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#950415 PvP Skill-tree

Posted by WhoToldYouSo on 04 October 2015 - 12:40 in General Discussion

Welcome everyone!

 

PvP Skill-tree, why?

  • Cause the game needs more aspects / alternatives to attract more people as not everyone crave for the same kind of perspective

But we already do have lots of aspects? Super Elite Hunting, Titan Hunting, Leveling, Questing, PvP, Arena - you name it

  • Or do we? as most aspects requires buffs which is only to be achieved through the Leveling aspect this leaves us with the prime aspect to overrule any other.

This leads to the point of the publication of this topic.

 

So how would it work?

  • The PvP Skill-tree would be quiet diffrent from the leveling one as we are familiar with now. It won't require a specific level to be achieved through hunting but build on the fundament idea build on PvP points (which are temporary - will come back to this later)
  • It's a dynamic system that requires activity to develop and to keep sustainable.
  • You'll need to do some "leveling" to unlock the diffrent skills as you know it from the leveling one. But if you unlock it once it will stay unlocked no matter how many levels you lose.

How do I unlock these skills?

  • The idea is based on PvP points earned through diffrent kind of PvP aspects and spent to achieve the ability to cast specific buffs / blessings / skills - you name it
  • Skills will be linked just as you see it in present one. Offensive (Attack skills and Damage skills) and Defensive (Armor skills, Defense skills and HP skills)

Offensive linked attack-skills could be as followed: Rage > Fury > Dark Curse > Keen Edge > Coordinated Attack > Balanced Attack (each step requires PvP points sacrificed to Gurgriss to being blessed with the ability to cast these, the amount of PvP points require to unlock each step will increase slightly as you climb the links)

 

Defensive linked defense-skills could be as followed: Evade > Rock Skin > Auro of Protection > Constitution > Flinch > Nightmare Visage > Balanced Defense > Barricade > Coordinated Defense > Golden Shield > Dispel Curse > Shield Wall > Defensive Aura (as stated above same procedure would be used)

 

Specialized linked enhancement-skills: Empower > Demoralized > Undermine > Bastion > Side Step > Degrade > Sharpen > Retaliate

 

That's looking all good - but I've spent tons of FSPs to get acces to these skills through hunting!

  • That's why these skills in the PvP Skill-tree are "temporary" caused by the dynamic mecanism to prevent it from being introduced to just die out a few weeks later.

How would that be?

  • As you unlock the skills doesn't mean you can cast these yet. You've just unlocked the skill bank. If we decide it would cost 20 PvP points to unlock "Rage" as you purchase the skill you'll be handed the skill bank of '0/30 cast of Rage'
  • Skills will be available in the Temple of Gurgriss whom you'll need to sacrifice PvP points to in return of blessings as skills. You sacrifice X PvP points to achieve X Skill cast of your choice these will be added to your bank
  • PvP points cost per skill will depend on which kind of rank the skill is as 'Rage'  would be considered as a '1st Rank skill' it will be slightly cheaper than Defensive Aura which would be considered to be a '19th Rank skill'

Wouldn't this lead to players skipping leveling to just earn skills the easy way without requiring specific level to cast any skill on the PvP related skills on the PvP Skill-tree?

  • As for the fundamental idea of buffs/skills would be to have benefits for playing actively and getting better / more specialized I don't see this would be a problem. As stated above the skills at the PvP Skill-tree would require stamina usage to achieve these PvP points just as leveling takes stamina it would flatten out most advantages. If you want the skills to be yours unlimited you would still have the desire to level-up to achieve the skill permanently by reaching the required level.
  • Players would keep on leveling up as items too are linked to the Leveling aspect with increasing stats to have a better shot at diffrent PvP aspects such as Bounty Board or Ladder the desire would stay healthy.

 

Upgrades which could be added if this idea is implemented:

  • +10 Skill bank (choose skill)
  • +1 Blessing per day (maybe add some kind of limit of sacrifices to Gurgriss to prevent missuse of some kind)

 

What did you like?

What did you dislike?

 

Let the community know your oppinion!




#950378 Flexible Level Up Points (LUP).

Posted by WhoToldYouSo on 03 October 2015 - 12:10 in General Discussion

To get back on topic..

 

I think this could be a great add to the game as a whole.

 

As for the use of buffs like Rage, Great Vigor, Fortify, Evade and Rock skin - when I look at players and calculate how they placed their LUP I see the majority has like 90%+ at damage and some attack almost non or 5 in armor, defense or HP.

