WOW! The screenshot did not "name and shame" any players. The screenshot showed "Player #" bases in sequential order to help you investigate what a crock of cheating crap the whole thing was.
Special Ops's Content
There have been 35 items by Special Ops (Search limited from 25-June 22)
#989009 URGENT! ADMIN ATTN REQUIRED!
Posted by
Special Ops
on 29 December 2017 - 14:58
in
General Discussion
#988988 URGENT! ADMIN ATTN REQUIRED!
Posted by
Special Ops
on 29 December 2017 - 03:48
in
General Discussion
A player in Delta 2 is creating new accounts and using the free region teleport to drop them in an alliance territory. So far they have dropped 6 and it will continue. The effect will be to destroy the land and cut it off from the rest of the hive. This cheat was used 6 months ago and you had claimed to have put a stop to it. This seems to be untrue. Please investigate immediately and remove these nuisance accounts ASAP! Coordinates in Delta 2 where they are currently dropping is 161,141. The player responsible should be dealt with harshly. This is not an acceptable way to play the game.
- Screenshot removed by admin. Please do not name any specific players -
#988229 Player Suggestions
Posted by
Special Ops
on 10 December 2017 - 21:17
in
General Discussion
So, just to further highlight my point, after the admin came into Delta 2 global chat to tease us with information and to tell us point blank that there would be an event this past weekend to collect armory components, there were no events. No weekend events at all in fact. So, we were teased with an event to collect components for a building he could give next to no information about (including how many components we should try to collect) and then there was no event at all. So we all showed up ready to collect items for the next expansion and nothing happened. This is exactly the reason I stated there is no credibility upon which to justify teasing events, upgrades, additions, etc. We are told just enough to garner interest and nothing happens at all. This is a large part of why players do not stick around for this game.
#987967 Incoming Patch : Game Update 1.8.5
Posted by
Special Ops
on 07 December 2017 - 13:26
in
General Discussion
This teasing, in my opinion, doesn’t add any value to the player experience.
#987948 Player Suggestions
Posted by
Special Ops
on 06 December 2017 - 23:14
in
General Discussion
One of the more important things I think you can improve on is getting information out to us about what is coming and when to expect it. Broad generalizations like, "Invaders are coming, more information later this month." is pointless. Why the big secrecy about what invaders are? Why can't you give us information about what you are working on, what you intend to happen with the item, or project? Why can't we get hard dates, instead of "more information this month"? We all take that to mean we MIGHT get information on December 31st.
A few days ago the admin came into global chat in Delta 2 talking cryptically about the invaders and how there will be an event this coming weekend to win components for the armory. When pressed for information we got the run around for 10 minutes before finally getting an answer that he or she couldn't give more information other than the even is coming this weekend. Would not tell us how many components we would need. Would not tell us what the hero armor would actually do. Wouldn't tell us when we could finally build and use the armory.
Why?
Why is this information hidden from the handful of players that haven't left the game yet? You guys don't have the credibility needed for you to tell us to trust you that you are working on great updates without letting us know what is going on. If you are not going to tell us, don't tease us. The last update was really good, and it was appropriate that you said nothing about the new research beforehand because we saw it when it was available and appreciated it as a much needed update to the game. It makes no sense that further updates would be teased without actually telling us what we have to look forward to. To touch on the armory components again, giving us the chance to collect them but not giving us any idea how many we might need leaves us completely in the dark for what could be an important event. We all want the most out of our time on the game and that means prioritization and time management from the gamer. Do we spend all weekend doing nothing but collect components just to learn that 200 was all we needed and then realize we wasted time we could have used gathering, hunting aliens, raiding our enemies, or capturing territory? Or do we only collect 200 thinking that might be enough only to learn down the road we really need 50,000? I don't understand why it is so difficult for you to step into the game from the players point of view and realize you withhold information we need but intentionally tease information that is not helpful if you won't share the whole story.
