level 25)
Counts as 1 kill.
Darksun Destroyer Level 25
Counts as 5 kills.
You can see the current Global Event progress on the World page. The more the community defeats, the more Darksun Stashes every player who qualifies will receive.
The Global Event shall be live until 16:00 (Server Time) on the 6th of August 2024.
Darksun Stash II
For each tier that the community completes the reward will increase as follows:
Bronze : 1 x Bronze Darksun Stash, allowing one choice from the Potions within.
Silver : 1 x Silver Darksun Stash, allowing two choices from the Potions within.
Gold : 1 x Gold Darksun Stash, allowing four choices from the Potions within.
Crystal : 1 x Crystal Darksun Stash, allowing six choices from the Potions within.
Ruby : 1 x Ruby Darksun Stash, allowing ten choices from the Potions within.
If you qualified, the reward(s) will be delivered to your mailbox shortly after the event ends. Note that you get the reward for the tier that you have qualified for, for example if the community unlocks Gold, but you qualify for Silver, you will receive 1 x Silver Darksun Stash. You don't receive the rewards from lower tiers, only the tier you have qualified for.
If at the end of the event, you are placed within the top 100 contributors, you will receive 1 additional Silver Darksun Stash. These are in addition to any reward you are qualified for.
There is a helpful forum post RIGHT HERE full of information on Global hunting grounds and so on compiled from the Community.
Good luck everyone!
~ The Fallen Sword Team
Posted by
BigGrim
on 29 July 2024 - 10:06
in
General Discussion
The new Invigorate 1000 potion, Energizing Brew, only has a duration of 60 minutes instead of 720.
Whoops. Fixed, thanks.
~ Grim
Posted by
BigGrim
on 26 July 2024 - 15:44
in
General Discussion
Posted by
BigGrim
on 19 July 2024 - 15:20
in
General Discussion
Posted by
BigGrim
on 19 July 2024 - 14:48
in
General Discussion
The market would be influenced with these flowing in from here as well. If that's the intention, then so be it, but I'd still like to make note of it already being available.
Hardly "flowing". Dripping at best. The SE will be the way to try to consistently get the potion.
~ Grim
Posted by
BigGrim
on 19 July 2024 - 13:15
in
General Discussion
Like it. Thank you.
~ Grim
Posted by
BigGrim
on 19 July 2024 - 10:45
in
General Discussion
Hey everyone.
Alrighty, this is what I'm looking at.
Posted by
BigGrim
on 17 July 2024 - 16:03
in
General Discussion
That's fine or release them in a new chest?
Or a mix of the two.
~ Grim
Posted by
BigGrim
on 17 July 2024 - 14:37
in
General Discussion
You're welcome!Hey Grim,
Chiming in to say, thank you for giving us new stuff.
Blimey, sometimes I forget how long we've been at this!People did play the game just fine with Commons before. Those were the times without CoA/CoD, your Epic Forges/Crafts, and your Smashing Hammers and your other high level buffs. That was well over a decade ago. I still remember how big of a change it was when SH175 became a thing - the way we leveled and the gear completely changed, and has remembered somewhat the same since.
We live in times where the game is much further advanced, the way we play has evolved to a much finer degree, and resources are much more vast and readily available. Resources meaning Legendary/Crystal/Epic gear, and the variety of buffs + the (high) degree and ease of access.
Love you too.Love you Grimmy ~ SS
I think so, yeah. If it results in a better buff, then yeah. I'll see if we can get the change made and push live at the same time as the Loyalty Stash update (which will be the only time we announce the Loyalty Stashes going live, in the same manner as the Mythic Stash events.I think pushing the idea to the Loyalty update is fine if you're okay moving the idea to rares/uniques. It will be much better received and be sought after more that way.
Posted by
BigGrim
on 17 July 2024 - 14:14
in
General Discussion
And you speak for the entire Community?Players aren't playing that way anymore. They want to minimize effort to accomplish the same goal.
