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#968408 Fallen Sword's Economy

Posted by Sethurus on 09 September 2016 - 04:37 in General Discussion

Let me try to edumacate you :)

 

1.  It's supply and demand.

2.  A lot of guilds are stable and with plenty of gears. Therefore, players don't need their own gears anymore.

 

Class is dismissed :)

You're correct. It is about supply and demand, but the only reason most guilds are so stable is because most of them have gone completely inactive, and thanks to all these changes and fixes, a great many have gotten tired and simply stopped playing. The more changes are made, the fewer are left to play, which means lower demand and greater supply. Class is redismissed.




#968407 Fallen Sword's Economy

Posted by Sethurus on 09 September 2016 - 04:31 in General Discussion

ILY B2L :)

A lot of guilds are stable because the majority of what guilds that are left have gone completely inactive.




#968406 Fallen Sword's Economy

Posted by Sethurus on 09 September 2016 - 04:28 in General Discussion

What is wrong with fallen swords economy ? 

 

right now fsp per gold exchange is at all times high with averages of 220k gold per fsp 

 

gear value is very low (ff gear sometimes selling at 1 fsp - this is really bad since its 10 fsp + gold costs to ff any gear) 

 

AH used to be packed with anything and everything at all times - now half the time you search for something and nothing is there 

 

i understand lower fan base is part of the problem 

 

back in the day before drop rates got tweaked / 'fixed' the game was flooded with gear during events (maybe overly so)  but now that stuff is dropping less you would think value of stuff would rise but it hasnt 

 

used to be the hunting of se's for gear was of some value but now the se logs show at best 2 or 3 drops per 10 se's 

 

with all gear being fragable  i think we could go back to the old ways of getting drops - it would help the composers and maybe stimulate the economy 

 

 

there used to be bidding wars on the potion of supreme luck (lvl 1k find item)  now this potion is still the best around but its not very effective - any buff of 1k+ should be powerful but the drop rate with this pot is average at best 

 

What is wrong with fallen swords economy ? 

 

right now fsp per gold exchange is at all times high with averages of 220k gold per fsp 

 

gear value is very low (ff gear sometimes selling at 1 fsp - this is really bad since its 10 fsp + gold costs to ff any gear) 

 

AH used to be packed with anything and everything at all times - now half the time you search for something and nothing is there 

 

i understand lower fan base is part of the problem 

 

back in the day before drop rates got tweaked / 'fixed' the game was flooded with gear during events (maybe overly so)  but now that stuff is dropping less you would think value of stuff would rise but it hasnt 

 

used to be the hunting of se's for gear was of some value but now the se logs show at best 2 or 3 drops per 10 se's 

 

with all gear being fragable  i think we could go back to the old ways of getting drops - it would help the composers and maybe stimulate the economy 

 

 

there used to be bidding wars on the potion of supreme luck (lvl 1k find item)  now this potion is still the best around but its not very effective - any buff of 1k+ should be powerful but the drop rate with this pot is average at best 

Things started going south with the introduction of the scavaging caves. After that, they started fixing things, like pvp protection, pvp, gvg, which didn't need to be fixed. All these changes and fixes have been doing more harm than help, now we have less than 300 online, and at the most I'm seeing 350 to 360 online on average. The market is still useless, its pointless and too costly to forge or craft anything any more, Yet we're still getting even more changes and fixes that are neither needed nor wanted. Even a few of the epics are becoming worthless, to both hunt after and invent.





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