 

For the idea of removing VL, you could simply let the player lose the last 2 set LUP for each level lost - replaced as the level is achieved once again?




#950369 Alittle all-around thinking

Posted by WhoToldYouSo on 03 October 2015 - 06:39 in General Discussion

Could we stay at topic please?

 

Judge as you please - it doesn't change the truth




#950200 Alittle all-around thinking

Posted by WhoToldYouSo on 01 October 2015 - 07:32 in General Discussion

Feedback - anyone?




#950198 Flexible Level Up Points (LUP).

Posted by WhoToldYouSo on 01 October 2015 - 06:58 in General Discussion

I think it could work quite well.

 

If you look at the options it would make for dancing in PvP it could breath some life into PvP.

~ I don't know if anyone really buy this "Player Reset" upgrade but afterall HCS could just make it an upgrade 'Flexible LUP' 50 FSPs or so, and then you would be able to do it for ever? that wouldn't hurt the income in my point of view as it would be highly desired by most players?




#950107 Free avatars!

Posted by WhoToldYouSo on 30 September 2015 - 07:29 in Graphics

Hey Kisoku,

 

I would like to have  one of those freebies avatar

 

Text: Sinister

Render: http://i61.tinypic.com/xgguf7.png

 

Hope you can do some magic with it - thanks.




#949850 Alittle all-around thinking

Posted by WhoToldYouSo on 27 September 2015 - 11:50 in General Discussion

I would like to get alittle deeper in the sand with the idea of the Legendary sets rewarded from Ladder

 

- Durability 10 or 15

- Stats increase as the durability goes down

- Highest stats is at the items to make them more useful for enhantment buffs

- Add some useful enhancements like Breaker, Disarm and Master Thief to these pieces to make them useful / desired for offencive as defensive

 

In this way it can be useful for offensive by the high stats and even more useful as defensive setup as the stats increase while defending.

 

PvP skill-tree

 

I have been doing alittle more thinking about this and as it is disireable to keep PvP alive it could possibly be made as "blessings" as you buy for said PvP points (example: 200x Gloat requires 30 PvP points sacrificed to Gurgriss) this way you can invest points into the specific buffs you might desire but ofcourse still be able to buy others as currently.

*Buffs would still require stamina to be cast

 

I think if such a update was made we would see much more even ladders as everyone would have acess to most PvP buffs.

 

PvP points "system"-idea

 

PvP points would be awarded through taking part in any kind of PvP that includes:

- Guild vs Guild (1 per hit)

- Bounty Board (2 per hit -> 10 stamina, 3 per hit -> 25 stamina, 4 per hit -> 50 stamina and 5 per hit -> 100 stamina)

- PvP Ladder (same as Bounty Board)

- Gold hits / regular hits (1 per hit -> 10 stamina, 2 per hit -> 100 stamina)

 

 

I don't know if I've forgotten something if so please feel free to add.

 

I hope to see some constructive respons / adds from all of you.




#949756 Alittle all-around thinking

Posted by WhoToldYouSo on 26 September 2015 - 07:40 in General Discussion

I've been reading through the forums for the last past weeks and gathered some ideas from other players POV on the game for diffrent aspects of the game which I would like to publish in this tread.

 

PvP / Bounty Board / Ladder:

 

- Bounty tick for every hit on the Bounty board to reward everyone who takes part in this aspect of the game. Lately there's been discussed what the solution to the Bounty board could be and as I see it I think it would engage more players to try out as even if they could only get 7 hits in they atleast got something out of it (besides the experience doing it)

 

- Legendary set reward from the Ladder (LOW durabilty / HIGH stats / bonus) These would be "unrepairable" by the original blacksmith but would take PvP points to repair which would require you take part in some kind of PvP to have this kind of gear available for your use - should probably be bound?

 

- PvP skill tree which would stand out from the level-up skill trees by require the same PvP points as from the idea above - not much new rethinking have to be done as it states we already have plenty of skills (PvP only) and you could simply choose to add skills used in Leveling and PvP at both kind of skill trees to make them available for both aspects.

 

Titan Hunting:

 

- Team work required to hunt down Titans maybe even between guilds? It's getting well-known that it takes too little to even solo a Titan (I know it's a game but come on how many times does David defeat Goliat?) this result in alot of epics flowing the game (sure you can try to handle it with recipes and all but what would prevent it from creating same problem when the epics from recipes will get less desireable again?) I don't think much can be done to the current titan base but atleast for the future generation would be great to see some strategy / teamwork being needed. As we as players gathers us together why wouldn't these giants do so too? Enhancing eachother with mightiness and devilish spirits.