Bloody hell. I stand corrected!Not an exaggeration at all - see attached:
image.png
Hmm. Could look into that, sure. Again, it does mean that potion (potions?) would be bumped from this release until the Loyalty Stash coding.Uniques already see some form of use depending on what stats are needed on filler items - rares are overlooked. You could likely get away with doing both, however, if you made rares 0.02% per point and Uniques 0.01% or something along those lines.
Posted by
BigGrim
on 17 July 2024 - 13:35
in
General Discussion
Well, I'd say it SHOULD in order to have value and not be a potion that's DoA. I'd like these things to help the game economy some.
As would I. Bear in mind, people leveled and played the game just fine without some of these buffs for a great many years.
I do think you need to drop the whole DOA thing though. It might be to you, but not everyone.
When it was initially proposed ~12 Years ago, it was likely a pretty solid idea to inject something into the game. Now, commons, outside minor arena use for those with HP, are frag items.
What on earth makes you think the buff idea is 12 years old? Exaggeration, thy name is "Toreth"!
If I might offer a suggestion? What if Trendy were changed to "Rare" instead of "Common?" They don't have the same level of crafting bonuses, so less bonuses I mentioned before, too - changing to "Rare," though might would get some to farm some champs for their items some as they could have new-found viability across all level ranges. It's an instant boost to nearly every aspect of the game, and it allows the potion to remain a more modest level while seeing use.
I suppose we could change it to Rare or Unique but that pushes its release back to whenever I can get some code time. Probably when I get the Loyalty Stashes implemented.
~ Grim
Posted by
BigGrim
on 17 July 2024 - 12:59
in
General Discussion
I agree and typically encourage varying ways of play. I only said what I did above because of the compounding bonuses.
I'm not saying it can't be a buff available, obviously - I'm just unsure how high a level Trendy would need to be to overcome losing all the other bonuses.
But that's the thing Duder. Does it NEED to? Couldn't this simply facilitate a totally different way to play? I believe that was the original thinking behind the buff, along with giving a playstyle that uses Commons.
~ Grim
Posted by
BigGrim
on 17 July 2024 - 11:43
in
General Discussion
The question what kind of chest and keys are required to open those?
What do you feel is reasonable? I was thinking no higher than gold?
]As far as new chests go, that's fine, I guess. The opportunity to rotate loot into the chests is also an idea as well if you decide to stick them in the old chests, however.
I understand the idea behind trendy, but the use of something like that is in FS's past at this point. As mentioned above, I can likely find a "break-even" point where it could find potential use, but that number would be ridiculously high to compete with the readily available buffs we already have.
Not sure if I wanna rotate the gear in chests as I keep putting it in invented stuff.
Trendy is a player idea buff and one we have been asked for in this very thread. Remember, not everyone plays like you do.
AS - the entire point is to have one available for free trade; that's good for the game's otherwise stagnantly dead economy. 600 won't do it, but 1k will. With the only other option being from Loyalty Tokens, those that DO want to use it will likely pay a reasonable amount for it as well.Arterial Strike 600/1000: Already have a loyalty pot Arterial Strike 1000. It is also very niche and most people don't use it.
Trendy ???: No one will use this. Would have to be a stupidly high level to even try and get comparable stats to sets being paired with coordinated buffs and smashing hammer.
That being said I do have some possible potion recommendations if you are looking to replace some of these with something.
Sacrifice 550: Kind of the same as Sidd's potion allowing a higher level sacrifice be available outside of global chests.
Brewing Master 400: Will be a more expensive and rarer alternative of Brewers Art from arena to be used with those high epic pots.
Pride 300: Same as brewing master but for composed pots.
Sacrifice already caps gold loss to 100% at level 500 - that's 575 post-distil which means 633 post-distil on 550? For what purpose? To have EVEN MORE XP gain when it's already super easy to level up?
BrewM would kill the only reasonable potion from the Arena. That does no good.
BG's on record as saying Pride is and will remain composing only.
Pretty much this, sorry.
~ Grim
Posted by
BigGrim
on 16 July 2024 - 14:56
in
General Discussion
Hey there.
Right, first swing at new Crate content, I reckon I'll spread the various frag stashes across all existing crates. I think maybe one new potion per existing one. Potions, I'm tempted to put into two new chests? Opinions?
