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#842053 Remodelling of the real Tank

Posted by huhbum on 18 January 2014 - 04:39 in Suggestions

I feel like the true strength of the talents deep in the Templar tree are mostly undiscovered and untapped due to one primary reason:

 

Current max-level content is trivial to the point where a pure tank is not at all required. This will most likely be fixed with future content updates, which hopefully will increase the difficulty of later dungeons. Currently, though, hybrid tanks, which offer more utility than pure tanks, and often contribute similar or more DPS, are preferable because most monster encounters at this level simply do not require some of the heavier defensive talent investment in the Templar tree.

 

This isn't entirely a bad thing, as it promotes build diversity and player creativity. We've already seen some very creative 'tank' builds come from players in recent weeks.

 

That said, on closer inspection, the deep Templar tree offers more than just defense, and players wishing to try a more DPS-oriented Templar build have some very interesting options, especially looking forward to the 45 and 50 updates(simply due to having enough talent points to invest in all the cool Templar talents). Note that while Templars do have access to multiple Taunt effects, threat generation is still tied to DPS, so players having trouble holding aggro especially in AoE situations might want to consider a more offense-oriented build rather than going for pure mitigation.

 

More 'extreme' tank encounters, such as Avatar of Amun, will likely still require pure tanks.




#840623 Fixing Assassins (Spires and Medium armor)

Posted by huhbum on 14 January 2014 - 11:46 in Suggestions

Wholeheartedly agree on improving Spires since the nerf, but just by how much is a tricky balance point. I should point out that a fully talented Lethal Concoction is, while not very flashy and certainly hard to use for solo play, a very, very serviceable AoE skill and should not be underestimated due to its unique mechanics.

 

As to Medium armor, while it appears at first glance that Heavy armor is far and away the superior choice, Medium armor is actually very useful.

 

For starters, consider the crit synergy with Blood Thirst - Hunger for Blood. Extra stacks means a faster ramp-up to the Assassins' most powerful skills pre-50.

 

Also, while 18% melee attack power from heavy armor is very good in scaling with bleed effects, the 12% crit bonus from medium armor is actually a reasonable DPS increase(roughly 6% averaged out over time) for skills that have the ability to crit.

 

Another factor to consider when choosing medium armor is the potential for 12% melee and ranged haste from four points in Dexterous talent at the top of the Ranger tree. While melee haste is not prioritized as much for Assassins, it can come in handy for some builds(especially if attempting to stack high amounts of haste to keep skills like Swift Stride - Phantom and Blind - Shock Trauma nearly always up without having to rely on Soul Fire).

 

One thing I could see improving crit synergy with Assassins is perhaps introducing more crit synergy talents similar to Hunger for Blood, to place a further emphasis on crits deeper in the tree. Crit damage modifier talents could be in the discussion, but those types of modifiers tend to inflate damage numbers very quickly, which may be something to avoid for balance purposes.




#840483 EL-009860

Posted by huhbum on 13 January 2014 - 22:13 in Archived Bug Reports

Please see ticket # EL-009860.

 

Edit: Ticket was resolved, thanks for the timely response!




#840173 Minor L25 Daily Quest issues

Posted by huhbum on 13 January 2014 - 00:10 in Archived Bug Reports

Couple of minor things to report:

 

First, thanks for fixing the missing Veruna daily! It can now correctly be repeated once per day instead of once and then never again.

 

Second: Arcane Council tokens currently give half of the reputation that all other faction tokens give. They give 50 rep each(75 with Supporter bonus) and 500 rep for a stack of ten(750 with Supporter bonus). All other daily tokens give 100 rep each(150 w/bonus) and 1000 for a stack of ten(1500 w/bonus).

 

Third: The items that are collected for the Order of Life daily quests have slight text errors.

 

Pristine Torgon Shell reads as "Pristine Torgon Shell - Colour?"

Mysterious Wisp Essence reads as "Mysterious Wisp Essence - Colour?"

 

That's all I got for now.

 

-hb




#839537 only half Hp from hp on hit gems

Posted by huhbum on 10 January 2014 - 21:24 in Archived Bug Reports

I tested this earlier with Qao.

 

If you have two Almandine gems in a 2H melee weapon(in this case two 38 health on hit gems in the L40 2H sword), it will only give you health equivalent to one Almandine gem on hit; therefore, half of the intended health on hit.

