Hey there,
Thanks for the suggestions, we're always trying to improve the skills when we can. When we next update, using bait at your skill level will now give you an XP bonus.
There have been 73 items by ChrisD (Search limited from 25-June 22)
Posted by
ChrisD
on 24 January 2014 - 11:14
in
Suggestions
Hey there,
Thanks for the suggestions, we're always trying to improve the skills when we can. When we next update, using bait at your skill level will now give you an XP bonus.
Posted by
ChrisD
on 24 January 2014 - 10:03
in
Archived Bug Reports
No problem. Hope it helps clear things up. Though perhaps the "50% disease reduction" description could be clearer that it's referring to a chance.
Posted by
ChrisD
on 24 January 2014 - 09:45
in
Archived Bug Reports
Thanks for reporting this. Will be fixed in our next update.
Posted by
ChrisD
on 23 January 2014 - 17:18
in
Archived Bug Reports
Hey there,
Crop dust doesn't reduce disease loss once your plot has disease. It reduces the chance of your plot developing disease in the first place, from the tooltip: "Decreases disease chance of the current plot.". In addition, the crop dust applied to a plot also plays a small part in the skill xp gained from the harvest.
Posted by
ChrisD
on 23 January 2014 - 09:46
in
Archived Bug Reports
Is anything in cooking correct?! Ha, thanks for reporting these, will take a look...
Posted by
ChrisD
on 22 January 2014 - 16:08
in
Archived Bug Reports
Hey there,
Thanks for reporting this. We'll have a fix in the next update to go up.
chris.
Posted by
ChrisD
on 22 January 2014 - 12:24
in
Archived Bug Reports
Hey there,
Thanks for reporting this. Will be fixed in the next build.
chris.
Posted by
ChrisD
on 17 January 2014 - 11:40
in
Archived Bug Reports
Hey!
Thanks for reporting this. Will be fixed in the next when patch. Until then, happy flagging!
Posted by
ChrisD
on 09 January 2014 - 09:16
in
Archived Bug Reports
Hey,
Thanks for reporting this. We'll have a fix in the next build.
Posted by
ChrisD
on 23 December 2013 - 12:31
in
Archived Bug Reports
Thanks for reporting this, we are aware of the issue. Logging out and back in again should restore your character to full visibility!
Posted by
ChrisD
on 17 December 2013 - 14:32
in
Archived Bug Reports
Hey,
It is indeed a bug! Thanks for letting us know. This will be fixed in our next update. Until then, I'm afraid you won't be able to summon that pesky Sabretooth. Sorry about that!
chris.
Posted by
ChrisD
on 12 December 2013 - 11:31
in
Archived Bug Reports
You're not just very unlucky, it is indeed a bug! Good find! Anyways, this issue will be fixed in the next update we push. Until then, I'm afraid no amount of rat slaughtering will provide you with a single carcass...
Posted by
ChrisD
on 12 December 2013 - 11:06
in
Archived Bug Reports
Howdy!
I've had a look at this, and you are correct! The Alphex Void part of the Explore the Void achievement is currently unattainable (blame our changes to the tutorial areas), but this will be fixed in the next update. Hope that helps.
chris.
Posted by
ChrisD
on 12 December 2013 - 10:28
in
Archived Bug Reports
Hey!
Thanks for the report. Yeah, 20% for one death is pretty excessive! Will fix this so durability loss is only applied when the resurrect is accepted, rather than when the cast is complete. Cheers for pointing this out!
Posted by
ChrisD
on 12 December 2013 - 10:18
in
Archived Bug Reports
Fixed! (Or will be in the next build we push). The boss will now spawn when you interact with the Cairnstone on or after the quest Riding of the Marches. (Keeping the Dead Down is just looking for the Undead Warrior mobs scattered throughout the Nidaros Ancestral Caves to advance).
Posted by
ChrisD
on 09 December 2013 - 11:28
in
Archived Bug Reports
The Gesturing quest automatically assigns the dance / emote spell abilities to your bar. Make sure you still have your attack spells assigned to your spell bar. (To assign a spell, open your abilities book by pressing "b", you can then drag learned spells to the desired slot in your spell bar). Hope this helps!
Posted by
ChrisD
on 09 December 2013 - 11:22
in
Archived Bug Reports
Hey,
I think you might be talking about the "Darkcloud Sword". This is now a higher level item than it was during beta.
Posted by
ChrisD
on 09 December 2013 - 10:47
in
Archived Bug Reports
Hey,
Thanks for the report. Fixed this issue and will be resolved in the next update we push. Unfortunately, until then you won't be able to complete the quest. Sorry about that.
Posted by
ChrisD
on 09 December 2013 - 10:31
in
Archived Bug Reports
Hello!
I've had a look at this, but I'm unable to replicate the problem, the deposits seem to track accurately for me. However, I've changed the quest subtitle to track the number of tokens you've deposited (e.g. "You've deposited X of 20 tokens"), so hopefully this will make things clearer / problems easier to spot!
Posted by
ChrisD
on 09 December 2013 - 10:26
in
Archived Bug Reports
Hello there,
You make a good point about the disconnects. It was made to drop tokens on logout to prevent abuse / force the player to run the gauntlet before they can deposit any tokens. However, this system can be a little unfair on those who experience a disconnect. Your idea about the logout timer sounds pretty good. Think we'll probably add this for the next update.
Any more suggestions are more than welcome! (Just don't make them too difficult to implement...).
Posted by
ChrisD
on 09 December 2013 - 10:17
in
Archived Bug Reports
Hey there,
Thanks for reporting this. I've taken a look at the quest and it appears that, while the quest is asking you to complete 50 waves, the code has the value set at 100. Will fix this for the next build. Until then, I'm afraid you'll have to complete the 100 waves to complete the quest. Sorry about that...!
Posted by
ChrisD
on 02 December 2013 - 17:27
in
Archived Bug Reports
Hey there,
Cheers for the ticket. Have now changed the quest to accept the other lumen spiders as valid kills too.
Posted by
ChrisD
on 02 December 2013 - 09:57
in
Archived Bug Reports
Hey there,
Sorry about this, problem will be fixed in the next build we push.
Posted by
ChrisD
on 02 December 2013 - 09:40
in
Archived Bug Reports
Have added a message when the painting is taken back by the bodyguards to make what has happened a bit clearer. Hope this helps!
Posted by
ChrisD
on 02 December 2013 - 09:34
in
Archived Bug Reports
Hey there,
Thanks for letting us know. Have found the issue here and a fix will be up in the next build.
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