#987930 Incoming Patch : Game Update 1.8.5
Posted by
Special Ops
on 06 December 2017 - 13:08
in
General Discussion
#987906 Player Suggestions
Posted by
Special Ops
on 06 December 2017 - 02:39
in
General Discussion
Admins have not indicated anywhere I can see whether or not they realize there is no incentive at all to upgrade Hostile Containment to level 22. I figure this is an oversight since most everything else is so heavily monetized.
#987905 Incoming Patch : Game Update 1.8.5
Posted by
Special Ops
on 06 December 2017 - 02:37
in
General Discussion
Are you active on Delta 2 Dunc?
#987661 Player Suggestions
Posted by
Special Ops
on 29 November 2017 - 21:42
in
General Discussion
Can we please eliminate the "cool down period" between when a player can send a scout? The correct fix to players spamming another player with scouts is to put a cool down on how many scouts a player can RECEIVE from another player. If I want to send 10 scout ships to 10 DIFFERENT bases there shouldn't be a delay or cool down period.
#987261 Blackout Event & Region Move
Posted by
Special Ops
on 13 November 2017 - 14:29
in
General Discussion
#987102 Incoming Patch : Game Update 1.8
Posted by
Special Ops
on 07 November 2017 - 23:00
in
General Discussion
#987089 Blackout Event & Region Move
Posted by
Special Ops
on 07 November 2017 - 15:10
in
General Discussion
Good to know. Hopefully Delta2 has active players only. I am glad I stayed behind to hero farm this week
#987083 Blackout Event & Region Move
Posted by
Special Ops
on 07 November 2017 - 05:45
in
General Discussion
#985378 How is the Mothership working in other regions?
Posted by
Special Ops
on 28 September 2017 - 22:50
in
General Discussion
The mothership is probably one of the biggest mistakes this game has made. The idea of being the "Defender of New Earth" is a pretty good one, but it was executed horribly. Inevitably the "Defender" on each server is whoever spent the most or collected the most big spenders into one alliance. There is nothing at all to do to give anybody a chance to hold the title and bestow privileges.
I would recommend changing a few things. First, create an equitable system by which a person EARNS the title. My first suggestion would be award it to the player that destroys the most Aliens on a weekly basis. This makes it possible for literally anybody willing to put in the effort to win the title. If this isn't the method used, find some challenge that can't easily be won by spending $5,000 in shards like the current title holders.
Second, remove the negative titles. Why is the "Defender of New Earth" handicapping humans? Aren't we all supposed to be in this fight against the aliens together?
I honestly saw a mass exodus from our server almost the minute the mothership in its current form was introduced. It is a horrible addition in this state.
#985142 Player Suggestions
Posted by
Special Ops
on 16 September 2017 - 23:25
in
General Discussion
It is my opinion that one of the most useful tools you could add to this game to help improve player retention is set up an in game barter system so players are able to trade with others. Currently there is so much grinding required of alien items, resources, hero exp, etc. that players quickly get burnt out trying to keep pace. With the ability to trade Alien Armor for food, or Alloy for 5,000 hero exp items, or whatever it is we have extra in for what we lack players don't have to spend HOURS daily grinding every little thing. People can find where they fit with what they like to do and support each other to a degree. I don't think this has to affect the shard store much since most reasonable players wouldn't think of wasting their shards on resources or alien armor.
#984688 Player Suggestions
Posted by
Special Ops
on 30 August 2017 - 19:37
in
General Discussion
I had made a suggestion some time ago about eliminating 100% recovery for defenders in battle and changing it to a percentage of those killed can go to med bays, just like with wall defenses. This would be a new research to increase how much you could recover, possibly a new hero skill as well. This recovery would then extend to ALL battles for attackers and defenders, even fighting aliens. It would be "field ambulance" or something like that where any battle losses have a percentage go to med bay for recovery. At this time the defenders have a huge advantage because it is cheaper for them to revive the troops in their med bays than it is for the attacker to train new troops to continue the assault.