 

"Rolled" weapons(weapons that have no gem slots but affixes) work normally, even with a double health on hit roll.




#838982 Quest bug: Rebuilding Illanon Relations

Posted by huhbum on 09 January 2014 - 19:12 in Bug Reports

I absolutely for certain did not have (22)Rebuilding Illanon Relations at the time I picked up (22)The Missing Scout, because at the time I hadn't yet signed up for the (6)Join the Eldevin Army quest line. I completed all of the Arcane Council quests before starting the Eldevin Army quests.

 

I recall getting the Rebuilding Illanon Relations book(along with several other quest books) after signing up for the Eldevin Army, though I don't remember if I had already finished (22)The Missing Scout at the time or not. I may have been in Stage 6, 7, or 8, or done. I think I was at Stage 6(I was looking around for Swamp Fungus).




#838974 URGENT: creeps are not attacking

Posted by huhbum on 09 January 2014 - 18:42 in Archived Bug Reports

This is also occurring with Nightfall Panthers in Northern Nasaroth.




#838949 blank quest text

Posted by huhbum on 09 January 2014 - 17:44 in Archived Bug Reports

Can confirm this bug occurs with most/all L25 Daily Quests, possibly because quest text hates square brackets.

 

Edit: While on the subject of Daily Quests, one of the Veruna daily quests is not repeatable. I believe it is the one that sends you to Cursed Tower? You can do it once, but it does not show up on subsequent days.




#838946 Quest bug: Rebuilding Illanon Relations

Posted by huhbum on 09 January 2014 - 17:39 in Bug Reports

Stumbled across another very complicated quest bug. Going to retrace the steps to the best of my ability:

 

If you do the (22)The Fellowship of Veruna quest book in the Arcane Council Path before starting the (22)Rebuilding Illanon Relations quest line, you can encounter a very frustrating quest bug.

 

This stems from Primorius Hyjon in Longshore. You are required to talk to him for (32)Ending Hostilities in the Veruna book, but while you are speaking to him you can also pick up (22)The Missing Scout from the Illanon book. If you pick up (22)The Missing Scout, it auto-starts the "Rebuilding Illanon Relations" quest line, but without actually starting the quest line from its proper point.

 

You can then complete the Illanon quest line all the way through the end of (32)A Call to Peace, but after completing that quest(which should be the end of the quest book), your quest line for (22)Rebuilding Illanon Relations does not advance like it should. It stays stuck at Stage 1 of 2.

 

Currently I have not found any workaround for this bug. If you could look into it, my unhappy quest book thanks you!

 

Edit: Corrected Primorious Hyjon's name.

Attached Thumbnails

  • eld6.png



#838625 Quest bug: Curing/Culling the Plagued issue

Posted by huhbum on 08 January 2014 - 21:16 in Archived Bug Reports

(worded carefully to avoid main quest spoilers).

 

Currently, if you complete the available Curing the Plagued quests before starting the Culling the Plagued quests, you cannot complete the Culling the Plagued quests after (20)A Darker Threat.

 

This is because after completing (40)Cause and Effect of the Curing the Plagued quest book, you cannot interact with the necessary NPC you need to interact with for (20)A Darker Threat.

 

Edit: The workaround currently to this is to have someone who has not yet done the quest summon you to the necessary NPC.




#838083 Getting into Eldevin City, Below Level 4

Posted by huhbum on 07 January 2014 - 14:39 in Bug Reports

There's no need to get summoned in the city. You can enter via all other city gates. ;)

 

 

This.

 

I actually didn't do the quests in Othalo until yesterday. :)

 

However, bypassing the quests(and entering Eldevin City through Northam instead of Othalo or getting summoned in) is actually highly detrimental, as you miss out on tons and tons of quest exp and rewards from the two main story quests(you cannot start the Eldevin Army or Arcane Sanctum quest lines without finishing the quests in Othalo).

 

For players who don't want to quest and simply want to get into the meat and potatoes of the game, though, it is an option!




#837277 Equalize supporter and non-supporter vendor prices.

Posted by huhbum on 04 January 2014 - 09:01 in Suggestions

I don't think this is correct, but I'll check with MoJawk on Monday (otherwise we would have mentioned it in the supporter benefits section). It should just be 25% increase gold drops from creatures and quests.

