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#892590 Legacy Roadmap 2014

Posted by Nemesis on 03 October 2014 - 16:41 in Other Games

I like all of the ideas except for hospital opening. Maybe only for lvl 1-20 players only as stated. I think the hospital closing adds some extra strategy and thinking ahead for the game.

 

But as for priorities, here is what I would like to see prioritized:

 

Inventory Revamp (Original Post)

It's quite a bit of work but I'd still love to give all players far more item slots and add a proper drag / drop / stacking system to inventory. Maybe with nicer controls for combining crystals and socketing items as well.


Warfare Shop Items (Original Post)

I think this idea is needed as current Warfare Point rewards are mostly irrelevant. I'd like to see new items that cost a small fortune go up but are viable alternatives to Ventrix's items.

 

After that, I think the arena/raid system sounds pretty cool.

 

Rogue WL sounds interesting, but I don't think it should be a priority.
 




#891032 Next Legacy Roadmap

Posted by Nemesis on 23 September 2014 - 21:21 in Other Games

First thing that I would like to see is some new armor and new projectile. But instead of having them as drops from special NPC's, make them items that you have to work for. Maybe you can collect parts from new regular NPC's, and then it could cost wf points and credits to combine them together and make them.

 

The projectile should be around Ventrix weapons level, and the armor slightly better than titan. Or maybe even have what Steven suggested with something like 4 different armors with different focus. 1 armor is balanced, another one has high armor, another one has high dodge, and another one has high armor defense.

 

Afterwards, I do agree with the other people that something new for newbies. As for what, I think others already have plenty of suggestions.




#849940 Legacy Roadmap #Revision 2

Posted by Nemesis on 17 February 2014 - 20:40 in Other Games

Damage is not really that overpowered. I'd be willing to switch back to crystal swords if they get an acc stat boost of + 6 or more.

 

The main reason scythes are stronger is they do around 8 more average damage than c swords while having 3 less accuracy(not accounting other stats).

 

As long as they're balanced correctly, damage and armour shouldn't really be overpowered.




#846893 Legacy Roadmap #Revision 2

Posted by Nemesis on 06 February 2014 - 18:00 in Other Games

Yeah, I think that adding base stats might be better. Simply because it's easier to balance. Adding by % would make certain stats more desirable on certain items.




#846392 Legacy Roadmap #Revision 2

Posted by Nemesis on 05 February 2014 - 02:35 in Other Games

Will the NPC's have a chance to drop all the different crystal types? That is shard, small, medium, large, and perfect, or is it just shard and small?




#845195 Legacy Roadmap #Revision 2

Posted by Nemesis on 30 January 2014 - 17:24 in Other Games

Sick update :D

 

One last suggestion that I might add is that the crystals wears off and disappear after a year or two when equipped. Would make us keep hunting crystals forever :D




#817155 Legacy Planned Updates

Posted by Nemesis on 22 October 2013 - 03:27 in Other Games

What Aaron says sums up my thoughts nicely, the quality system with the re-crafting can still remain but just like our current item situation it will have everybody with the same scythe before long.

 

Green crystals add health

Fire crystals add damage

Pink Crystals add Weap skill

Water adds Def Skill

New crystals can be added to cover acc, dodge and even crit chances.

 

This idea isa  very solid one especially when it doesn't involve credits directly, you'd still need credits to hunt but you can only hunt so much every day due to the amount of energy you are granted every hour. The weapon/gear level will deterine the amount of slots available for adding crystals into and unlocking these slots can cost credits, a new form of currency and platinum. The slot still needs to be earned but those willing to spend money have the option to do so in order to unlock the slot.

 

Note that this doesn't exclude the quality system, this can go hand in hand with that. recrafting could even remove all the upgrades making recrafting more of a gamble, in addition to that there could be a superior re-craft that doesn't destroy the crystals you've put on a piece of gear, it would just put them in your inventory.

 

The crystal idea has so much potential both depth-wise and money-wise it would be a shame if you guys ignored it.

Indeed, I also prefer Aaron's idea with the crystal upgrades. It would be nicer if instead of it being randomize, you can custom build(upgrade) the weapon that you like. In that way there would be a lot more variety.




#814759 Legacy Updates

Posted by Nemesis on 03 October 2013 - 19:54 in Other Games

I would say two things that I would want to get prioritized are:

1) New attack System that we were promised so long ago that just kind of disappeared.

2) Expansion on Avatar.

More specifically, something like customizing equipment by slots. And other stuff lol





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