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#928404 Update v2.70

Posted by gomezkilla on 13 April 2015 - 21:12 in General Discussion

Nice update :) movement so smoothy .. but when i click twice on map i stop moving then i have to click one more time to move again.. can you fix this?

That's how it was designed. Once you start moving, you have to hit the stop command (clicking elsewhere, using a fast keystroke, or I believe hitting 'S') before you start up a new route for your character. That is part of what makes it smoother.




#928387 Update v2.70

Posted by gomezkilla on 13 April 2015 - 20:14 in General Discussion

am i reading it right ? is FUMBLE the same buff as FLINCH ???

Yes, it is.

 

Fumble should be changed to something like .1% per skill point of the attacker's attack is stolen and added onto the defender's defense. And possibly a name change as well.




#928262 Update v2.70

Posted by gomezkilla on 13 April 2015 - 14:24 in General Discussion

Bug: If you click on the new skills in their trees, you cannot hover over the other skills to see what they are. (This works for previous skills, just not new skills)




#929422 Shadow Bunny Showdown & Springtime Forest

Posted by gomezkilla on 21 April 2015 - 15:38 in General Discussion

That was fun, let's do it again!




#928136 Sneak Preview: Teleport Skill

Posted by gomezkilla on 12 April 2015 - 17:17 in General Discussion

20 second delay and the possibility that the second they teleport the titan could have already moved will not impact Titan Hunting all that greatly. It will change it slightly and people will need to use it wisely for the greatest effect. 

 

Teleport idea for titans, great idea, gives players chance to even earn the tkp and makes titan hunting a team effort more than a solo effort now. Only down side i would say....is epics will drop fast in price, there are epics like deepwater choker and lestus ring worth less than 80 fsp. So cheap, i would recommend maybe a recipe to invent a better epic but requiring the epics in the recipe? I think it would be cool, adds value and gives a new epic to be happy about. I haven't seen any inventable epics in a long time and this could be fun 

Don't see how this buff all of sudden makes Titan hunting a team effort. And making inventable Epics with other Epics will only work effectively of the way we want it to (of making the prices go up) is to make sure Inventor 2 does not work on it. Omacaz takes all the fun out of inventing and by fun, I mean risk which is what inventing was supposed to have when it was implemented and how it was before Omacaz came out.




#959744 competitive Guild Medals

Posted by gomezkilla on 25 February 2016 - 16:09 in General Discussion

K.I.S.S. (Keep It Simple Stupid) is an acronym that fits in perfectly here. Sure, this idea has merit, but we could easily fit this into the achievements sector with a good target to reach for each of them with a one-time reward for achieving it.

 

Formulas that have factors change every time a member leaves? NO. This would be much simpler to have a goal reached, an achievement achieved, and a nice little reward for each member. A + B = C, don't make it some complicated calculus formula!

 

 

Guild Achievements should be expanded to probably 10 or 15 things we can work as a group to achieve. I do like some of the suggestions in the OP but they should be achievements not medals.

As stated here, we should have 10-15 achievements to work toward as a guild rather than 4 achievements here, 6 medals there, and whatever else comes along the road that could also easily be added to the achievements category.




#959752 competitive Guild Medals

Posted by gomezkilla on 25 February 2016 - 18:20 in General Discussion

Achievement = reward.

Medal = no reward.

 

If you want rewards for playing aspects of the game, make these suggestions into achievements where there is a large objective for the guild to work together towards. If you want to give medals to guilds, by all means do suggest it, but leave rewards out of it because if we give rewards to medals there, I can guarantee you that someone is going to demand that rewards be allocated to the medals that we achieve personally.

 

Regarding this ridiculous equation: K.I.S.S! Have one target and one reward per achievement per guild.

 

I do not think it is complicated at all wink.png




#959756 competitive Guild Medals

Posted by gomezkilla on 25 February 2016 - 19:38 in General Discussion

"Player" Medal = no reward is not necessarily true since the implementation of the PRIDE skill !!!

 

PRIDE = +0.5 seconds per point multiplied by the number of medals you have increase in duration of any potions taken while this skill is active. (Note the multiplier increases based on the quality of the medal. Bronze +1, Silver +1.2, Gold +1.4, Crystal +1.6, Ruby +1.8 and Diamond +2)

 

since the implementation of the PRIDE skill I started working on getting NEW MEDALS (Treasure Hunter Medal, Fragmenter Medal, ....) + increasing the "tier" of my current Medals so that PRIDE will have a greater "effect" !!!

 

I got many messages from members & friends to help them get a MEDAL even though they were not interested in playing that game style at all !!!

 

while I was on the PvP ladder I encountered many players who only joined to get their PvP medal, some of them had a deep "grudge" towards PvP but nevertheless participated in the game aspect they would otherwise "never" have played !!!

 

I am sure I am not the only one who had this kinda encounter

 

so yes, I strongly believe that MEDALS will lead to a higher activity / encourage players to participate in "different" game aspects, in some cases even game aspects those players would have otherwise not joined !!!

 

I really do understand you & your viewpoint on achievements but from my personal experience I think MEDALS will have a greater "impact" / encouragement than the achievements !!!

