This node, with the map.
Can;t be mined from anywhere.
There have been 312 items by xpwaste (Search limited from 25-June 22)
Posted by
xpwaste
on 12 June 2014 - 19:26
in
Bug Reports
Posted by
xpwaste
on 12 June 2014 - 18:32
in
Suggestions
waste of time...?
no...this creates more variety in the game for builds,more variety for appearance,more variety for end game content for people to resume with that's actually beneficial,without forcing people into only doing dungeons over and over again and creates more solo and multi content.
answere:
It's an mmo and everything worthwhile should be from grouping.
This is not me but the devs way of working.
Posted by
xpwaste
on 12 June 2014 - 18:30
in
Suggestions
If they can move on over with multiplayer concept of mmo , and how everything worthwhile should be from grouping up.
Posted by
xpwaste
on 12 June 2014 - 18:22
in
Suggestions
Not going to happen.
lol.
not with the current mindset.
Posted by
xpwaste
on 12 June 2014 - 15:40
in
Suggestions
I'll still say that best weapon in game only from dungeon is not a good idea.
LC is not working on the boss.
That is about it.
For now, until i find more bugs.
Posted by
xpwaste
on 12 June 2014 - 13:54
in
Suggestions
We don't plan on differentiating between subscribers and free to play players in regards to the size of your friends list.
But it's something that wont generate difference between f2p and p2p players.
And is still useful after you reach end game.. well anyways.
Posted by
xpwaste
on 12 June 2014 - 13:12
in
Suggestions
The talent is a way to improve the skill obtained at level 5.
So skilll shuold be obtainable first, and to get it better you level up more . ![]()
Posted by
xpwaste
on 12 June 2014 - 13:12
in
Suggestions
The solo dungeons are nice as long they are not better for loot, dungeon gear, dailies and such. The only reason to play those is the issue with finding no groups. (and maybe the fun to solo)
Even if you are working on some solo content, I got a suggestion for even funnier solo fighting:
add solo only bosses, the area can only be entered one by one, if 2 enters at same, the get split into 2 groups of 1 player. This is to prevent groups from easily getting the loot that are meant for solo.
The bosses bosses would be at 12,17,22,27,32,37,42,47
The hobgoblin and beetle are good for soloing, but they can be easily done in groups. So I expect they to be enough for the new players as they usually don't group up.
I.e.
The level 12 boss would be some sort of beast. The entrance would be a pile of rocks. You need to click on the small hole in the pile to enter the area where the boss dwells. The boss would drop some rare weapons from the dungeon and some brand-new items i.e. a skeletal shield(level 12) that would be the best shield for that level.
The level 17 boss would be some sort of plagued creature that uses mage and dwells, again, in a blocked room in the sewers. The boss would also drop some rare weapons from the dungeon, along with a essence (level 17) that would be the best essence for that level.
The level 22 boss would be a big wolf up on a hill at huntreal plateau. The small path leading to the boss would be blocked by some trees that have fallen, those trees had been a part of a forest on the down hill of the plateau and that's where the big white wolf lives. Once again you have to climb over some sort of barricade to reach the solo area.
Some mechanics the boss would have: +25% speed, as it's a wolf. Buff 'rage' for 10 sec every ~30 sec. A attack that starts with having the wolf charging for a attack, after charged the wolf runs on the player and deals a big hit, the more the wolf has to run, the less he attack deals, also if you are very quick, you can dodge the whole attack with stepping aside just when the wolf are going to hit you. The wolf can summon some additional help too, the wolf howls and 3 smaller wolves runs on you from the woods.
The loot would be once again, some rare items from the dungeon along with some new items i.e. wolf claws, 1h weapon that would be the best 1h weapon for that level and some wolf fur gear for assassins.
I'm not too familiar with the next dungeon places so I leave it to HCS and you, the community.
Hcs wants best loot from ascended dungeons only.
Community [atleast the ones i have talked with] wants from rare drops from non dungeons bosses.
i support community.
Posted by
xpwaste
on 12 June 2014 - 13:08
in
Suggestions
http://forums.hunted...showtopic=65342
A thread about increasing friend-cap for loyalty points.
If I'm right, supporters get more loyalty points -> They can easily expand the friends list more than non-supporters.
I think loyalty should have more vanities, that only subscribers can obtain.
And the friend list should be a perk.
