My suggestion for this would be to give a level cap to how much extra xp you get; if you're 10 levels below, you gain 10% extra xp (or something like that), and then it decreases as you get closer. If you're more than 10 levels below it shouldn't have any impact, and you should be stuck with the max bonus.
aa0007's Content
There have been 281 items by aa0007 (Search limited from 17-July 24)
#794660 Should we limit creatures you can attack based on Actual Level?
Posted by
aa0007
on 08 June 2013 - 23:23
in
General Discussion
#800839 FS Memes
Posted by
aa0007
on 16 July 2013 - 22:29
in
General Discussion
#799954 FS Memes
Posted by
aa0007
on 09 July 2013 - 23:12
in
General Discussion
#799836 FS Memes
Posted by
aa0007
on 09 July 2013 - 01:28
in
General Discussion
#814256 Next Roadmap...
Posted by
aa0007
on 02 October 2013 - 01:14
in
General Discussion
In regards to possible upgrades to composing:
- Change the default potion bottle/potion color to be randomly assigned every time you load the page, to add some variety
- Adding an option to save your composed potion selections
- An unlockable way to obtain multiple potions in a queue
- Possibly the ability to make multiple potions simultaneously
- Medal for the number of potions created, or some other form of public display of composing achievement
Not exactly an "new feature" but:
- Composing event, in which xp is multiplied by some amount, or creation times are reduced, or fragments are increased, etc.
#814255 Next Roadmap...
Posted by
aa0007
on 02 October 2013 - 01:14
in
General Discussion
There are a few minor additions that I'd like to see that are currently features of FSH:
- Folder selection on the secure trade/send items screens
- Quick item selection on the secure trade/send items screens
- Check all option in backpack management
- Pressing b from any page to access your backpack (and other similar keybinds)
- Adding the [Reply|Buff|Trade|ST] option to every message, similar to the way FSH does it.
I'm going to put the rest of my suggestions regarding composing in a separate post, to allow for different "Like this" usage.
#814515 Next Roadmap...
Posted by
aa0007
on 02 October 2013 - 20:32
in
General Discussion
#810223 Composing!
Posted by
aa0007
on 06 September 2013 - 00:33
in
General Discussion
BELOW BUGS ARE CAUSED BY FSH, NOT FS
#810234 Composing!
Posted by
aa0007
on 06 September 2013 - 00:56
in
General Discussion
#811530 Composing!
Posted by
aa0007
on 14 September 2013 - 19:29
in
General Discussion
hades8840, on 14 Sept 2013 - 09:40, said:
i get that each level we get a boost in skill levels but can you fix doubler is no point it going up in 25 as the buff only works in jumps of 50 ....also looking at the above posts is this even practical in how long and at what cost it will eventually take to get to the lvl buffs most of us are after
First of all, even if doubler works in increments of 50, all an increment of 25 means is that you'll get a higher doubler every 2 levels instead of 1 . As for the posts above, yuuzhan's numbers are slightly flawed - the time taken is cumulative, so really it would take you about a year and a half to hit level 50 assuming max efficiency and some instant. Same thing applies with the gold cost.
#810264 Composing!
Posted by
aa0007
on 06 September 2013 - 01:59
in
General Discussion
milon9999, on 06 Sept 2013 - 01:57, said:
Hye hoof , can u pls add the name list which we r currently creating for the potion. Finding good name is hard and i'm lazy to put potion name every time i'm going to create. so, kindly put a drop down list from my previous created potion name. Thanks
composed potions are unique because hoof wants your names to be unique too .
#809834 Development Roadmap
Posted by
aa0007
on 03 September 2013 - 21:23
in
General Discussion
#810186 Development Roadmap
Posted by
aa0007
on 05 September 2013 - 20:11
in
General Discussion
8:10 PM in london .. I wonder how much later hoof will be up .
#809828 Development Roadmap
Posted by
aa0007
on 03 September 2013 - 21:11
in
General Discussion
Hoofmaster, on 03 Sept 2013 - 21:09, said:
Once a potion is created you need to retrieve it from the Composing page - you can then either keep it in your inventory or put it in the guild store.
Got it. Does this also mean that you can have an infinite number of potions composing at a single time (and in composing storage) for what I'm assuming is a 24 hour timeout, and that you can choose to make potions that are user bound and not guild bound?
#803585 Development Roadmap
Posted by
aa0007
on 01 August 2013 - 11:16
in
General Discussion
Can't wait to see the UFSG tomorrow .
#801779 Development Roadmap
Posted by
aa0007
on 23 July 2013 - 02:17
in
General Discussion
watagashi, on 22 Jul 2013 - 23:58, said:
Maybe this was addressed elsewhere but with FSH why would you take time to add it to a huge list of things you want to get done when players are doing a great job keeping it running already? To me you have parts that are ok to help with and have help available and willing to do it why take time to redo it?