#984652 Player Suggestions
Posted by
Special Ops
on 29 August 2017 - 20:13
in
General Discussion
Another addition I would love to see is increasing the event rewards for players that complete multiples of their platinum score. For instance, if Platinum score is 10 million give the player 10x the prizes if they hit 100 million, or just double prizes if they hit a score of 20 million.
#984647 Player Suggestions
Posted by
Special Ops
on 29 August 2017 - 19:40
in
General Discussion
There are many items that we need to be able to choose the quantity we want to use and then confirm our desire to use them much the same way we choose the number of troops we want to send out on a deployment. Using more than 10-15 of an item at once causes the server to lag and makes you unable to do anything else with your account until the server catches up. Let us choose a quantity and have the total value calculated and added when we confirm instead of having each item added individually. For example:
#984426 Special Research is broken
Posted by
Special Ops
on 23 August 2017 - 22:40
in
General Discussion
#983279 Concerning alternate accounts, is there a limit?
Posted by
Special Ops
on 29 July 2017 - 15:54
in
General Discussion
Is there any limit at all to how many accounts a single player is allowed to have? When I think of having an alternate account I think of 1 or 2. After all, who has time for more? When considering this policy, was there ever a discussion about where the line would be drawn? Can a player have 5 accounts, giving them the ability to lock up 45 squares with bases and 135 more with outposts? What about 10 accounts? Or 20? What if I player wanted to run more than 30 accounts all by himself and have the power to lock up 1,000+ squares with just his alternate accounts? Is that still encouraged?
#983128 Player Suggestions
Posted by
Special Ops
on 27 July 2017 - 02:18
in
General Discussion
1. Sector scan should also be able to detect enemy bases and outposts.
2. There should be a box for entering the number of an item you would like to use at a time, like here experience items. Using 400 x 5,000 Hero EXP causes the game to freeze while the server catches up, often for many minutes. Items that you may want to use multiples of should be allowed to tally before use, such as; hero experience items, resource items, and march speed items (these should also be able to be used in the Add Boost tab when selecting troops and update the speed before you even march) to cut down on all of the "Waiting for Server" messages we see when we want to use many items at a time.
3. Anti Scout shield is nearly useless if you can just scout an outpost and get all of the relevant information. Either extend anti scout shield to the outposts or remove the ability to see all of our stats from scouting an outpost.
#982718 Player Suggestions
Posted by
Special Ops
on 16 July 2017 - 23:57
in
General Discussion
Concerning Rocket Fuel and Prototype Fuel. There is a delay when using these items when your deployment reaches the opponent's base. The ship sits on the base for as much as 15 seconds before the attack resolves. During this delay, despite your ship being there, the enemy can still activate a shield and avoid the attack. This makes the use of the fuel pointless. My suggestion is as follows:
I think it would be wise to make the use of rocket fuel and prototype fuel useable in the "Add Boost" screen when adding troops to your deployment. In addition to the Light Pod and Heavy Pod the Rocket Fuel and Prototype fuel could be used and cause the estimated time of deployment to be calculated before a player deploys their attack. That way the attack immediately starts with a reduced clock instead of waiting for the server to catch up as you press the add boost button.
#981567 Is anybody else experiencing connectivity issues?
Posted by
Special Ops
on 08 June 2017 - 16:10
in
General Discussion
I currently cannot get on using mobile, steam, wife, or mobile data. I have been on since the update today and am only now experiencing connectivity issues. Anybody else?
#981223 Player Suggestions
Posted by
Special Ops
on 25 May 2017 - 19:08
in
General Discussion
The speed at which sectors are captured should be accelerated by the power of the unit/base/outpost. A level 22 base with 25 million unit power should capture sectors faster than a level 5 base with 10,000 unit power. Also, base health needs to be adjusted based on level, power, etc. A level 18 base shouldn't have the same base health (all bases have 5k base health) as a level 2 base.
#981221 "Alt Attack" = Abuse of Multiple Accounts
Posted by
Special Ops
on 25 May 2017 - 17:08
in
General Discussion
This game needs to put an immediate freeze on region teleports while you sort this all out. When alliances lose 10,000 sectors it isn't easily overcome.
