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#852290 Rise of the Wraiths (Global Event)

Posted by force01 on 28 February 2014 - 22:50 in General Discussion

A real pity. Got my auto-fragment active, set to discarding common rarity, the rarity of the chest. Finished the hunt only to find out the wraiths itself drops chest... Disgusting.

 

No need to compensate my ignorance, but I plead to at least include this information at the news page.




#793177 Composing - In Detail (Revision 1.2)

Posted by force01 on 03 June 2013 - 16:03 in General Discussion

I have to argue with this one. a lvl50 can already gain a lvl 1600 provided that he/she has enough money for it and someone is selling. same as here, a L50 can create a L1600 provided that they have enough resources, I doubt a level 50 can gain enough resources to make one though.

 

Hoof's Ultimate Potion for example, even though i'm lvl 850 i don't think i can make that potion(i'm poor and broke) but level50 can make these potions provided he has enough money to buy the materials(which based on his level, would be pretty much be an impossibility unless he has other mean such as donation).

 
So, I waited from the start of this composing thing that's been going for a while. I've my shakes and nods. I get where this new spark is driving at. But, no one seems to raise the same concern as mine. Maybe because the concern is only among the middle or lower levels, who have no say in this mostly high-leveled players populated thread. (There isn't much contribution when ratio-ed against the number of players, in the first place). Anyways, before I start off with the main issue, the poll is wrong. I mean, yes, it has been improvised; it's better, but not good enough to be sent up. Most who polled 'Yes' is just saying, yes, its better than the previous one.
 
The issue
 
Well, I read the exchange rate. Glance through others. And as far as I'm concerned, the exchange rate hierarchy should be revised. This composing section is new, and everybody should start at an equal footing. Having high level players gain more fragments from breaking down equipment they obtained from higher level creatures is prejudicial. However, I agree with the fragment rarity distribution, as whatever levels we're at, obtaining a unique weapon available mostly, if not only, available through quests justified it's appointed rarity. I believe I'm going to start receiving hate messages and whatnot from higher levels, debating and disagreeing, but I stand firm in my point. Yes, they played years to reach their current level, so this composing section may be an additional incentive for their 'professionalism'? No. The advanced players are forming business with buffs and pots, and I do not wish to see another monopolization of a section through partiality. I mean, it ain't fun for those players of middle or lower levels bullied by the discriminatory creatures they are hunting. I'm talking about middle and low class players; the majority of players.
 
What I recommend:
(I'm just throwing this in without much thought (but still viable), for I don't know whether HCS will go along with my idea, or stick with their own formula, which had been through too much changes.This may be implemented, but its purpose is to serve as an example. Either way, surprise me.)
 
Like I mentioned earlier, as this is the beginning of a new thing, everybody should start at the same starting line. There should be a separate level where we will have to train up from null. A composing level, that is. As we progress in levels, we gain more fragments by breaking down. We gain experience by breaking down equipment, of which more is gained by determining the rarity of the equipment, not level (please, don't start on this again).
 
First personal edit: I remembered the potions created are bound, so high levels are unable to monopolize this new section. So I made strike through of my above composition. Still, some points may still apply, like the obtain of creating potions.
However, please read if the fragments are tradeable (which I don't think there has been any mention as it is automatically assumed bound), or if HCS is thinking of making potions tradeable, please take note. 
 
Second personal edit: Ah, yes. I removed the strike through of my compositions, and made one on my first edit. Good, I didn't type the whole thing in vain, because EQUIPMENTS ARE TRADABLE. So, yea. Gonna point out that market prices of high level rares (referring to all high rarity as a whole) will be sold by high level players for unreasonable prices just for low levels to gain fragments to craft a decent potion. 
 
Third personal edit: Decided to post this under the reply of this guy replying another guy replying HCS thread (yo dawg) instead of posting as a new reply, because , these 2 guys just proved what I'm trying to convey. And I just found out other players are starting to take note of this issue as well. Ironically, the first guy that reply and some others are complaining that they aren't happy that low levels are able to craft something they are able to. ... WHAT MORE DO YOU WANT? HCS please take a stand for the lower levels. This has not become simply unreasonable (never knew I would use these 2 words together), this is stupid.




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