 

 

I will try to update the tread over time as new ideas may appear.

Please leave feedback whatever your POV may be as we're all a part of the development.




#949399 DYNAMIC GvG Ladder! [Poll/Discussion] 10/10 IGN

Posted by WhoToldYouSo on 23 September 2015 - 11:50 in General Discussion

Can I ask something...

 

- Why?

 

How would this change much?

- I understand it would for sure activate some players who may desire to climb the ladder. But what else would it change?

 

GvG is broken cause it's more like hunting than it's PvP, you find your target check the stats once (as they usually won't get buffed or be online to switch equipment) and then you simply spam click the attack button till 25 hits has been done.

 

If you would like to have some more decent challenge GvG shouldn't be numbered out to a limited number of attacks it should simply require most hits / wins and you should only be able to hit players that has been online the last 10 minutes (like the buff market)

- This however could by my oppinion help the activity of GvG as it would be Guild versus Guild, you couldn't just hit 50/50 hits and wait for your gain. You had to earn it.

 

RPs could be delt per X attacks succesfully won / defended

 

I think this would even let levelers have a try at PvP like at the season this will only damage your gear and you can have another try (lessons to be learned keep rolling!)




#947337 Booster pack giveaways

Posted by WhoToldYouSo on 02 September 2015 - 08:20 in General Discussion

http://www.gameogre....51/#post-574605 - You'll have to create an account to be able to request for an uniqe promotion code

 

Hope you enjoy your FallenSword journey.




#947207 PvP Ladder/ Bounty Board Improvement Ideas

Posted by WhoToldYouSo on 31 August 2015 - 12:32 in General Discussion

I would like to see the PvP system adjusted in certain ways to increase the activity:

 

- Bounty medal tick for every hit ( this could be a teaser for more players to hit the same target for the ticks which could result in counter-bounties for even more activity)

- PvP fragments (drops randomly with any kind of PvP hit unrated, ladder, bounty etc)

~ PvP fragments should be useful for composing PvP potions or even make it items to invent potions from (drop rate increased by the use of stamina)

 

Any adds?




#947204 Does FS need an accelerated level program?

Posted by WhoToldYouSo on 31 August 2015 - 12:16 in General Discussion

Personally I think the major problem with the EOC isn't the levels that will take years to catch up, what matters the most is the skills / buffs that I as new player can't imagine to achieve myself.

 

- I can't really stand to become self-sufficient except if I spend tons of cash on the game.

Sure composing is a great idea and I'm working toward the goal, but to be realistic I won't be able to produce anything usefull till around level 10-15 which will be like half a year if I compose every single day.

- It really matters to me to be able to compete with the other players which was around here before me in every aspect that would is around

- Also the grind of levels can be a pain, I login to level up every day as I hope to get to just a decent level to join other aspects. It's hard to compete in PvP in my level as the PvP Ladder range has increased to 249, not really any targets for me at BB as the defence / armor stats are way above anything I can achieve even with Epic potions.

- Medals is an important aspect too, as everything else here in life we search for something to accomplish / obtain and if this seem unrealistic within a decent timeframe you quit on it.




#947198 PvP Ladder Rewards - what would you like to see?

Posted by WhoToldYouSo on 31 August 2015 - 11:22 in General Discussion

We have got to find a balance between wants and what would benefit the game.

 

My suggestions to potions would be:

 

- Shockwave 225 (180 minutes) (keeping the level average not to outdate the inventable 250 Shockwave pot)

- Stun 250 (180 minutes) (Try to put this skill back to life as it's rarely used by my oppinion)

- Gloat 250 (180 minutes) (maybe with a add buff that increases Master Thief which could only be optained from the specific potion, which would make it quite popular as PvP pot)

- Last Ditch 200 (180 minutes) (as not to outdate the LD225 pot from Arena)

- Spell Breaker 190 (240 minutes) (this could really start a stamina sink for the players whom Desire to stay on top of their respective ladder - would be great for BB too)

- Shatter Armor 300 (180 minutes) (this could be used for SE, Titans as so for PvP)

- Erosion 200 (180 minutes)

- Unbreakable 180 (360 minutes)

- Shame 250 (180 minutes) (Do you dare to take a swing at me? - this could add fun to the "dancing" aspect on the BB)

- Undermine 225 (180 minutes)

 

I think it's important that we keep the levels avarage as we wish to see the game keep evolve, as the suggested duration would be affect +87,5% by BrewM175

 





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