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#979572 It's about time to balance out those overpowered pots in PvP.

Posted by yotwehc on 15 April 2017 - 16:23 in General Discussion

As far as combat goes, the PvP Arena is indeed the pinnacle point of balance and perhaps regular PvP should learn something from it, no? Sadly, I find that it lacks the competitive thrill of a dynamic, ongoing fight towards a goal like we see in GvG, bounty hunting, or the ladder.

Most arguing to nullify the pots aren't interested in the competitive thrill. Pvp is used as a tool to punish. Not as a tool for a fun online battle of the willing. The pots turn a checkers match into a chess match and man do I stink at chess. Anyway, although folks claim HCS is the last word, they still complain so...

I really see very little cost/benefit for HCS to nerf. I think there are bigger fish to fry. Making the change is not going to bring back hordes of players. Might lose some



#979447 It's about time to balance out those overpowered pots in PvP.

Posted by yotwehc on 12 April 2017 - 23:57 in General Discussion

Would setting a max skill cap across PvP in general be a better idea? Or apply some form of diminishing return like I suggested before when high levels of the skills are used in PvP?

I prefer the latter but I'm open to ideas on it :)

I don't like the idea of capping pvp either. Making the change isn't suddenly going to make pvp wildly popular. Quite the opposite. The higher level pots give lower levels a chance to beat up on the high levels. I'm a prime example. I get beat up all the time by players way below.

The question should be, will this dev change improve pvp and increase participation. If it does, go for it otherwise a waste of precious development resources for the small voacal few to be able to retain their dominance while offline. Pots encourage online play and I think that is the point?



#979431 It's about time to balance out those overpowered pots in PvP.

Posted by yotwehc on 12 April 2017 - 19:07 in General Discussion

Aye we would change the buffs, not target a specific part of the game such as Composing. I suggested before that once the buff goes over a certain level the modifiers per point could change. This would also open up the possibility of higher skill levels being available within the skill tree as well (maybe it would require more skill points per level to raise them higher though).

I'll be reviewing this with the team within the next few weeks - most likely after the next update to the Fallen Sword App :)

Again, please learn from past mistakes. Listening to the vocal few have resulted in HCS investing a lot of development time only to roll it back a few days later. Most hemming and hawing in the forums are the most unsatisfied with the game complaining about everything while the general population play the game and get surprised by some of the changes (usually negatively)

Making things harder for those not yet at eoc sounds like a very bad strategy. Just make things harder going forward. Don't make it harder for those that follow. Keep the stats. Change the mobs at eoc going forward. Level 186 had a huge jump making hunting harder. Do the same here. All mobs going forward with wyld Titan stats or harder.



#979341 It's about time to balance out those overpowered pots in PvP.

Posted by yotwehc on 10 April 2017 - 04:26 in General Discussion

I'm not sure what you mean? Players in my guild would not benefit at all. We have multiple high-level composers, and I am agreeing that the cows should look over these buffs. In fact, the person who made this thread is in my guild!

All I've been saying is make PvP a bit challenging, where it doesn't revolve around who can chug the most OP buffs.

Yes. Many in your guild want to weaken the pots because it benefits your guild. Tell me you sincerely can't think of a single reason why this is true. I will give you a couple. I'm sure there are many more.

Pvp is seriously more challenging with the pots. You can't deny that. There is no more guaranteed wins if both sides are potted up yet I regularly get hammered. I always complement those that do a great job destroying me despit all the so called "op" buffs



#979340 It's about time to balance out those overpowered pots in PvP.

Posted by yotwehc on 10 April 2017 - 04:21 in General Discussion

...
I do not think there is currenty any mob (Champ, Elite, Titan, Super Elite) in the game I can NOT 1-hit kill with OP skills !!!

Wyld Titan. If you can 1 hit it without luck buffs kicking in, you are amazing.



#979333 It's about time to balance out those overpowered pots in PvP.

Posted by yotwehc on 09 April 2017 - 23:29 in General Discussion

Bingo!

These pots have removed any sort of challenge in the game like Pardoux said above, and this isn't about making PvP easy. In fact, these OP pots have made PvPing easier. Too easy, I'd say. In my previous post, I talked about how PvP use to be challenging. Do I have the right set-up? Do I have the right stats? You actually had to think before attacking. Today, I can chug SH 525, KE 525, and LD 500 with Distil 150, use my hunting set-up, and win every time. PvP shouldn't be that easy.

