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#886758 Ancient Battle: Hannibal Available now for iOS and Mac

Posted by Tornik2 on 21 August 2014 - 13:31 in Announcements

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Ancient Battle: Hannibal, the latest strategy wargame from Hunted Cow Studios and HexWar, is available now on iOS via the App Store, priced at $0.99/£0.69/€0.89 and the Mac App Store, priced at $6.99/£4.99/€5.99.

 

The Mac version contains two extra campaigns which are only available as in-app purchases for the iOS version. The game is a major upgrade to the system developed for Ancient Battle: Rome, a game that was the No.1 strategy game on the App Store in 8 countries.




#878268 Eldevin Desktop Client Released

Posted by Tornik2 on 10 July 2014 - 21:23 in Announcements

We're excited to announce that the desktop client for Eldevin has been officially released!
 
Coinciding with the 1.16 Patch, the client brings general performance improvements and paves the way for the hardware rendering engine, which we expect to release in a few weeks’ time, and will in turn lead to Eldevin launching on Steam.
 
Patch 1.16 also adds a Story Mode version to two of the game's dungeons, giving you the option to enter a rebalanced version of the dungeon which can be completed solo. We've received good feedback about Story Mode and can confirm that we plan to rework every dungeon in the game to offer a similar version. Click here to get the client now, if you haven't already done so.
 
Patch 1.17 is scheduled for next week and will add mounts to the game. We'll be confirming details on these next week, but look out for some teaser images over the next few days.
 
The official patch notes are here, if you want to see everything we've added and what's coming up. 



#876713 An Introduction

Posted by Tornik2 on 30 June 2014 - 15:03 in Announcements

Hi there folks, I just wanted to drop in and introduce myself. My name is Craig Withers, but you'll see me posting here as Tornik. I'm the new Social Media and Marketing Graduate for Hunted Cow. The more eagle-eyed of you may have noticed the job posting advertised a while back. 

 

It's my job, amongst other things, to grow the audience for Hunted Cow's games. What this means is that I'll be the one running our Twitter, Facebook and other social media presences. I think it's safe to say that in the past, we've not really made the most of these, and we plan on changing that from here on out. 

 

We've already got some very exciting ideas on where to go, and we'll be ramping up steadily over the next few weeks. In the meantime though, if you have any ideas or suggestions, please feel free to either comment here or drop me an email at press@huntedcow.com





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