Sutonya's stocking is stuck on oceanic. It is showing someone already took it but is not despawning.
There have been 36 items by Jorlas (Search limited from 04-July 23)
Posted by
Jorlas
on 06 January 2015 - 02:14
in
Bug Reports
Sutonya's stocking is stuck on oceanic. It is showing someone already took it but is not despawning.
Posted by
Jorlas
on 06 January 2015 - 02:09
in
Bug Reports
The dragon on oceanic failed to reset after killing someone.
It despawned right after killing a person . Locking everyone in the event area.
Posted by
Jorlas
on 03 January 2015 - 16:29
in
General Discussions
They're tracing ips. So if they play from your computer shouldn't have a problem.
You might have problems if your account is accessed from 2 or 3 locations in a short time frame though.
Posted by
Jorlas
on 27 December 2014 - 23:30
in
Bug Reports
gameslayer, this was a older bug they fixed. Make a new thread for your problem
Posted by
Jorlas
on 27 December 2014 - 14:59
in
Suggestions
I approve this suggestion. Many time's i've seen 2 or 3 people circling the map for the last stocking all competing for the same stocking that won't spawn because another has already.
Switching servers helps some but often I end up with 1 stocking left to find and I give up after several laps around each server.
Posted by
Jorlas
on 27 December 2014 - 14:48
in
Suggestions
hold ctrl, then spam click them
Posted by
Jorlas
on 27 December 2014 - 12:45
in
Suggestions
Foraging can be used for cooking as well. Or just to get consumable food. Unlike other professions where skins and ore have no other uses than crafting.
Posted by
Jorlas
on 21 December 2014 - 14:28
in
Bug Reports
US Server
Olivers stocking has spawned in the lvl 20 area.
You can click on it but accepting the quest doesn't do anything. No stocking in your inventory or Message saying someone else has taken it. The stocking also does not disappear.
Edited because i was an idiot and typed europe instead of US server
Posted by
Jorlas
on 18 December 2014 - 16:48
in
Bug Reports
If you need fish i'll probably have some
Posted by
Jorlas
on 18 December 2014 - 16:26
in
Bug Reports
The fish cannot be put in sacks/baskets despite being components for crafting.
They only have the option to be destroyed not split.
Posted by
Jorlas
on 15 December 2014 - 01:10
in
Suggestions
Plot twist, you're actually the bad guy of the game. I like it
Posted by
Jorlas
on 15 December 2014 - 00:54
in
Suggestions
Why eldevin has a small playerbase.
Sure they could change all these things. However if they did they would likely alienate their current playerbase. Eldevin just wouldn't be the same game.
Posted by
Jorlas
on 15 December 2014 - 00:43
in
Suggestions
-GIVE PLAYERS A SEPARATE PATH OF PROGRESSION. QUESTING IS NOT THE "End All Be All".
Nobody said you HAVE to do quests. Professions give exp for performing actions. I do most of my leveling through professions (it's very very slow). Many others will grind monsters and dungeons, the exp per hour is about the same as questing.
Quest Status Indicators ~ There needs to be an on-screen current task window that tracks quests and the steps needed. Having to constantly open the quest book is annoying.
You can track quests by clicking on the purple arrow next to it in the quest log. Also every time you start a new quest you're given the option to track it. You can only track one quest at a time right now. Other mmo's require you to open the Quest book to choose which quests to track.
There is no /assist command making it hard in large fights to concentrate on dangerous mobs.
Relying on this command is just lazy gameplay. They may add this in the future but for now actually learn to play the game, thanks.
-Overhaul crafting so there aren't massive gaps between weapon types and armor. When i was trying to craft a sword I noticed the first one is around 5, but the next is like around 14 or 16?! What O_o. Also, crafted < Quested....why
?
Armor has generally good progression giving you an upgrade almost every level. Weaponsmithing is afflicted by the many types of weapons symptom. A new upgrade every level would drastically bloat the crafting pool. So either you have every weapon type available with less constant upgrades or you have only a few with constant upgrades.