I must be doing something wrong... I do exactly that and get deleveled like there is no tomorrow :/. By players 1,000's below me no less.

With regard to player loss, this is an old game. It happens. How to get new people in? Make it harder for them? Sounds like a winning formula?

Why do we keep looking backward? Why not look forward? When BG makes new content, give the mob stats like the wyld Titan or even stronger. Why penalize all the people still working up their way? If you want challenge, make it for those at EOC.

The pvp folks clamoring that they want to make the changes for the game and not for themselves yet it's their guild that benefit the most from the change. Lol. Good stuff.



#979293 It's about time to balance out those overpowered pots in PvP.

Posted by yotwehc on 08 April 2017 - 23:03 in General Discussion

PvP use to require skill, knowledge, and effort. I'd spend literally days making new sets to have the best stats I could. The OP pots have removed the need for anything but luck. You have to have the same OP pots going to even have a small chance of winning. But even if you have all the same pots going as a target, skill still has nothing to do with who wins. It's all about who gets the lucky buffs activated. Now it is just a weird game of Press Your Luck.

Says the gal who consistently beats me up...



#978883 Composers of Fallensword, what do you call your "throw-away" Composin...

Posted by yotwehc on 04 April 2017 - 17:05 in General Discussion

Sorry for the ignorance, but what exactly is "throw-away" composing potions? Is it something to get to higher level composing?

Read the composing wiki. But the fastest and cheapest way to high level composing glory is to make throw away potions. Lvl 40 and lvl 20 for 60 minute duration will get you 20 xp and costs only 5k gold and an hour to make. Only uses 6 common frags. I did it from level 1>40 ish.



#978613 It's about time to balance out those overpowered pots in PvP.

Posted by yotwehc on 30 March 2017 - 13:39 in General Discussion

What!?! I <3 pvp. Only difference is I like to pvp against pvprs. I don't hit non pvprs (players that don't do the first p) unless they are in a guild that backs them up ;-p

Anyway you described why these pots are awesome. Getting MORE people involved in ladder. Not the same folks all the time. Kinda how great Titan CD was. Got MORE guilds involved. Thanks for making that point. ;)



#978478 It's about time to balance out those overpowered pots in PvP.

Posted by yotwehc on 26 March 2017 - 23:55 in General Discussion

Nowhere have I said PvP isn't challenging - I'm sure it IS for those that hit active targets who are aware they're about to get hit. What I did say is that the epic potions make it LESS challenging - and hey, most PvP'rs seem to agree there..


I guess i misunderstood this:
"What is a challenge for you doesn't necessarily mean it's a challenge for someone else - and vice-versa."

Not sure what your point is since my view is live pvp is a challenge and if it "doesn't" mean it's a challenge for someone else, the implication is it isn't a challenge?

To those hitting any player buffed with epic pots thinking it's less of a challenge? I don't think anyone stated that so not sure where you are getting this either.



#978474 Scavenging is broken?

Posted by yotwehc on 26 March 2017 - 23:20 in General Discussion

I was doing 10,000 in Ancient Cave.
Used 1,400,000 and got 0 drops.
Something is not right.

Curiosity got the best of me (fi800 cuz I'm cheap):
Multiple Scavenging Results
You were victorious over Cave Grofflesnout. (No item drop)
You were victorious over Cave Grofflesnout. (No item drop)
You were victorious over Cave Troll. (Item Gained: Potion of Greater Discovery)
You were victorious over Cave Grofflesnout. (No item drop)
You were victorious over Cave Troll. (No item drop)
You were victorious over Cave Grofflesnout. (No item drop)
You were victorious over Goblin Spearman. (No item drop)
You were victorious over Goblin Spearman. (Item Gained: Sneek Boots)
You were victorious over Cave Troll. (No item drop)
You were victorious over Cave Troll. (No item drop)



#978472 It's about time to balance out those overpowered pots in PvP.

Posted by yotwehc on 26 March 2017 - 23:14 in General Discussion

What is a challenge for you doesn't necessarily mean it's a challenge for someone else - and vice-versa.

