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#969947 Daily missions

Posted by Stevo79 on 07 October 2016 - 03:12 in General Discussion

I am not in game anymore so unfortunately i do not know. Maybe someone else can weigh in. Rl got in the way, maybe i will be back in the future



#969842 Weekend Event and Development Update

Posted by Stevo79 on 04 October 2016 - 01:13 in General Discussion

I blew a teleport to give away a couple outpost kills. My final gift ;p. Have fun every one, was a pleasure



#969646 Daily missions

Posted by Stevo79 on 28 September 2016 - 19:02 in General Discussion

Ok, not a big fan of vip complete. Can we add an option to actually choose between auto complete and waiting. i would rather save the rewards than not having the choice to



#969645 Daily missions

Posted by Stevo79 on 28 September 2016 - 18:50 in General Discussion

I have been refraining from collecting completed tasks in daily/alliance missions to save hero exp rewards for the hero exp event. Since the update, once i get to nine completed tasks I no longer qualify for new missions. I believe before the update that i could stock up to 20 completed tasks before this occurred. Is this bug or trying to reduce lag issues or to handicap f2p?



#969078 Contesting territory

Posted by Stevo79 on 18 September 2016 - 23:12 in General Discussion

The amount of troops does for certain, not sure about hero presence



#968948 Contesting event?

Posted by Stevo79 on 16 September 2016 - 04:07 in General Discussion

How does an event like this work? I am intrigued



#968918 Public coordinat announcement?

Posted by Stevo79 on 15 September 2016 - 18:31 in General Discussion

Definitely agree that a block option would be appreciated



#968840 Public coordinat announcement?

Posted by Stevo79 on 14 September 2016 - 22:55 in General Discussion

We have an individual in alpha1 that seems to get joy from announcing peoples coordinates in global chat. This has had the result of angering a good portion of the speakers, had the individual zero'd multiple times and started a hate movement toward the individual. I was thinking that if it was possible to add the coordinate system to the censorship program in place would alleviate this issue. I do not know if this can be applied only to the global channel as it definitely affect coordinating attacks in alliance chat.



#968821 Main base health/hit points?

Posted by Stevo79 on 14 September 2016 - 17:06 in General Discussion

Perfect, thanks for the info



#968769 Main base health/hit points?

Posted by Stevo79 on 14 September 2016 - 01:50 in General Discussion

I was wondering if the health of our base was a constant or if it is affected by building upgrades/research/hero stats? If so is there a way to veiw this variable?



#968761 Alien gear

Posted by Stevo79 on 13 September 2016 - 23:25 in General Discussion

At or after level 15. That is when the alien tech stuff is required for upgrades and research. I



#968753 Suggestion for outpost

Posted by Stevo79 on 13 September 2016 - 20:26 in General Discussion

I was wondering if in a future update that the "info" button be applied to outposts. The same options that are on a main base is what i am referring to when you select from the world map. I am having dificulty getting into contact with an individual that we would like to either join our alliance or move their outpost. They are quite a bit underpowered compaired to us an we would have no issue removing the individual if it comes down to that, but we prefer to leave that as a last resort.



#968748 The silence that slowly destroys a dream of community and hope

Posted by Stevo79 on 13 September 2016 - 16:59 in General Discussion

In regards to territory capture times, my alliance has been able to get capture times down to around 5.5 hours by increasing deployment size, specialized drop ships, research, and hero stats



#968699 Closest race ever:gambling den event

Posted by Stevo79 on 13 September 2016 - 04:45 in General Discussion

So, it seems there is a visual bug with this event. A lot of frustration with ppl that spent $$$ for rank seemingly. Tier reward screen has same result with a zero score and no progress on the tier meter. image.png



#968460 Alien spawned on top of me!!!

Posted by Stevo79 on 09 September 2016 - 15:39 in General Discussion

No, the troops were returned to the outpost after the allien spawned on top of them, long before the capture process was completed. I had to restart the game for that to happen tho, the troops were stuck hanging out with the alliens till I restarted the app



#968419 Alien spawned on top of me!!!