 

Cool, thanks for checking on it!

 

Neon and LordGriz make good points, however. If this was not an intended Supporter benefit, and is nerfed or removed completely, Supporters should be given a different(hopefully more balanced) perk to compensate, to ensure that Supporter subscriptions remain as attractive as possible while still maintaining some semblance of game balance.

 

I have some ideas about that, but I'll wait to hear Mojawk's response on Monday!




#837171 Equalize supporter and non-supporter vendor prices.

Posted by huhbum on 03 January 2014 - 20:22 in Suggestions

i really dont see a problem here as you can save up a little bit of gold and buy some ep of some1 and get ur own membership through in game means so...

 

No, you can't. :)

 

Edit: Sorry for the short initial response, was eating lunch.

 

I think if you COULD acquire Supporter status through in-game means it would alleviate the entire issue, but on the other hand, it would create its own issues in that it would make actually subscribing for Supporter status far less attractive.

 

Keeping Supporter status pay-only is just fine.




#837091 Life Steal on Hit doesnt work as supposed?

Posted by huhbum on 03 January 2014 - 13:38 in Archived Bug Reports

Wow!

 

So I finally got a socketed Lucent Essence and tested it out. You're right, there's something real screwy going on!

 

When I embedded an cracked Almandine gem into it and put it on, it healed for double the health! I then switched gems to a jagged Almandine, and the heal returned to normal value. But when I switched essences to my normal essence and then switched back, it went back to healing for double!

 

Apparently if you swap essences in your ranged slot, when you swap in a health on hit essence, it heals for double somehow. Not sure how it worked, but it worked! Definitely a bug. Good catch!




#837080 Equalize supporter and non-supporter vendor prices.

Posted by huhbum on 03 January 2014 - 12:25 in Suggestions

Again you have made the choice to Not pay a monthly fee..The fact that supporter get better prices when selling items.. Is not breaking the game.. That is the bottom line... And the Real life scenario I used is not about some one having more money .. It is about some one working hard to build better credit.. All you have done is complain about the fact some one is getting more money then you...

 

If you believe that if someone in real life who works harder to build better credit should be rewarded, why do you feel so strongly against people who work hard in-game being rewarded more equally? This is somewhat contradictory.

 

Rather than attack my character with personal, ad hominem arguments, consider the issue at hand in terms of game mechanics and economy. I feel like I have addressed the manner in a productive way that is not a complaint, and I am sorry that you feel differently.

 

Let's consider how players who are not supporters still contribute to the game, and how this one perk affects them, especially at high levels where repair costs are prohibitive. Discussing the issue in such a manner is more productive.




#837076 Equalize supporter and non-supporter vendor prices.

Posted by huhbum on 03 January 2014 - 11:40 in Suggestions

Sorry but if Joe down the road get 5.8% interest rate on buying a new car Because he has perfect credit.. And Bob who has not so perfect credit pays 9.9%. I guess by your logic that is unfair... We can go on forever about this and still in the End.. Supporters get a better deal.. That is life all over the world... Your OP is about Non Supporters not getting as much money from vendors as Supporters do.... Now you claim that is game breaking in not so many words.. I am pointing out why Supporters get better prices.. The only way to make any of it 100% fair  for Non supporters is that HCS drop any type of supporter program.. I have played many online Games and it is always the same thing... I am not against things being Equal.. But I don't see this as game breaking at all.. We all make choices and have to live with them.. Not only in games but real life...  

 

The wonderful thing about video games is that they are not bound by the rules of real life. That is one of the best parts about being immersed in a fantasy world, because one is not necessarily required to abide by all the principles of real life, including some of the negative ones that you might point out.

 

Again, I have stated repeatedly that my suggestion is not to make the game 100% equal for all, much as that would be an ideal circumstance. Supporters should absolutely have benefits over non-supporters. I cannot stress this enough.

 

My suggestion is to consider balancing this one perk out due to the negative effect it has on non-supporters, who, while perhaps less equal than supporters in other regards, are still valuable members of the community. This one perk tips the scales a bit too far, and that is my concern.

 

Returning to the real life situation, it's true that some people get a better deal due to having money. However, history has shown that when the deal is skewed too far over in one direction, revolutions happen. Balance in all things, friend. :)




#837073 Equalize supporter and non-supporter vendor prices.