You love PvP, good for you. I don't, especially.

That doesn't make other facets of the game less of a challenge for other players.

PvP'ing, according to long-time PvP'rs, used to be much more active and much more vibrant before super-pots were available because the calculations and gear swapping was more varied and more intense. Now, there's MUCH less gear at higher levels and thus the permutations (and thus the challenges) are far less.
But, hey, you carry on defending the high level potions if you wish - myself, and others, will carry on advocatiing for them to be changed :)

I never said I loved pvp. My point is strictly challenge. You disagree that pvp is challenging. I think it is the most challenging aspect regardless of whether I like it or not.

If you crave challenge, my only point was to give live pvp a chance. if you only want challenge against mobs, welp. You want easy. Sorry. The ability for those who want challenge is there.

Pvp used to be much more active, sure. And everyone is convinced they know why it's not active anymore. Pointless. Has nothing to do with the pots. The decline in activity far preceded the implementation.



#978461 It's about time to balance out those overpowered pots in PvP.

Posted by yotwehc on 26 March 2017 - 21:17 in General Discussion

My sole involvement in PvP is doing the DQ when it comes up - which I have, every single time.

As for the "ultimate challenge" being a battle between 2 opponents who are both online ? - ABSOLUTELY ? - but what, pray, does that have to do with potions being too high of a level ?

That challenge remains even if potions didn't exist and buffs were capped at L175 ...

And, "I don't want the challenge" ?? - Puh-Lease - don't make statements for me Chewy ... I used to love having to work out setups for hunting and SE hunting in the "good old days" - Now, there is next to no challenge, and it's missed by me and others.

Before the "OP" buffs, did you pvp? Are you saying hunting monsters were harder then pvp? There is your big puh-lease. You don't want challenge or you would be an avid pvpr. If you've engaged in a live battle switching gear and tweaking buffs, you would know that hitting a stationary mob that doesn't do anything is not even close to a challenge from a live player. Big deal that you do DQs. Hitting offline players is just as easy as hitting mobs. Try a live target willing and ready for your attack while cloaked. That's a challenge and one that you probably don't want cause it's too "hard"

The pots make online battles that much harder. No guaranteed wins. I enjoy them tremendously and is the best part of the game. Try it.



#978455 It's about time to balance out those overpowered pots in PvP.

Posted by yotwehc on 26 March 2017 - 20:36 in General Discussion

WE (players) put in the hard work to level up composing to Level 60

Cows broke the game by putting the too-high levels on the pots.

As I said, I'm happy to see 'em get nuked to bring some challenge back to the game again - but, on the flip side of that, I DO want something back in return to "compensate" (not the best word, I know), for the time and effort spent getting to EOC when the nuked potions will no longer represent that former EOC.

Challenge? lol. Try pvp. Try taking alisa down. That's a challenge. And to her credit, she took down another fully buffed player. That is a challenge!

Many who harp here about "OP" either don't pvp or want easy pvp with 10 straight 100 stam wins or want to "protect" their offline players from being attacked and easily beat. They don't want the challenge.

The ultimate challenge is a battle between two willing opponents who are both online and ready to duke if out. Dance! That's the most fun and challenge you will ever have in this game alas those who claim to want challenge don't really want this. They want their easy buttons. They want their guilds to fight for them. So please with the "challenge". You don't want it.



#978408 It's about time to balance out those overpowered pots in PvP.

Posted by yotwehc on 25 March 2017 - 04:16 in General Discussion

Just completed a tough bounty. I had composing pots, they had even higher level chest pots. They had incredible stats. It took me a while to figure out how to kill them some of the time. Eventually, I was able to clear. It was a lot of fun and rewarding. Composing pots are fine the way they are. Please don't ruin it by making changes. Thanks

I guess there are a few pvprs who actually do like a challenge. Imagine that...



#978192 It's about time to balance out those overpowered pots in PvP.

Posted by yotwehc on 22 March 2017 - 12:03 in General Discussion

Ok just want to reassure people that we're not going to start changing things randomly without some thought :)

 

However - I do want to understand what skills people do feel are OP and look for workable solutions to help improve the game. So I have few questions:

 

Is the main issue here with the skills in PvP? (I'm assuming yes but want to hear opinions).

