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#1008997 Fallen Sword Roadmap (March - June 2023)

Posted by insaner6 on 16 February 2023 - 15:47 in General Discussion

i guess we'll see about may then :)




#1008995 Fallen Sword Roadmap (March - June 2023)

Posted by insaner6 on 16 February 2023 - 14:18 in General Discussion

is there going to be new content on may or june?




#1008203 Game Update v3.9 / App Update v1.2

Posted by insaner6 on 24 August 2022 - 10:41 in General Discussion

We will finish the global with between 900k-1M for the achievement despite the fact that this global doesn't have particularly good rewards for top 100. I think keeping the achievement kills vs switching to contribution is fine, but the threshold for sure needs to be lowered. If it gets reduced to a figure like 10M then the big guilds will probably be done in 6 months - 1 year and it is at least possible for smaller guilds to finish over several years. Even cutting it to something like 25M is still probably out of reach for smaller guilds.

 

Also the rewards for the max stam achievements definitely need to be changed. +25 and +50 is quite low considering the amount of investment required. I think +125 and +250 is fine, or even +250 + 500.

yes, but in this way it is like penalizing ppl who are using global booster..  cause if u are using global booster 1000+, and u kill a creature, it still counts like only 1 kill.. ?!?!  was it supposed to work like that or is it bugged?

also some creatures add 5 kills instead of 1..  shouldnt it also add 5 kills?

 




#1008182 Game Update v3.9 / App Update v1.2

Posted by insaner6 on 21 August 2022 - 20:51 in General Discussion

It cannot just be global booster, some people are killing 2-5 kill creatures to achieve numbers. It needs to be counted as contribution not kills.

agreed, this should change so there are right results for the achievement.




#1008174 Game Update v3.9 / App Update v1.2

Posted by insaner6 on 20 August 2022 - 10:34 in General Discussion

Fatality achievement as is,  is beyond reach.. for the next 2-3-4 years..
also, the global booster isnt working with this achievemnt?!  if u use global booster 1500, it adds 1500 kills to your global event, but only 1 kill into the achivement?! i think this is designed poorly.. global booster should add kills to the fatality achievemtn same way as it adds to your global event..




#1008147 Game Update v3.9 / App Update v1.2

Posted by insaner6 on 09 August 2022 - 14:54 in General Discussion

from what i am reading, and the feeling i have, 
tier-ed accomplisments is the way to move forward




#1008128 Game Update v3.9 / App Update v1.2

Posted by insaner6 on 08 August 2022 - 20:08 in General Discussion

So, would this mean that Unstoppable or Eagle Eye would need to be done again, again?

depends on the achievement, like medals or tiers on global quests..

example.. on a global event, once u reach tier No1, that's it, u take it as granded,  and u keep moving till you reach tier 2. and the progress between tiers cant be lost.

some other achievements,  like the medal "guild loyalty, u keep on gaining tiers and advance,  but if u leave the guild, u lose it all together and start from the start..


I like tiers.. it gives a sence of keep on trying and evolving.. 
instead of just doing something once and that's it..
it keeps u stimulated and "draws" you into participating even more




 




#1008118 Game Update v3.9 / App Update v1.2

Posted by insaner6 on 08 August 2022 - 10:57 in General Discussion

perhaps Fatality should be Tier-ed as well..

Fatality tier 1    500.000 hours +1 stamina
Fatality tier 2  +1.000.000 hours  +1 more stamina

Fatality tier 3  +2.000.000 hours +2 more stamina?


 




#1007663 Epics: Not Looking so Epic

Posted by insaner6 on 16 May 2022 - 11:21 in General Discussion

a cap in the stamina gain per hour
is the same like saying  "max and final level is 6000."  whoever gets there, like composing, u cant go any further..
(we already have this at eoc but there is new content coming out..)


also, as the higher levels demand more stamina to complete them, i dont see the point on why max stamina gain shouldnt be also be increased..


the game should be stable on all sides..





 




#1007658 Epics: Not Looking so Epic

Posted by insaner6 on 15 May 2022 - 19:32 in General Discussion

perhaps epics could be forged up to level 6-7-8-9-10. and really upgrade the other stats to an epic way..
also forging to those levels would require a big amount of fsp..


as far as stamina gain per hour..
well..  we said 5-6 years ago that stamina gain would be capped at +7 stamina per hour..

that is a long way back..  perhaps a new inventable upgraded hunted cows set should be introduced with higher stamina gain per hour..
that would "force" lots of ppl to upgraed their "stamina gain" gears..

and when u are at level 500 perhaps a +7 more stamina gain per hour would give a major advantage towards completing a whole level while leveling..
but at level 5000,+7 more stamina gain per hour, wouldnt make any dramatic difference




#1007651 Remind who has already reached the top of mountain

Posted by insaner6 on 13 May 2022 - 07:27 in General Discussion

introduce some kind of Assist buff, that those top tier players will help you when u hunt,

and on the log there could be like 
'Super Elite player saved your from death, or helped you avoid a hit, or helped u with 200 damage' with those names..!! '


or perhaps these players, when in a guild, would add some small amount of stats on all other guild players..

 





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