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#943609 PvP Seasons Rewards. Thoughts and desires please.

Posted by Soldier302 on 06 August 2015 - 11:10 in General Discussion

Is there an official list of what rewards are given for each bracket?




#943594 Community Poll - PvP Seasons & Bounty Board

Posted by Soldier302 on 06 August 2015 - 06:04 in General Discussion

I think reverting back to the old system completely is a step in the wrong direction.. There are some fixes needed with the new, and incorporating some of the old that can be done to make the majority happy.

 

1st The Bounty Board:

 

A mixture of the 2 systems would work best and keep it the most active

 

-Keep the current system that automatically posts hits from the League hitting. (This is the incurred risk people keep saying is missing) If you hit in league you will lose XP on the bounty board, and the more often you hit the more you will be posted. This also keeps the Bounty Board more active

 

-For non league hits people should be able to place these bounties themselves, but similar to how the posting system works now.

>Can post a minimum loss bounty for 30k gold (this should be the new minimum since it is around break even for ticket cost for the hunter)

>Can increase the loss amount on the bounty just like the current system (Every 100k extra added to the bounty increases the loss by .1 to a Max of 2x loss)

 

2nd League Play

 

I think the main fix after all the recent changes is the division of levels (The ladder was way too divided do not go to that extreme)

 

-Have 2 separate leagues based on level No more than 2 to have as much people against one another as possible, but still have some chance.

 

> League 1 (or w/e you want to call it) would be from level 100-999

> League 2 (or w/e you want to call it) would be from level 1000-EOC

 

-By having 2 leagues the amount in Titan should be cut in 1/2 to 50

-Bottom 20 in Titan get removed, and Top 20 overall in the other leagues replace them

-Also with the level separation People should be able to hit anyone in their "league" with in 2 divisions (Crystal can hit Silver, Gold- Bronze, and so on) Titan is still separated out, but all in Titan can still hit each other (once a Hour like it currently is of course)

 

I think these adjustments will help the community as a whole adjust and thrive with the new PVP.

 

I think this is a great idea! as im having a ton of trouble in the league and getting stuck against EOC players that i dont stand a chance against...




#942535 PvP Seasons Rewards. Thoughts and desires please.

Posted by Soldier302 on 31 July 2015 - 06:06 in General Discussion

Maybe some tokens awarded, that allow a player to purchase pots as and when they wish. More tokens awarded per tier achieved.

Plus a Titan section with just titan tokens to spend on pots.

 

The benefit of this flexibility = no BP space used, choose a potion for the requirement at the time.

 

Potions need to be exceptional due to the effort put in.

 

New Skill - Retain

Stop SB/SL from stealing/breaking active skills - duration 1 week :)  ok, maybe 24 hours

 

I also like this idea, maybe place an awarded amount of tokens per league? wood 1 token, bronze 5, silver 15, gold 30, crystal 50, titan 75, and make it i dont know 50-100 per chest or pot? something along the line?




#942533 PvP Seasons Rewards. Thoughts and desires please.

Posted by Soldier302 on 31 July 2015 - 05:59 in General Discussion

Well, I'm thinking that since there would be 4 potion types to choose from, I could have Offensive, Defencive, Mix & Leveling.

Other options are welcome, just keep it constructive.

 

I think it should be 1 Offensive, 2 Defensive (1 Armor & 1 Defense), 1 Mix, and 1 Leveling Potion. Myself im kind of looking for a nice leveling potion




#941997 PvP Seasons Rewards. Thoughts and desires please.

Posted by Soldier302 on 29 July 2015 - 08:29 in General Discussion

Gear, Bound, Crystalline, LOW durability. I'm talking like 10-20 durability on it MAX!!!!! People claim that if they do the season, then get what they want, whats the point in doing it again? This idea will answer all those questions. BUT PAIN!!!!!! you don't lose durability while defending......NOPE, but you lose it when you burn through 5-10 k stam smacking everyone you see. Make it crystaline and bound, people will have to come back for more if they wanna keep themselves decked out in all that shiny stuff.

 

Ehh... I really had no idea what to suggest as far as rewards, at first I was thinking reserve stam... Then I saw everyone saying about potions and gear. I believe that the above statement should definitely be taken into consideration. However, I think the durability should be anywhere from 30-60 depending on how well equipped the gear is. I also agree with whoever had said that the prize should rotate between potions and gear. Maybe different potions and different gear each cycle? maybe a mixture between gear and potions? maybe 1 piece of gear or even the set or just a potion chest or two? Maybe have the cycles randomized? It is true that those with a bigger stam bank could take advantage but what would the point of it be if they were unaware of what item they would receive. 





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