I have never got proc from Think Fast
Think Fast doesn't give a buff icon in top left, but does apply on character panel haste rating.
There have been 34 items by Loaf (Search limited from 26-September 23)
Posted by Loaf on 17 January 2014 - 18:16 in Bug Reports
I have never got proc from Think Fast
Think Fast doesn't give a buff icon in top left, but does apply on character panel haste rating.
Posted by Loaf on 17 January 2014 - 18:10 in Bug Reports
Still bugged after 1.03c.
Posted by Loaf on 16 January 2014 - 20:31 in Bug Reports
Re-did talents today and decided to keep Dogma on the off-chance this bug was fixed. It persisted, and I found 2 more bugs:
*No proc for <Think Fast> on a critical heal while casting <Dogma>.
*Target is not gaining <Intensify Spirit> buff when being critically healed by <Dogma>.
Posted by Loaf on 16 January 2014 - 16:15 in Suggestions
Sounds more like a mail system?
Posted by Loaf on 15 January 2014 - 15:16 in Suggestions
Captcha? Do you want the game to fail?
The nodes should just move around a bit instead of respawning it static locations.
Posted by Loaf on 12 January 2014 - 19:57 in Bug Reports
From reading these talents, it seems the prophet should regain 2/4/6% of max health from Aura of Tranquility every 0.5 seconds while healing a target with Dogma.
*Currently receiving no healing from <Aura of Tranquility> while casting <Dogma>.
*No proc for <Think Fast> on a critical heal while casting <Dogma>.
*Target is not gaining <Intensify Spirit> buff when being critically healed by <Dogma>.
Posted by Loaf on 10 January 2014 - 05:54 in Suggestions
With the recent update Crafter Signatures and Item Inscriptions would now be visible to more than just the owner. As a weaponsmith, these are two features that would take crafting to the next level and further retain my interest.
I suppose they could both be considered premium features and require purchases in the cash shop. As the crafter I could rationalize paying for a walking advertisement.
Item Inscriptions would likely expand the gifting market. Currently, it is a very rare occurance when I am approached to craft a weapon that is to be given as a gift.
These definitely aren't gamebreaking issues or anything, but would certainly improve upon an already enjoyable crafting system.
Posted by Loaf on 10 January 2014 - 05:09 in Suggestions
This feature has potential to induce as many conversations as it will remove. "Oh, I see you are using spell damage gems and not crit- how do you like that?"
It is the community that decides how to use the tools given to them. The ability to see items (or potentially talents) will not reduce conversation between players, but instead allow those conversations to advance faster.
Posted by Loaf on 08 January 2014 - 09:31 in Archived Bug Reports
Something is definitely off with this arena. Waves 1 and 2 the mobs come forth at an extremely boring pace (2 at a time, when you kill one another mob replaces it until they all spawn).
Wave three:
I count 15 mobs all spawning at once.
Posted by Loaf on 30 December 2013 - 20:14 in Suggestions
Missing 2/2 blood lust?
Posted by Loaf on 30 December 2013 - 18:19 in Bug Reports
Serenity used to work in the old beta. I didn't test 30+ so maybe it changed at that point? All I know is the spell f'ing blows now and works on nothing you'd actually want to cleanse.
Posted by Loaf on 26 December 2013 - 20:58 in Archived Bug Reports
After you damage an enemy enough to make them flee, they turn friendly. So you are healing the defeated friendly enemy instead of yourself. It is an annoying situation, but the workaround is to hit "P", escape, or click your nameplate on the right side of screen to deselect target before attempting to heal.
Posted by Loaf on 25 December 2013 - 20:58 in Suggestions
There needs to be gold sinks to curb inflation. My bill after aoe grinding for 45 minutes straight is ~9g. I usually pick up at least twice that amount in junk to sell to NPC. System is fine from my perspective.
Posted by Loaf on 19 December 2013 - 17:13 in Archived Bug Reports
Brought this up back in April, but it was never addressed.
Posted by Loaf on 17 December 2013 - 00:29 in Suggestions
Added "Player Inspections" as otherwise no one but the item owner would be able to see the crafter signature and inscription.
Posted by Loaf on 17 December 2013 - 00:06 in Suggestions
Came in expecting the worst. Left pleasantly surprised =)
Nice QoL suggestions.
Posted by Loaf on 15 December 2013 - 04:25 in Suggestions
Crafter Signatures: Add a "Crafted by <name>" line to rare and heroic player-made equipment.
Item Inscriptions: A limited (40 characters?) area for a message to be inscribed on rare and heroic player-made equipment. Possibly requires a "chisel" item to be bought for gold or EP in the Shop.
Player Inspection: Added to the right-click menu is an option to inspect selected player. This would bring up the equipment half of character panel for the selected player. Mousing-over their equipment would display any socketed gems, Crafter Signatures, or Item Inscriptions.
Posted by Loaf on 15 December 2013 - 02:50 in Archived Bug Reports
Tried socketing both cracked and jagged, but niether worked.
Posted by Loaf on 12 December 2013 - 05:29 in Archived Bug Reports
Die during boss fight and some kind soul takes it upon himself to ressurect.
Upon completion of the channel that's 10% durability damage.
Doesn't matter if I accept or decline, the durability is gone.
Well, guess what...it's a wipe and I didn't want to be revived in the first place.
So now I go back to the priest with everyone else and take another 10% durability loss.
That's 20% from one death.
It is excessive.
If this is not a bug...then my suggestion is to apply the durability loss when clicking "Yes, accept" only.
Posted by Loaf on 10 December 2013 - 14:24 in Archived Bug Reports
The game froze for everyone in the group. It must've been server-side because when we started moving again, it was like nothing had happened. Didn't happen every run, and don't think i've seen a lock-up like that before.
Posted by Loaf on 09 December 2013 - 17:21 in Suggestions
1. Advertising- we need some Mr. T mohawk elf commercials.
2. Custom keybindings
3. Ctrl+Click + Sack-emptying work in stash/vault
4. Player shops/AH
5. Guilds
Posted by Loaf on 09 December 2013 - 14:11 in Suggestions
Bonus points if little hearts get emitted while married characters are in certain range of each other.
Posted by Loaf on 08 December 2013 - 14:43 in Suggestions
HCS offers 10-12.5 silver : 1 EP. Players are buying from them at that rate.
Offer desired goods or 13-14s : 1 EP and they will probably buy from you instead.
The system works because someone had to pay $$ for those EP. I don't see how HCS can feed their families by selling EP for in-game gold.
Posted by Loaf on 08 December 2013 - 00:13 in Suggestions
I enjoyed the vanity systems in LotRO and Rift the most out of all games I've played.
Keep the look of favorite items discovered along your journey or buy something extra snazzy from the store. Then you can dye it to distinguish yourself even more. Restricting this type of customization to supporters makes sense too.
Posted by Loaf on 07 December 2013 - 17:39 in Suggestions
That feel when your sacks are sitting empty in the vendor window...what if accidentally clicked sell again O.O
A buyback option would be most reassuring.
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