Posted by
xpwaste
on 12 June 2014 - 13:07
in
Suggestions
F2p shuold have a limit of 200 frieds + 200ignore .
And subscriber no limit or 1k or anything that is the max one.
Posted by
xpwaste
on 12 June 2014 - 13:05
in
Suggestions
http://forums.hunted...topic=64924&hl=
This is about changing the gold cap
tbh, i don't even care now.
The more i suggest stuff, the more stupid people pop up with there expertise on a "mmo".
It's hcs choice, 50 players or 5k players.
Posted by
xpwaste
on 12 June 2014 - 07:05
in
Suggestions
Can always log off to escape ![]()
Posted by
xpwaste
on 12 June 2014 - 05:45
in
Suggestions
However, rather than exhaust developer resources by making brand-new solo content, I suggest instead modifying existing content through good itemization changes and drop changes to make adventuring in existing zones worthwhile!
There are over 40+ chapions or bosses out there in open world, and they are almost per level, they could decrease there respawn time, add some stuff on it tables or something.
Or just start working those instead of revamping the dungeons to solo mode [which forces players to grind even longer as a solo player, rather than a team player. talking about the solo dungeon mode]
Posted by
xpwaste
on 12 June 2014 - 05:30
in
Suggestions
Someone with endless ep bank fund , can easily control the market.
Posted by
xpwaste
on 12 June 2014 - 05:27
in
Suggestions
Addressing this by forcing people to group. Every single update forces people to group more and more and more. And secretly removing solo areas. In a low population game. Where more than half of level 45s have quit in the past 2 months. So lets release more group stuff. Should make things easier to get groups.
Let's stay towards non craft artisan points.
Posted by
xpwaste
on 11 June 2014 - 19:54
in
Suggestions
I disagree.
(...)
Greed can only take you so far.
Rare crafting materials are dropped , not farmed.
Posted by
xpwaste
on 11 June 2014 - 19:52
in
Suggestions
Ik what ya mean mel but by that logic gathering skills shouldn't have artisan points then lol(joking but is a real logical point)as artisan is about being a craftsman not a gatherer or collector
assassinating someone is a craft in itself.
Posted by
xpwaste
on 11 June 2014 - 19:24
in
Suggestions
maybe the limit should = max no. of artisan poitns available through daily quests.
And if TOC it shuold be soloable, i wanna do stuff alone.
Yes it is a mmo, doesnt mean i always have to be in groups with someone to get something done.
Posted by
xpwaste
on 11 June 2014 - 17:21
in
Suggestions
Anything but crafting.
Some non crafting way to earn them would be nice.
Posted by
xpwaste
on 11 June 2014 - 17:19
in
Archived Bug Reports
Not sure if it's still a problem, as I'm not melee. If you die too close to Shade (or is it positional?) and accept a res, the aoe will kill you again before you have a chance to move, be healed, or drink potion.
Intentional
Posted by
xpwaste
on 11 June 2014 - 13:18
in
Archived Bug Reports
If u kill someone...you'll only get what is in their inventory.
The nodes will have a random chance of giving you a flake. no?
Or did i read wrong?
Killing a person wont drop flake, harvesting a resource would and that is not farm able , but just a grind and luck,.
Posted by
xpwaste
on 11 June 2014 - 10:29
in
Suggestions
Yup, that's why staying and supporting till now.
Posted by
xpwaste
on 11 June 2014 - 09:05
in
Suggestions
Free market.
Not limited to guild
Whatever the prices will be, will be set my players itself.
If someone is not in a guild, he can't access auction house?
Posted by
xpwaste
on 11 June 2014 - 09:01
in
Suggestions
Change the priorities before it's too late. ![]()
My views on twitch is more than the total online players, and youtube is more than the total players you have. been trying my best to get some people to get in, but they gradually quit.
I am not showing off, just telling the facts. ![]()
Posted by
xpwaste
on 10 June 2014 - 15:13
in
Suggestions
First > make the content right.[ This means breaking the linear pattern of dungeons and the basic idea of this post for sets and drops and solo bosses.]
Then> make the classes right [every class should have the choice of going aoe or pvp, no one shuold be overpowered, like sins in pvp or warriors in aoe.]
Then> make equips/drops/lootable stuff and gold cap right.
Then> add features like mail, ah, guilds.[goes with the 1st suggestion but can be live without it.]
Then> expect the game to grow.
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