 

Looking at mary4ever's post, am I right in assuming it is just skills which affect stats?

 

What do you think the best solution to this is? (Please try to be constructive ;) )

I think you have it backwards... Aside from some of the new seasonal titans, the pots could be considered "OP."

For PVP, the pots encourage players to be onlines (as it should?). You have to be online to pot up. If a player want to be super potted for 48 hours, more power to him/her. I'd rather lose 5 levels myself than to waste that many resources.




#978179 New PvP Ladder Recipes!

Posted by yotwehc on 22 March 2017 - 09:14 in General Discussion

Why would you get better stam gear from the ladder when a LOT of people get ladder tokens simply just for sitting there ?

From the "What is the PvP Ladder" ... "Note that only players who have either attacked or defended will be included in the ladder."

This is one of the biggest, IMO, failings on the ladder - it allows players to sit on the ladder, do NOTHING (other than take a hit) and get rewarded.

Change the reward structure so that only HITS can earn points (or, more contentiously, only folk with a net rating of 1000+ at the reset) and I'd be more behind making better ladder prizes - but then you open a can of worms...

You make the ladder rewards better ? - what d'ya think happen next ? - arena players also demand better rewards :)

Catch-22, no ?

Rewards should work like those carnival games. The more participants, the bigger the prize. You only have 3 players? Minimal reward, you have 30 players? Epic reward.



#978138 New PvP Ladder Recipes!

Posted by yotwehc on 21 March 2017 - 18:37 in General Discussion

Not sure why HCS is going out of their way following the advice of a select few who imho do not understand the player base except from their narrow perspective. Listen to them and chase away the last remaining folk I guess or hope the players of old return? Your game, your choice. :(



#978111 It's about time to balance out those overpowered pots in PvP.

Posted by yotwehc on 21 March 2017 - 13:59 in General Discussion

I'm not suggesting we do this, but one option for 'overpowered' skills would be to give them a diminishing return. This would allow the potions levels etc. to remain unchanged and ensure that the higher levels are still more powerful, but not crazily powerful if you know what I mean? It would also open up to possibility of even higher level buffs of some skills where it would have made them too powerful previously.

This is purely an example, but something along the lines of this:

Sample Skill: +1 per point to attack up to skill level 250. After 250, +0.1 per point to attack.

:(



#978089 New PvP Ladder Recipes!

Posted by yotwehc on 21 March 2017 - 02:49 in General Discussion

Some want the easy button sometimes but not at other times ;-p



#978034 It's about time to balance out those overpowered pots in PvP.

Posted by yotwehc on 20 March 2017 - 14:29 in General Discussion

Is there specific buffs you feel are overpowered at high levels? Could you give me some examples?

This is disappointing. You're actually considering the complaints of a small vocal minority? Some of these guys beat me up constantly even while I use these "op" pots and they don't.



#978019 It's about time to balance out those overpowered pots in PvP.

Posted by yotwehc on 19 March 2017 - 22:28 in General Discussion

Take me as a great example of losing despite access to the lvl 60 pots. I lose to players 1,000's of levels below me. Sure, I'm a noob but it's not a guarantee win despite many folks who say it is.

The great thing about the pots is it encourages players to be online. Buffing your offline friends so they can win in pvp seems like what you are advocating for. Live pvp is the best thing ever. Try it. And the pots make it even more fun especially when the wee players are schooling you with regular buffs. I always send them compliments. They deserve medals. David and Goliath achievement!



#977764 Elite Pack now available!

Posted by yotwehc on 10 March 2017 - 06:51 in General Discussion

Actually you can buy a total of 50 Components slots with gold. For 500,000 a piece. So ten at a trade of 250k gold a Dot. You can get 10 Component slots for 20 FSPs. Just Saying :P

What happens if you already bought the 50 slots? Just saying... :-p

 

You could also apply your odd logic to #2, 3, 5 and 6.




#977624 FS down ... Unable to connect.

Posted by yotwehc on 06 March 2017 - 08:33 in General Discussion

welp... at least I got the 9k... not gonna go for top 100 now...:

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#977244 Lagging?

Posted by yotwehc on 28 February 2017 - 19:30 in General Discussion

I've been having this issue for weeks :/ yet people think searching for chests and SE's are fine the way it is :(




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