There is something that I can work with. I would agree with having these medals added if they didn't give the reward structure you stated in your opening post. These medals could then be included somehow with the Pride skill and to add on we could have a Pride guild structure that also boosted that skill or the stats from guild medals or whatever. Just as long as there is no other reward added.




#921832 Quit setting us up for failure ..

Posted by gomezkilla on 27 February 2015 - 18:24 in General Discussion

ii.) Rewards: 30 days ago we got 3 chests with Con500, DB1500, AM500, AL500, Lib500, LF1500. Now we were being offered 3 chests with AL500 + AM500.

Overkill 1000 is amazing, but is not one of those buffs that makes people jump out of chair. Same said for necrosis and holy flame, specially nowadays that there are so many ways of increasing your damage. Sacrice, personaly only use it in 2x events.

Considering the above, the current rewards were less appealing then the previous ones. 

Precisely why those chests are great! I personally would have liked to have those Ruby chests for the upcoming double xp event(s), but considering this post, you were not thinking so far ahead, only till your next upcoming hunt.

 

And now we will have to wait another 6-12 months for the next time we get this event where hopefully everyone else will be like-minded to get ruby in preparation for future double xp events.




#927149 Old Arena Issuse

Posted by gomezkilla on 06 April 2015 - 01:09 in General Discussion

How about we give this rule a test? 

 

So many of you claim that if this rule were taken down, people would "manipulate" the arenas to boost their buddies to get some wins.

 

Some of you say that if it were taken down, the arena would flourish all those that kept getting blocked by the 25% rule in their guilds.

 

Let's test out these theories by taking down the rule. If the arena becomes "manipulated" and people are trying to boost their friends' wins, then put the rule back up. If the arena flourishes with new people coming back to the arena, let's keep it down.




#927221 Old Arena Issuse

Posted by gomezkilla on 06 April 2015 - 20:03 in General Discussion

The problem is not the 25% rule but the lack of activity like many have already said. Increasing it to 50% will surely increase the speed of tourneys starting because most active players all are in a few big guilds, since most other guilds are no more. It makes sense to increase the % . But 'no' to removing the rule.

Ok. Then change the "remove the rule" from my little test to "increase the percentage to 50%". 

In my opinion, there is no real reason not to do this. The 25% rule was implemented as stated earlier to prevent guilds from "abusing the system", BUT there is still the chance that someone can get his buddies from outside the guild to join in and help boost his wins. Where is the rule to prevent that?




#927224 Old Arena Issuse

Posted by gomezkilla on 06 April 2015 - 20:45 in General Discussion

Doubt it, but go ahead and give it a shot. Upping the % would guarantee more participation.




#927286 Old Arena Issuse

Posted by gomezkilla on 07 April 2015 - 04:10 in General Discussion

I also do not agree with upping it to 50%.  Then half an 8 person arena is filled with one guild and the other four from a different guild..again...too easy to manipulate system, but its not increasing activity in arena by bringing in new or "old" players.

You see 50% of an 8 player tournament as one guild "manipulating" the tournament, I see it as 100% of an arena filled with 8 people fighting for the win. 

 

 

The OP did NOT say player XXXXX was not playing arena any more, just going to another guild so they could participate in more arenas. So changing the rule will not get more participation.  By adding new Things or adding back the old GOLD arenas or any of the other suggested rewards WILL attract new Players.

Adding new rewards is only a temporary fix to a system that could be made better. Just one of those things that is saying "Hm.. well, I could get a new pipe and replace it with the cracked one... or I could just slap duct tape on it now and worry about it later."

 

What's a more permanent suggestion to this problem? Hm... I'm going to have to say, increase it to 50% or even 37.5%. I can guarantee that there will be more participation in the arena.

 

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Being cynical is easy, dare to be optimistic!




#927583 Development Update April 2015

Posted by gomezkilla on 08 April 2015 - 16:18 in General Discussion

So 5 new potion skills are being added.

 

But only 10 new cast able buffs would still pose a problem as players will soon have all the skills and no skill left to put points into.

Baby steps. There will always be time to add more skills later on.




#950216 New GvG Epic Recipes Released!

Posted by gomezkilla on 01 October 2015 - 14:02 in General Discussion

This is a common definition describing challenge. Thus, with the awesomeness of the new GvG rewards, xp loss and bountys should be included.

That could make things a little more interesting, I like it!




#949708 New GvG Epic Recipes Released!

Posted by gomezkilla on 25 September 2015 - 22:28 in General Discussion

I'd like to see the inventing rates of these new Epics to be decreased by quite a bit (maybe even previous Epic inventing items as well). I see "extremely high chance" of success for those Epics to not really feel Epic, feels more legendary to me. There needs to at least be some discernible risk or challenge here.




#949716 New GvG Epic Recipes Released!

Posted by gomezkilla on 25 September 2015 - 23:02 in General Discussion

Sure, but people would have to pay almost double if there's a chance to fail.

Greater the risk, greater the reward.