Posted by huhbum on 03 January 2014 - 11:08 in Suggestions

Like I said HCS needs to Dump supporter and then it will be Fair... Out side of that there will always be some one Crying foul... That is the long and short of it.. 

 

In a perfect world, this would be the best solution. However, since game companies are required to make money to keep the game service running, there needs to be some compromise.

 

Part of the concept of compromise is discussing in a mature and respectful manner about how the compromise is to be enacted. There is nothing wrong with engaging in discourse with the community about ways to improve the game, including sensitive topics such as cash shop and subscription benefits. This is a far cry from 'crying foul', as you put it.




#837070 Equalize supporter and non-supporter vendor prices.

Posted by huhbum on 03 January 2014 - 10:57 in Suggestions

You are crying foul because A supporter gets a better price form a vendor.. Now I can care less how much you pay out.... There is nothing unfair about how it works out... Like I said and still say every game come to this nonsense... If  2.5g is game breaking to you then I really have to wonder... I guess maybe HCS needs to drop the Supporter for every one then it would be really fair... And sad but you have not done any thing more the Cry Foul... Not going to debate it any longer here... You have no point at all... But some one is getting cake and you are getting cookies..  Enjoy it...

 

Sorry that you couldn't debate respectfully. I appreciate the free bumps, at least.

 

Back on-topic, though. Certainly, it is up to HCS' discretion as to whether or not to listen to my suggestion. I will respect their decision either way, and I'll still enjoy playing Eldevin either way. However, I do feel like this is a balance issue that needs to be addressed, and since we are still very early into the game's existence, this is a very good time to address it!




#837067 Equalize supporter and non-supporter vendor prices.

Posted by huhbum on 03 January 2014 - 10:42 in Suggestions

I really like how Rift handles the supporter / non supporters.

 

0% vs 15% gold increase

2 vs 6 character slots

3 vs 5 max bag slots

 

Perhaps we could borrow some of those ideas to improve the 25% difference balance?

 

Took some clicking around to find their Patron section, which outlines all of the various bonuses. I'd say that Eldevin supporters actually get a better deal than Rift patrons overall due to having constant EXP boosts as well as recurring bound EP per month. Instant access to banks(more often than currently) could be neat, as could the mount speed(if/when implemented). One idea that really stands out though is the bonus to dungeon tokens. I think that is something that could certainly be implemented. But yeah, some good ideas there!




#837064 Equalize supporter and non-supporter vendor prices.

Posted by huhbum on 03 January 2014 - 10:17 in Suggestions

Well I guess people will want the Quest money evened up also... Last quest I did paid me 13s 68b.. Non supporter would get 10s 42b..  Sorry this doesn't cause imbalance at all.. You want the extra cash the pay out  the supporter money..  That is what is Fair nothing more.. Like I said I see this Nonsense in every game some one is not paying a sub fee and cries foul...  I can care less who spends how much.. HCS will get my money every month... How about yours??? Until then stop with the imbalance BS... It is called get what you pay for....

 

Please do not use a slippery-slope logical fallacy to claim that I am asking for something that I am, in fact, not suggesting. Nowhere in this thread do I suggest changing any of the other Supporter perks; in fact, several times I claim that they are just fine. If others suggest changing them, I will still say they are just fine.

 

Also, if you read my previous post, you will note that HCS also gets my money, and happily so. I think they are a great company based on my experience with them. I think they have created a great game based on my experience playing it.

 

I'm sorry you disagree so strongly with my post. You are, of course, entitled to your own opinion.

 

In rebuttal I will simply state that while you are certainly entitled to disagree, you have not offered any counter-argument other than stating that people who want a level playing field must pay. I agree to an extent: the F2P model must have distinct advantages to paying players, and subscription services are a good way to offer said advantages. I disagree that this does not cause any imbalances. It absolutely creates imbalances, many of which are acceptable based on the business model of the game, because I do understand that ultimately a game service is a business and HCS must have their game be profitable to continue the game service. I absolutely want people to subscribe to the game and get rewarded for supporting a good company. However, there is a balance that must be struck when offering incentives, and I think having a vendor price perk is too much of an advantage, in that it skews the game too far in favor of paying players, which I do not feel is healthy for the game economy and gameplay as a whole.




#837050 Equalize supporter and non-supporter vendor prices.

