Adding rewards to be won outright opposed to in the shop for coins is paramount aswell. Need to be Win exclusive and not offered in token shop.
Also guild restriction is paramount guild counts are shrinking, arena moving slower. Arena is a solo activity.
EpicPiety's Content
There have been 9 items by EpicPiety (Search limited from 17-July 24)
#1012316 New Arena Items. What would you like to see?
Posted by
EpicPiety
on 07 June 2025 - 03:13
in
General Discussion
#1012322 New Arena Items. What would you like to see?
Posted by
EpicPiety
on 08 June 2025 - 20:19
in
General Discussion
Arena Tokens are a bad system. Only way to control supply is having items be won outright.
#1011016 Content Update. Crates and an SE!
Posted by
EpicPiety
on 05 August 2024 - 15:05
in
General Discussion
#1012193 Scavenging Caves
Posted by
EpicPiety
on 08 May 2025 - 17:56
in
General Discussion
werswet, on 08 May 2025 - 14:40, said:
Personally I will never pay 20-30 FSP for Distill 200, same with FOD 450 Wither, 12 FSP is too much, no one is buying FOD, most players already use wither 350 for 50k gold
Plenty would , it's not an everyday buy just for big todo's.
Remember people are paying 200-500 FSP for chest potions.
Gold is already at 300k/1FSP can confirm as i've had many sales today. Something needs to be done with caves to help inflation.
Adding the potion to Throthnir the Rune Smith (Super Elite) and Azehma the Dwarf (Super Elite) available 24/7 will help.
#1012157 Scavenging Caves
Posted by
EpicPiety
on 01 May 2025 - 13:45
in
General Discussion
BigGrim, on 01 May 2025 - 09:27, said:
Pretty sure that would gut the zombie brew market and harm the Halloween Global Event.
~ Grim
Good point, i did consider that however. ZB's go for 50-100k and half way through the year 1 FSP at most. They would still be used plenty for day to day things. Distil 200 will be far more expensive being scavenged on an expensive creature likely 20-30 FSP and would be exclusively used on large hunts or 2x event for most players.
#1012035 Stam gain
Posted by
EpicPiety
on 12 April 2025 - 01:42
in
General Discussion
+8 epics that are crystal 50/50 durability, only obtained through GvG.
#1012151 Scavenging Caves
Posted by
EpicPiety
on 30 April 2025 - 19:46
in
General Discussion
The game is in desperate need for another gold sink. Scavenging caves have mostly died, if i can make one suggestion that would revive the scavenging caves and help fix the gold sink issue it would be to add Distil 200 Potion to the highest cost to scavenge creature. Make the pot available all the time, this offers very minimal power creep. Caves would be active forever since this is the most consumed potion in the game.
#1012373 Fallen Sword Event Roadmap (July - October 2025)
Posted by
EpicPiety
on 19 June 2025 - 03:19
in
General Discussion
#1012428 Scavenging Caves: HELP!
Posted by
EpicPiety
on 30 June 2025 - 16:56
in
Game Help
Caves need a revamp. At the current time you are almost guaranteed to lose money unless you are working together with 2-3 other players with max backpack.
The sheer volume coupled with the drowning economy and market pace you probably won't even to be able to sell all the stuff in a year.
The only thing that really propped up scavenging was the tier 5 Steamwork and Shard Ads. the price has went to the gutter because there is no new players to keep up with the supply and cows for whatever reason "will never have epic fragments". As I predicted the removal of ads has totally blown the economy out from under itself and ruined almost every aspect of the game because FSP in circulation have dwindled.
My recommendation is do not partake, antiquated content without a single update to it in probably a decade.
We do a guild scavenge and have access to about 20,000 BP space and are barely able to do much better than the market rate to sell break even to guild members.