Oh yeah, and yes, the "killed 200 members of the plagued faction" achievement is included in the achievement for 1000, as it's a dependancy for the kill 1000. E.g. you have to kill 200, before you kill 1000. We've a few other achievments in the game that require prerequisite achievements to be completed first. Hope that clears that up! Though, I'm not sure my explaining skills are that hot...
ChrisD's Content
There have been 73 items by ChrisD (Search limited from 25-June 22)
#823411 Achievement tracking wrong thing '2'
Posted by
ChrisD
on 30 November 2013 - 16:56
in
Archived Bug Reports
#823408 Achievement tracking wrong thing '2'
Posted by
ChrisD
on 30 November 2013 - 16:52
in
Archived Bug Reports
Hey there,
Thanks for letting us know! Yeah, the achievement for killing 5000 plagued had the wrong value set, so you shouldn't have received that one on killing 1000. But we'll let you keep that one... Anyways, this problem should be fixed in the next build we push.
#822769 Gathering potion, experience not changing?
Posted by
ChrisD
on 28 November 2013 - 10:42
in
Archived Bug Reports
Also note, this problem is affecting both the Gathering and Crafting experience booster potions, so please try not to use any of these until we've sorted this out as you won't be getting any benefit from them.
#822767 Gathering potion, experience not changing?
Posted by
ChrisD
on 28 November 2013 - 10:39
in
Archived Bug Reports
Hey there,
Thanks for letting us know about this. We've found the problem and we'll have a fix up later today. Sorry about that.
chris.
#821904 Trapper's Atoll Bug
Posted by
ChrisD
on 22 November 2013 - 15:30
in
Archived Bug Reports
Hey there,
Thanks for letting us know. These issues will be fixed in the next build.
#821403 VAULT BUG NEEDS ATTENTION
Posted by
ChrisD
on 20 November 2013 - 18:12
in
Archived Bug Reports
Hey there,
Thanks a lot for letting us know. Looks like you found a good bug! This has now been changed so that you cannot reset while group members remain in the instance.
#815293 Death's Door at Fel'Thaar
Posted by
ChrisD
on 07 October 2013 - 08:24
in
Archived Bug Reports
Hey again, that's actually enough to go on. You're right though, dying in the Firey Chasm would give the Death's Door debuff. This will be fixed in the next update.
#814050 No map in Horde mode- Crannoch pike - plagued uprising
Posted by
ChrisD
on 30 September 2013 - 14:22
in
Archived Bug Reports
Will be fixed in the next build.
#814046 Horde MODE buggy report (Crawlers)
Posted by
ChrisD
on 30 September 2013 - 14:19
in
Archived Bug Reports
Howdy, thanks for the report! Kept my afternoon more interesting than it might otherwise have been. Anyways, 1 and 2 will be fixed in the next build, as will 3. But 3 should already have been in, I had set up the creatures and their spawn rules, then forgot to add them. Doh! So you can look forward to increasing numbers of bosses each second wave when we next update... Hopefully that will prove more of a challenge! But if not, let us know and I'm sure we will do what we can to try and make sure you wipe at something, sometime, hopefully!
#814029 Death's Door at Fel'Thaar
Posted by
ChrisD
on 30 September 2013 - 09:34
in
Archived Bug Reports
Hey thanks for letting us know. Can you remember where abouts you died when this happened?
#814026 Horde mode points are gained for all lvl 40 champs.
Posted by
ChrisD
on 30 September 2013 - 08:59
in
Archived Bug Reports
Good find. Will be fixed in the next build.
#813343 quest: keep the homes fire burning
Posted by
ChrisD
on 26 September 2013 - 08:46
in
Archived Bug Reports
Thanks for letting us know! Will be fixed in the next update.
#812880 Crushing blow (Warrior skill) does not work
Posted by
ChrisD
on 23 September 2013 - 15:21
in
Archived Bug Reports
That is a puzzle. How frustrating! We can't find any reason here why this would be happening. Thanks for letting us know about it though. We've made a note of it and, thanks to you, we're aware that this is an issue and we'll give it a more thorough investigation at a later date. Aside from that, there's not much we can do about it right now. Sorry about that. Hope it doesn't take too much away from the game for you.
