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#825898 quest : too many legs

Posted by User101 on 05 December 2013 - 23:27 in Archived Bug Reports

on this quest it's pointing me to the cabin outside of the northeast of eldevin city but as i enter it an kill the lumen spider inside it, it does not goes toward my quest but if i kill the lumen spider just south of the cabin then those count toward my quest.




#797115 Races

Posted by User101 on 22 June 2013 - 17:35 in Suggestions

i would love to see the implemention of vampire and werewolf if it's possible. of course their food supply would be freshly kill mob or carriable meat/blood. special hand to hand combat only. pvp ability to suck/eat other player experience and getting stake/attack with silver weapon and lose exp.




#795943 [Declined] sorting post into each categories.

Posted by User101 on 15 June 2013 - 12:52 in Archived Suggestions

how about having the post be sorted out so we don't have to search through the whole suggestion to find certain post about a particular post. ie if i want to know if there's any post on farming just go to farming section instead looking through every post there is on the board.




#795939 epic disease in farming and a little tweak needed.

Posted by User101 on 15 June 2013 - 12:33 in Suggestions

it seem as though 99.99% of the time my plot seem to get disease with crop dust it drop a point or 2 only. that got to be extreamly high rate, any chance of lower that rate. also, how about opening up a window or add farming slot like the pot slot while in the farm patch that let us add all the stuff we want into it so that just by clicking on the patch it automatically does it by order ie if the patch is not rake then rake it. if we have compost then add it, if we have crop dust then add it, if we have scarecrow then add it and finally add water. and if it does get disease it auto prune just by clicking it. it's much simpler that way.




#795659 Tree's dissapearing

Posted by User101 on 14 June 2013 - 00:57 in Archived Bug Reports

it's not just tree. i seem ore disappearing as i approch the resources. is it a bug or do they just vanish at ramdon.




#794947 ease of switching gear

Posted by User101 on 09 June 2013 - 22:07 in Suggestions

how about having a second slot for all weapons slot so that we can easily switch weapon?




#794856 logs to timber stack

Posted by User101 on 09 June 2013 - 15:12 in Suggestions

 i say, better yet let's make it take up one space only.




#794849 [Declined] No hold bar beta test for 3 or 4 week.

Posted by User101 on 09 June 2013 - 14:10 in Archived Suggestions

how about letting us test the game with all of the aspect of the game up to the current level without any limitation. ie npc have all materials that we can make and the ability to make anything. ability to adjust our level without using point. using any gear that's aviable available for us?




#793650 is it a bug?

Posted by User101 on 06 June 2013 - 01:30 in Archived Bug Reports

after killing the elite snake inside the house in whispergrove farm without a quest the game is acting as though i'm constantly clicking on the ground and can not stop moving. however far or close i click it'll keep clicking that same distance. maybe not. after closing the browser and killing it again does not happen again.




#793453 Lowering multicombat area spawning rate.

Posted by User101 on 05 June 2013 - 02:26 in Suggestions

I just went through Balnamoon Cave and it's a nonstop killing area as the spawn just keep coming at me none stop. I didn't have time to eat just using pot only. I didn't try the elite quest as there's will be too many coming at me. Any chance that the spawn rate be lower maybe not in the whole cave but around the elite as it's hard enough to kill it alone already? I didn't do the quest atm as I would not likely to survive. Maybe when my level is higher.




#792958 [Implemented] wood sap and crystal powder

Posted by User101 on 02 June 2013 - 21:39 in Archived Suggestions

thanks for the tip. found it. didn't check the side one only check the center, probably better if it was sold by the skills trainer.




#792832 [Implemented] wood sap and crystal powder

Posted by User101 on 02 June 2013 - 17:24 in Archived Suggestions

please do point me to the vender as i do not have a clue as to where it's located.




#792807 [Declined] experience gain from ore mill, forge, textile mill and tanning

Posted by User101 on 02 June 2013 - 15:50 in Archived Suggestions

for some reason i think that those experiences are going into the wrong slot. let's take weapon and armor smithing as an example. i will pratically need more ores than bar to make my armor/weapon. when i smelt those ores the experience should have been split between weapon smith and armour smith instead it went into prospecting instead. at level 5 weapon smithing and 8 armour smithing but 20 prospecting? it does not balance out too well if i may say so. please take a better look into the experience allocation and adjust accordingly.




#792804 [Implemented] wood sap and crystal powder

Posted by User101 on 02 June 2013 - 15:34 in Archived Suggestions

for some reason i always get more resources than by products(wood sap/crystal powder) but there's a problem. i need those porducts to make any use of the resources that i gather. please make it so we can turn the resources into by products or be able to buy them, better yet get rid of it and make it so we do not need them to make the material.




#792800 Large Backpack bug

Posted by User101 on 02 June 2013 - 15:18 in Archived Bug Reports

Large backpack will not hold some belt, it can only go into inventory.




#790649 Not loading

Posted by User101 on 23 May 2013 - 01:39 in Archived Bug Reports

I keep getting freeze up during load time anywhere between 30% to 51%. Been trying a lots of time but still will not work. Using IE9 and java is up to date. Have tried clearing cache also and didn't work. Any other suggestion? 





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