Posted by Stevo79 on 09 September 2016 - 06:34 in General Discussion

Ok, so after restarting the game, my capture squad had safely made it back to the outpost.
Ok, so after restarting the game, my capture squad had safely made it back to the outpost.



#968418 Alien spawned on top of me!!!

Posted by Stevo79 on 09 September 2016 - 06:25 in General Discussion

Hey, so about four hours into capturing this tile, some aliens decided to land on top of my troops ;p. I was wondering if this was a rare "natural phenomenon" or a bug maybe? I cant send a second force to gently persuade them to leave as when i try selecting the tile it just brings up the recal feature for my troops. I believe these to be quite hospitable aliens as there are only ten troops assigned to the capture task and they so far have not been harmed. ;pimage.jpeg



#968383 Alliance members list

Posted by Stevo79 on 08 September 2016 - 22:14 in General Discussion

Not really a big issue, but i would like to be able to select myself in the alliance members list to see my progress. Doesn't really affect the game at all but there are a couple stats in that list that I believe cant be accessed elsewhere. Ie combat wins, alliance members helped.



#968333 first impression and questions from a newbie

Posted by Stevo79 on 08 September 2016 - 16:53 in General Discussion

Turret locations

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#968328 first impression and questions from a newbie

Posted by Stevo79 on 08 September 2016 - 16:01 in General Discussion

There is one turret at each major corner on the wall. They need to be selected individually to build them as selecting the wall will just give options to build defenses or upgrade the wall. I will see if i can edit a screenshot to show the exact locations. Might take me a bit tho as i am not to tech savy myself



#968290 The Welcome Thread. Introduce yourself!

Posted by Stevo79 on 08 September 2016 - 05:55 in General Discussion

Ign Bear, stuck in the frozen northwest of what used to be North America, have managed to band together with a few other survivors after the aliens laid waste.
Having a good time with the game, looking forward to showing these aliens what for :)



#968289 first impression and questions from a newbie

Posted by Stevo79 on 08 September 2016 - 05:14 in General Discussion

The turrets are located inside your base.. The walls that surround the inner base is where the turrets are located, one on each corner. (The level 2 wall you have built to be exact).This is all done inside of your main Headquarters.

The bug with the world map that causes the crashing seems to be dealt with as of this last update, and scrolling around is a lot more fluid and i have not experienced any crashing scrolling around the map since its implementation. The world map is where you delegate your dropships. By selecting a resource tile or enemy base you can choose to gather, raid, destroy, or capture. You can only capture hero's that are over level 20, and can only execute heroes over level 30. You can also create an outpost, either a resource collection outpost on a nuetronium vein(big crystal) or a strategic outpost more for military operations. Once you have selected a tile you want to collect/attack you can decide how many troops of each class you wish to send using a sliding bar under each troop type or manually type in the number in a box slightly above and on the right of the sliding bar.

Hope this helps :)



#968270 first impression and questions from a newbie

Posted by Stevo79 on 07 September 2016 - 17:31 in General Discussion

There are four turrets, one placed at each corner of the walls inside your base. To deply your drop ships, it needs to be done in the world map and is qued up by selecting a tile to attack or gather resources from. Hope you make it back in game, there are lots of casual players :)



#968228 Update Version 1.02 Thoughts and Opinions (community version)

Posted by Stevo79 on 07 September 2016 - 00:03 in General Discussion

I would like to see the total time remaining for troops being healed at the medical center. I picked a fight with a group I shouldn't have and they retaliated rightly so. Through this I discovered that you can heal multiple troop types at the same time, but timers are only troop specific, and I haven't really checked bit I suspect that the total troops are not released from the medic till all troops have been healed. The issue is that the timer counts to zero for say light infantry but restarts for heavy infantry, and again for armor vehicles and so on. There really is no way of knowing how long is left to wait as i havent seen a "troops qued". I thought I had got through healling everyone up from the "kill troops event" only to have another 12 hours thrown onto the timer. Was pretty epic losses, kudos



#968199 Defensive coordination explained?

Posted by Stevo79 on 06 September 2016 - 15:55 in General Discussion

Thanks for clearing that up :)




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