Posted by huhbum on 03 January 2014 - 08:48 in Suggestions

Well some won't like this.. But if you want better prices Support the game.. Simple as that.. This is the same on most games.. The people that don't pay a monthly fee want the perks that  those who do pay it.. You want the perks without paying for them in some way.. 

 

You make a fair point. For people who want all of the Supporter perks, you should pay for them, certainly.

 

The issue here is that the 'perk' being offered in the case of vendor prices is powerful to the extent that it unbalances the game and forces players to circumvent the system through loot trading. All of the other Supporter perks are powerful but fair because, exactly as you say, players should be rewarded for supporting the game(at least, in the F2P business model, there's really no other choice, which I understand).

 

However, to suggest that I desire all of the perks of Supporter status without paying for them is a little misleading. The reason why I support the game in other ways instead of buying Supporter(such as buying EP occasionally, spreading the word about Eldevin through streaming, and trying to be a generally positive community member) is because I don't actually want any of the Supporter perks. I like doing things the hard way! But the vendor price bonus takes it a little too far.

 

Certainly, I enjoy this game enough that if nothing is done about this issue, I'll probably just buy Supporter status(which I probably would have ended up doing eventually anyway, now that I've reached Level 40). But I know of several other players who are non-supporters who simply do not have the means to do so, and would have to resort to said loot trading measures just to made adequate money to pay for repairs.




#836612 Equalize supporter and non-supporter vendor prices.

Posted by huhbum on 01 January 2014 - 21:15 in Suggestions

While these last few posts were (mostly) in jest regarding percentage cuts from loot, this will be a likely scenario for non-supporters in order to make (nearly) equal gold from vendor drops: hoard loot, trade it to a (hopefully) trustworthy acquaintance with the Supporter buff, have them vendor it, and return (most of) the gold.

 

Words in parentheses to hint at how the situation could go awry in the wrong hands. :)

 

In seriousness, though, if you calculate the difference in vendor prices in the screenshots, the Supporter gold bonus is roughly close to 31%, which is very significant. Non-supporters who sell their own loot to vendors miss out on potentially hundreds of gold in value over time, and so the only option currently to acquire that same value is to do as Mongo and Guthix suggest and have Supporters sell loot for non-supporters for a cut.

 

It's a very wonky and exploitative workaround to the issue at the moment.

 

I am of the opinion that loot value should be equal for all players. Supporters should absolutely be rewarded with substantial benefits for subscribing to the game, but vendor prices should not be one of those benefits.




#836492 Equalize supporter and non-supporter vendor prices.

Posted by huhbum on 01 January 2014 - 11:37 in Suggestions

Recently we discovered that the Supporter gold buff applies to loot sold to vendors as well, and not just collected money from monsters and quests. While it makes sense that Supporters should receive substantial in-game bonuses, the disparity of vendor prices seems like an overwhelming benefit.

 

Screenshot of non-supporter vendor price:

 

post-39397-0-83797600-1388577268.png

 

(Supporter price of same item to be added by Guthix)

 

Please consider making vendor prices offered for loot uniform for all players. As it stands, this disparity cripples non-supporters, especially at higher levels.

Attached Thumbnails

  • eld5.png



#835658 Life Steal on Hit doesnt work as supposed?

Posted by huhbum on 30 December 2013 - 00:28 in Archived Bug Reports

Hmm, unusual. I will have to look into this. I'll scrounge around for an essence with life on hit and do some testing.

 

Edit: That is, IF I can find one with life on hit or a socket. Might be awhile before I can test this one! Maybe ask around to see if anyone has had similar results with Essences?




#835646 Life Steal on Hit doesnt work as supposed?

Posted by huhbum on 30 December 2013 - 00:10 in Archived Bug Reports

There are a couple of possibilities which could've occurred here, which I'll go into in a sec. Could you give us more information about the particular Essence you were using, with what skills, and on what monsters? Do you have the Replenishment talent, and if so, did you crit, or is it 30 heal on all hits?

 

The two things I can think of, off the top of my head, are:

 

-The essence you have in particular incorrectly displays the correct life on hit

-Some skills do a 'double hit'; that is to say they actually use your health on hit effect twice, and degrade your weapon twice as fast while using the skill. Rupture is an example of this(it has a two-hit component, so it procs health on hit twice, and uses double durability). Skills that hit multiple targets may also do this.





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