#929155 GLOBAL EVENT REWARD

Posted by gomezkilla on 18 April 2015 - 16:15 in General Discussion

read OP again, you only get +2 chests

They way its worded puts it as getting in the top 100, you get +2. If you get 100,000 you get +1 or if you get 200,000 you get +2. If you get the top 100 and 200,000 kills, 2+2 = 4. 

 

See my confusion?




#929151 GLOBAL EVENT REWARD

Posted by gomezkilla on 18 April 2015 - 16:01 in General Discussion

Securing a spot in the top 100 takes some costs and there is always the chance if they don't stay in. The people that put in those high level scores know those costs.

 

Besides, getting 100,000 kills in this global is just getting 20,000 kills in a regular global if you are just killing the shadow bunnies. If the trend of top 100 qualifying kills stays its course of getting 20,000 kills as a minimum (Looking at past globals where each kill counted as 1 kill), then the lowest score for this global will be 100,000 kills. So, really you are just asking for 3 or 4 bonus chests for just doing your own thing of qualifying in the top 100.

 

You should be fine with the 2 bonus chests.




#955663 Ways to maximize your XP gain during the event

Posted by gomezkilla on 20 December 2015 - 23:27 in General Discussion

I would suggest Reck hunting, which is probably your version of "Suicide hunting". Using Distil 150 + Reckoning 200 = Reckoning 230 with minimal buffs to 1-hit and high level AL, Conserve, and Lib trying to get Reckoning to double those three as many times as possible.




#956014 Seasonal Epic Change

Posted by gomezkilla on 27 December 2015 - 20:38 in General Discussion

The idea has merit, but like the idea of having rotating periods of Titans to help bring up the price of them was rejected, I believe this one will follow the same path.




#952980 Guild Upgrade Flash Sales

Posted by gomezkilla on 10 November 2015 - 03:32 in General Discussion

I like the idea too IF it the Guild Upgrade Flash Sales would only be availabe for "smaller" guilds, for EXAMPLE under 50 members !!!

 

my reasoning to NOT include the big guilds in the Guild Upgrade Flash Sales is the following:

 

top / bigger guilds already have many structures / upgrades / guild store slots / "better" relics / advantages compared to smaller guilds => the "gap" between them does NOT need to increase even more !!!

 

as many of you have probably noticed many smaller guilds are dissolving which is a BAD thing !!!

members from smaller guilds try joining top / bigger guilds and leaving their small guilds behind or smaller guilds merging with other guilds => resulting in fewer # of guilds :(

 

last month 2 small guilds merged with another guild and just this weekend a friend was "forced" to dissolve his small guild and joined one of the top10 / bigger guilds (some went with their founder but 2 players decided to retire) :(

 

top / bigger guilds can "easier" (more members, many advantages, ...) upgrade their structures than smaller guilds & I would rather see more smaller guilds in the game than just a handful of top / bigger guilds !!!

 

if this keeps going then I fear most of the smaller guilds will be gone in "time" & only top / big guilds will remain which will negatively affect GvG (less guilds to GvG), "lesser" # of FS players, titan hunting, arena, and many other aspects of the game

 

it always pains me to see a small guild dissolving :(

 

why help the "RICH" (top / bigger guilds) get richer and the "POOR" (smaller guilds) get poorer ?!?!?

 

I know what I said is DISADVANTAGEOUS towards my own guild which is a TOP / BIG guild but nonetheless it is true, we need to help smaller guilds and NOT top / big guilds !!!

 

@HOOF @HCS: I really hope you will consider this, you have a lot more game data & know the "dire" situation with the smaller guilds

I completely disagree with that entire statement. These flash sales give every guild the chance to upgrade their guild upgrades at a discounted price just like the normal flash sales give every player the chance to upgrade their own character upgrades at a discounted price.

 

Besides, what gap could there be that would be widened by these coming guild flash sales? Guilds are exclusive only to those members in them.




#952990 Guild Upgrade Flash Sales

Posted by gomezkilla on 10 November 2015 - 04:57 in General Discussion

It's a good thing then that the flash sales that have been offered have only been FSP upgrades so the structure issue should not be a problem.

 

And again, I will say that guild's benefits are exclusive to only members of that guild so there should be no gap between any guild A to guild B unless you decide to look at the meaningless ladders to draw your comparisons. The upgrades that could be bought with the guild flash sales will not affect other guilds, it is primarily to upgrade the surroundings of your own guild and that's it.




#951049 Do you think 'RP Farming' i ruining the game if it helps improve the...

Posted by gomezkilla on 13 October 2015 - 14:55 in General Discussion

This isn't really a topic that can be argued. People can play the game how they choose and if they decide to GvG for profit, they can. If they decide to GvG and put everything back into the guild, they can. GvG Epics is a way to circulate FSP in the game and a lot of times its a way to get people to drop some cash in the game to be able to buy them because they do not want to put in the effort to get the Epics themselves. So with that said, I think GvGing is great for the game to circulate some FSP/cash.




#927787 Unsold Auction House Items go Straight to Backpack Option

Posted by gomezkilla on 09 April 2015 - 22:05 in General Discussion

It wasn't. I've lost a few valuable items recently because I forgot to take them out of my mailbox.





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