Classes are overly generic, and could use some extra "fluff" skills like + to damage, + to attack speed, etc even if not a large boon. .
I though the classes were pretty well defined. There are many differences but current +damage, haste, crit are well not drastic so they tend to get overlooked. This both makes players feel equal and promotes people to delve deeper into the trees.
Having more to cast/maintain actually adds depth
I'm just going to disagree with this. You say depth, I could just as easily say tedious.
Posted by
Jorlas
on 14 December 2014 - 00:49
in
Suggestions
Hmm upgrading your armor if crafted, that actually seems like a nice bonus for crafters.
This is easier to do than to create a new game from scratch. We did not, we - the players. And developers are able to cope with a much more difficult task.
But they don't need to create a game from scratch anymore. They're not a AAA developer, any time spent on projects like this is taken from other projects.
My opinion is that the crafting system provides enough upgrades to be useful for crafters and dungeon sets are available for people that prefer grinding/dungeons over crafting. Providing a new set or upgraded set of armor for each level (especially at low levels) is redundant.
Posted by
Jorlas
on 14 December 2014 - 00:31
in
Archived Bug Reports
oh hmm, i thought it wasnt' there before grouping, logged out and back it and it's there
My mistake lol.
Posted by
Jorlas
on 13 December 2014 - 23:26
in
Archived Bug Reports
Solved, wasnt' a bug just me not noticing the text box before.
Please ignore the following.
So after disbanding a group my name is left over. No health/mana bars and I can't click on the box or anything like that.
Logging out and back in will get rid of the Name box.
Am I disbanding the group incorrectly?
Posted by
Jorlas
on 13 December 2014 - 21:17
in
Suggestions
I have no problem with extra heals on the chains going to pets. However I would like pets to be considered invalid targets for the chain start. Does that make sense?
Posted by
Jorlas
on 12 December 2014 - 20:16
in
Suggestions
This would greatly expand the crafting list. While I do love crafting I feel this would be overkill as the list would lilterally be 3-6x as large.
Crafting armor usually gives 1 or 2 upgrades per level. You're suggesting that each level would basically have a completely new armor set crafted. The early levels are quickly passed as well, (often i see people with equipment outdated by at least 5 levels).
I'm not saying that this couldn't be done, and they might take it this way later. However I feel that this is an unneccessary change with quest rewards, dungeon rewards/sets and the current crafting tables.
Btw Dungeon sets have almost made craftable armor unwanted as it is.
Posted by
Jorlas
on 12 December 2014 - 00:50
in
Suggestions
I agree faster killing makes better leveling, but if they make it too easy people will stop buying things like exp pots.
Posted by
Jorlas
on 11 December 2014 - 23:20
in
Suggestions
How about a convert to vanity option. Trade a little ep to turn normal equip into a vanity item.
Wouldn't hurt the vanity market and could generate some ep for the cows.
Posted by
Jorlas
on 11 December 2014 - 23:17
in
Suggestions
Crystal coast, 5% move
Posted by
Jorlas
on 11 December 2014 - 23:15
in
Suggestions
Hmm pretty sure most mobs spawn relatively fast. Grouping actually cuts exp per kill as exp is split between group members, the bonus just helps offset this a little.
If you need an infinte supply of monsters there's a lot of story mode dungeons, you can kill as fast as you are able.
Finally the last thing you're overlooking is they sell exp pots in the store. The game is free to play so they need to support themselves with a consumable market.
Posted by
Jorlas
on 11 December 2014 - 22:23
in
Bug Reports
Just woke up, working for me. Great job guys
Posted by
Jorlas
on 11 December 2014 - 16:34
in
Bug Reports
Seems some people on steam are having issues as well. But i'm tired and I don't have the patience to fight with the program atm.
Hope it gets fixed soon.
Good luck and god speed devs
Posted by
Jorlas
on 11 December 2014 - 16:16
in
Bug Reports
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