<edit> sorry that says UFSG not FSH but it was said you plan to incorporate into game when to me having players help with this just frees up more dev time.
best example is footprints,,, a great part of existing FSH already
To short quote Evilbry, "easier on the servers and it's more efficient for both the player and the game. Reduce lag, blah blah blah". . Also, you shouldn't need to rely on third party software to get a good game experience
.
#801721 Development Roadmap
Posted by
aa0007
on 22 July 2013 - 22:46
in
General Discussion
One thing I do want to suggest is to add a couple new tiers of medals - make medals go so high in each category that even the best player in that regard can't automatically achieve the medal once it's implemented. For example, with diamond medals coming out, I'm pretty sure that I'd get diamond loyalty and logins instantly . I know various titan hunters will likely get diamond titan hunting, and there's probably 1 player that'll get diamond arena. Why not make it so that no one achieves the highest tier of medal when they're released?
that would also stop players from bugging you about it for the next year .
#801712 Development Roadmap
Posted by
aa0007
on 22 July 2013 - 22:36
in
General Discussion
watagashi, on 22 Jul 2013 - 22:26, said:
One thing from a while ago was a replacement for gvg,, while it was decided the current system was fine the idea of a gvg mini game was pretty cool. Perhaps consider revisitng this soon?
Also I cant believe im saying this but can we have a small break from events? Im finding it pretty hard to fill stam before something else I need to go do comes up (yea I know it sounds crazy to me too)
Nah, events are good . Just as long as they're announced a bit in advance
.
#801690 Development Roadmap
Posted by
aa0007
on 22 July 2013 - 22:09
in
General Discussion
This is awesome . Something like this every few weeks, maybe beginning of every month is greatly appreciated
.
#801935 Development Roadmap
Posted by
aa0007
on 23 July 2013 - 23:16
in
General Discussion
RebornJedi, on 23 Jul 2013 - 22:54, said:
doesn't cost anything to start a guild anymore..
wonder if you are able to ask HCS for a guild name if it was taken by someone who made a guild and destroyed it, burying the name 'FOR-EV-ER'.. i got some gems that are buried
They might've gotten rid of a good bunch of guilds already. If you take a look at the list, most of the useless guilds don't exist anymore.
#801958 Development Roadmap
Posted by
aa0007
on 24 July 2013 - 02:29
in
General Discussion
evilbry, on 24 Jul 2013 - 02:13, said:
I can't speak for HCS but from personal experience working with a number of different companies, there is usually a legal requirement to retain information for a set period of time. This could run into complications if a guild name/ID is deleted and HCS then gets a legal request from law enforcement or the like.
There is always the possibility of change old guild names to something like xx_$guildname after a certain level of inactivity, while retaining the guild ID.
With that said, it's possible HCS will be of the standpoint where they feel "A player or group of players have created a guild, and may at any point come back to play. It's not fair to them to take that name away from them"
Interesting, never thought of it that way.
#809152 Development Roadmap
Posted by
aa0007
on 31 August 2013 - 12:23
in
General Discussion
cyrus7, on 30 Aug 2013 - 23:41, said:
Looking at that, I gather that we will have to make a whole bunch of "useless" potions first, in order to raise our Composing Level to a point where we can create something more useful? Or am I interpreting that screenshot incorrectly?
cyrus7, on 30 Aug 2013 - 23:41, said:
Looking at that, I gather that we will have to make a whole bunch of "useless" potions first, in order to raise our Composing Level to a point where we can create something more useful? Or am I interpreting that screenshot incorrectly?
I'm pretty sure that's the case. Judging from my experience with other RPGs/MMOs, when skills/activities are released they are meant to be played from the start, so the starting potions are likely more useful to low level players who are supposed to gain more powerful potions by leveling up composing slowly as they get to our levels.
#802871 Development Roadmap
Posted by
aa0007
on 29 July 2013 - 04:31
in
General Discussion
I wonder what bug fixes are scheduled for tomorrow.
#802613 Development Roadmap
Posted by
aa0007
on 27 July 2013 - 23:48
in
General Discussion
Hoof, can you integrate the "Accepted Ideas/Fixes" thread into this thread? There's a few things on there that aren't mentioned here, and a few things in there that need to be cleaned up.
EDIT: None of the links work, that might want to be looked into .
#809826 Development Roadmap
Posted by
aa0007
on 03 September 2013 - 21:08
in
General Discussion
Hoof, does that mean that all potions when they are created (if you are in a guild) are automatically put into the guild store and guild tagged?