#812844 Crushing blow (Warrior skill) does not work
Posted by
ChrisD
on 23 September 2013 - 13:14
in
Archived Bug Reports
Hmm, sounds odd. It works for me using all melee-based attacks. Is the debuff never getting applied? Or is it only on some attacks that it isn't getting added? What creatures are you fighting? When you say it doesn't work on your alts, are you sure they have their talent points assigned (don't hate me for asking that, I often forget such fundamentals!)?
Also, thanks for your suggestion on the talent in general. We do read every post (but as a small team often don't have the time to reply to them immediately). It would be a great help to us if you could post your suggestions on talents here: http://forums.hunted...showtopic=57303
That way when we do balance changes we can see what people want / how the discussion is evolving (and so be more likely to implement changes based on your feedback).
#812811 Crushing blow (Warrior skill) does not work
Posted by
ChrisD
on 23 September 2013 - 09:24
in
Archived Bug Reports
Hey there,
Could you confirm what spell you were using to attack when you noticed the debuff not applying? This talent is only supposed to work on melee attacks, so any other attacks would not add the debuff.
#806370 Bow / Axe Proficiency when using Magic?
Posted by
ChrisD
on 15 August 2013 - 08:30
in
Archived Bug Reports
It's funny you mention that... I noticed this the other day and it confundled me too. It's changed now so you should only get the kills if you use that weapon in an attack that lands the killing blow.
#803957 Dragon travel
Posted by
ChrisD
on 02 August 2013 - 11:27
in
Archived Bug Reports
Thanks for that. Will be fixed in the next build!
#798078 Rites of Passage - Final combat challenge sequence has bugs.
Posted by
ChrisD
on 28 June 2013 - 13:29
in
Archived Bug Reports
Hey!
Thanks for reporting these issues. Will have them sorted for the next build.
#796301 Eagle Eye
Posted by
ChrisD
on 18 June 2013 - 08:54
in
Archived Bug Reports
The ranger skill eagle eye should only reduce armor by 5/10/15% but when i got hit by it, my armor dropped from 2023 to 994, which is a drop of 51%. When I have defensive stance on it dropped from 3394 to about 2300. Im not quite sure why the % are so off but they are both definitely above the 15% it should be.
You're right! Eagle Eye was definitely doing some wild armour debuffing. Thanks for letting us know. Will be fixed in the next update.
Also, thanks for your feedback on the Secluded Valley instance, we'll be looking into the issues you mentioned.
#796300 Volunteering is Mandatory
Posted by
ChrisD
on 18 June 2013 - 08:44
in
Archived Bug Reports
Hey Irradiated,
You're right, that's a bug. Will be fixed in the next update. Sorry about that. If you know anyone doing "Meeting the Company", "New Ideas" or "Light the Fires" though, you can always ask them to use a Group Summon item when they're in Enziostien's room. That'll teleport you to their location, so should allow you to complete the quest.
#796150 Curing the Plague - Quest Bug
Posted by
ChrisD
on 17 June 2013 - 11:28
in
Archived Bug Reports
Hey there Bonemarrow,
No need to go to the sewers for Bamoa's Plagued Sample, if you visit Alchemist Khalen in the Arcane Sanctum he should give you a replacement item.
Hope that helps.
#793329 mage talent tree bug
Posted by
ChrisD
on 04 June 2013 - 10:12
in
Archived Bug Reports
Hey Hussey!
Thanks for reporting this. Will have these fixed for the next build.
#287255 bug [18] show of strength
Posted by
ChrisD
on 10 April 2013 - 11:27
in
Archived Bug Reports
hey,
thanks for reporting this. all these should be fixed in the next build. so no more beating up poor semi-defenseless rubber-sword carriers with magical essence attacks unfortunately...
