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#283239 Official (Un-Official) Suggestions Thread

Posted by SDGR on 22 March 2013 - 12:24 in Suggestions

Regarding quest items: can you plase modify the system info text so that instead of saying "You obtained 1 x item" it would say "You obtained 1 x item / total" so we'd be able to check the progress without opening the inventory to check out all the time? Tnx :)




#283044 Official (Un-Official) Suggestions Thread

Posted by SDGR on 21 March 2013 - 14:35 in Suggestions

Auto mining/gathering until the resource gets depleted is a must IMO; and the ammount per resource should be increased as well.

 

And we need additional skill bars that would be open on top of eachother instead of button scrolling/switching.

 

It would also be ideal to have a customizable UI, that would allow players to move the bars and other components in whatever position feels more comfortable ;)




#282723 Fix the Domestic Shigras

Posted by SDGR on 20 March 2013 - 21:51 in Archived Bug Reports

Pretty much all resources get depleted way too fast. It could be just me, but it looks like the ammount was decreased after the latest patch (at least regarding mining). Now I click 2 - 3 times an ore rock and it dissapears...




#282669 Some Suggestions

Posted by SDGR on 20 March 2013 - 19:04 in Suggestions

So far the easiest way to navigate that I've found is to keep the world map open all the time and use it to monitor your movements; you loose most of the scenery, but due to the limitations of the camera, minimap and so on it's the only way until you get really familiar with the locations. It'still feels akward, but it is what it is... 




#282561 Suggestions

Posted by SDGR on 20 March 2013 - 14:44 in Suggestions

I actually made this and doubted myself so I reverted it back to the current behavior, will see about adding it maybe in the future.

 

Awww :)




#282529 [Implemented] Context Menu specific shortcut suggestion -

Posted by SDGR on 20 March 2013 - 12:20 in Archived Suggestions

Then you just walk away ;)




#282521 Suggestions

Posted by SDGR on 20 March 2013 - 11:34 in Suggestions

Can you guys please sinc the quest menu so that if you check the "hide complete?" box it will apply to all subfolders so we won't be forced to do that again and again each time we open a submenu? Tnx ;)

 

 

EDIT: and it would be nice if the active selected quest would have a different coloured title the menu (for ex. yellow/gold) and also the difficult/dangerous quests to have a red title.  And a "trash quest" option, pleeease  :)




#282519 [Implemented] Context Menu specific shortcut suggestion -

Posted by SDGR on 20 March 2013 - 11:30 in Archived Suggestions

Actually IMO the system should work like this: you click 1 time on a resource, you farm it until it's depleted. No multiple clicks, no shortcuts ('cause having different shortcuts for every farming/crafting skill would be too much to remember for the average player). Keep it simple ;)




#282392 Suggestion Thread

Posted by SDGR on 19 March 2013 - 23:52 in Suggestions

Doesn't it say the skill at the start of the line?

 

Not unless you guys modified it during the last patch...




#282385 [Implemented] Suggestion

Posted by SDGR on 19 March 2013 - 23:48 in Archived Suggestions

First off, the issue is with auto attack; in any MMO after using a spell/skill, the char will continue to attack with normal hits. While in Eldevin you have to manual attack every single time. It's pointless overkill.

 

Second, ftm we're low levels. Try to imagine the current system at higher lvl when you'll have to kill countless mobs to level up...not having a normal auto attack with a rough dodgy target system (that seems incapable of focusing on the attacking mobs by itself) makes killing tedious. 




#282379 [Implemented] Yet another suggestion

Posted by SDGR on 19 March 2013 - 23:41 in Archived Suggestions

....And also make the player's inventory pop up as well when pressing the sell button, not just the NPC's ;)




#282256 [Implemented] Suggestion

Posted by SDGR on 19 March 2013 - 19:06 in Archived Suggestions

Is like the early  games and this game "sound" a old time game.  I like it. :D

 

It's pretty much RS2 with way better graphics and no restriction between member and free maps :) And the devs know this very well :) That's why they should listen to some of these complaints because this kind of stuff has bugged and frustrated the players of that said game for years and eventually they had to address them.




#282251 [Implemented] Suggestion

Posted by SDGR on 19 March 2013 - 18:58 in Archived Suggestions

Again: skills are one thing, auto attack (aka normal attack) is another. Skills shouldn't be automatized, but auto attack and auto focus on the mob attacking you are mandatory. There's a reason for these being standard in any MMO: they make sense. Would you hit an enemy once and then just stay there and tare at it? :)

 

On a different note: could please do the same for gathering/mining/etc? Just one click to begin and continue to harvest until the sourse is depleted. This was one of themost painful in RS and when the auto system was implemented the difference was huge. Keep in mind some crafting jobs are a pain to level so this would help a lot. The idea is sometimes there's no need for countless clicks :)

 

I have a hunch ftm the system was kept like this to avoid hacks (autominers and stuff) but learn from RS''s experience: sooner or later these will be created and used and the more annoying the process will be, the more "reasons" for using those ppl will find.




#282191 [Implemented] Suggestion

Posted by SDGR on 19 March 2013 - 16:54 in Archived Suggestions

Agreed ;) I was about to suggest the same thing...once you start to attack a mob, auto attack should be locked on.




#282062 Suggestion Thread

Posted by SDGR on 19 March 2013 - 12:03 in Suggestions

Can you please modify the text message for crafting/gathering/foraging/etc higher items? It says: "level X required..." - so it suggests you need to be a certain lvl to gather it, but in reality it's the level of the skill that needs to meet the requirements. So it should say: "level X in Y job required...". 





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