Potions I reckon we'll add:
Posted by
BigGrim
on 15 July 2024 - 16:29
in
General Discussion
All the potion ideas are driven toward PvE only. How about some PvP potion content as well?
Such as? Any particular requests?
This is the opportunity to add new potions of Immobilise Titan, Trendy.
Good call. I'll have to test em. Make sure the coding was actually completed.
Light Foot 1500. 60m. Yes, but maybe last longer, similar to global, or 120/180 so it's now as powerful. Most players that hunt chests/SE are on/off throughout the day, so be good to get real value.
Hmm. Don't really wanna step on the toes of the Global Potion.
Titan Doubler 300. 60m. I still think Teleport 200 would be more beneficial, or Titan Immobiliser.
Not a fan of too high a teleport myself. Immobiliser however...
Also think a higher Distil would be good, somewhere between 200-300, and/or a higher level Stalker.
Not sure we really want a higher Distil in the game. Will have a look. Will look into Stalker.
Added to existing Crates? Or brand new ones? Maybe a bit of both, depends on how much you plan on adding to the game?
I want to add a lot of new stuff, whether Frag Stashes, potions or Quest items. May do a mix of the two options.
Quest Items. Used for inventing upgraded Epics? If so, likely one of due to rarity/scarcity? One per new Epic?
Probably one of the new item, at least one of the Epic and misc other odds and sods.
Will post more thoughts later. Gonna test Titan Immobiliser and Trendy. Make sure they work and will report back.
*Edit* Yup, those work correctly! Will have a think about levels. Any suggestions? Trendy probably needs to be pretty high, right?
Loyalty Stashes seem like a definite go, though they'll arrive a bit later. I'm pushing for sooner.
~ Grim
Posted by
BigGrim
on 15 July 2024 - 12:05
in
General Discussion
Hey Belaric.
Seasons code is gone, yes. It won't be returning. Sorry.
Creature enhancements that negate buffs could certainly be something we could introduce. The next question is which buffs in particular would be a pain in the bum to negate?
~ Grim
Posted by
BigGrim
on 11 July 2024 - 11:11
in
General Discussion
You mean all those by players? I THINK I still have a forum thread detailing that though its probably not very up to date. I should have a document with all player LE/SE/Titan designs somewhere or other.I don't remember all SEs are player's design...
Don't see why not. We have the Rosmeriat event and it's connected SEs too. That could well see an update.We can also suggest making a quest-related SE like The Shadow Chancellor
Not sure about every 250 levels as such but more high levels, sure.I would like to see a new SE every 250 level content and pretty sure many EOC or high-level players are interested in seeing more SEs
Posted by
BigGrim
on 11 July 2024 - 09:39
in
General Discussion
We see there's a new SE supposedly coming designed by a player, and we know that the player designed SE was given a specific level range; is there a way to shift that level to something that ISN'T below level 2500? More SE's at higher level are needed, and anything below ~2500 is going to be Dead on Arrival as it won't have a use. If it's already completed, just scale it up - a 5500 SE would be nice to see.
No. We are constantly told we need new stuff at all levels. The Level ranges of prizes are based on where in 1 to 10 the player placed. Thus the design is by the player for that level. That player decided they wanted an SE at that range. You want a specific SE in the high ranges, earn a top spot!
~ Grim
Posted by
BigGrim
on 05 July 2024 - 19:35
in
General Discussion
I posted a video in hcs fs discord showing how it will let me attack and only lose but when I use ssi and attack it won’t let me attack, then showing if I hit another LE (all on one tile as seen in video) and lose my ssi (losing combat) and then do the attack it will let me attack just because I’ve lost the combat… so long story short you can only hit if you lose
So you're trying to attack something that's not there? Be sure to refresh your browsers and app. Beyond that, I'm trying to see what else is wrong and if it persists, put in a ticket. Especially if you wish to have non composed potions replaced.
- Grim
Posted by
BigGrim
on 05 July 2024 - 18:25
in
General Discussion
Demonic Gladiator fixed.
- Grim
Posted by
BigGrim
on 05 July 2024 - 18:12
in
General Discussion
Not fixed
How so? More information please.
- Grim
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