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#808066 My thoughts about the game and suggestions on improving the game

Posted by Xionage on 23 August 2013 - 14:13 in Suggestions

3) After engaging an enemy autohits should be automatic till fight is over. Any game these days work like that. it´s the same with ressource gathering. without this comfort most players who play occasionally the big mmorpg titles wont play/stay

 

 

4) they did DPS perfectly right. The damage of all weapons is different!!

but due to hitspeed they come down to the same dps - which is ok (easier to balance something if needed)

That said Warrior/Assassin combo hits like a truck with 2Hand - highest Damage in the game - and it´s needed.

On the other side it is harder to get all hits out compared to Dual-wielders, because attack is slow and fast meelee enemies rip you down easy. So you need a good mix of different skill.

So dualwield (axe/sword) is maybe a better meelee choice.

Assassin can DoT enemies down while kiting and easily rip anything (especially with buff from warrior combo)

Ranger is allround build i think. Due to Pet and at least Medium Armor at later levels much more survivability than others.

Mage is maybe more a group oriented pure DD, but can also Kill anything - as long there is mana ;( For Bosses i would rate Ranger stronger.

The Prophet is a pure Healbot - group support. For soloplay best mixed with Mage. Some low skills benefit mage alot.

Templar is also mainly a group tank - a defensice Wall ofc , but still third rate in killspeed.. - therefor almost undying.

 

From my experience ranged are much better in this game - faster exp, faster lvling, good survivability and NOT armor/item dependant like meelee - good bow/essence/trown weapon is enough.

 

 

6) exactly - MiniMap has to be adjustible!!

3) Reason I put this up is because for me, I like to multitask so I like to be on two games or two accounts at once so if there is an option of autohit for me, it would definitely make my gameplay much more better for me. And no just because of an autohit a player wont stay? have u seen Runescape before the ability was introduced? People still play because they enjoy it and loyal players. Not only that, other games have auto hit and people keep playing because they enjoy the game.

 

4) I can't say much because I am not that deep into the game though I do want to say this...Assassins are all about speed and high critical damage. Assassin speed/high DPS and critical chance replace what assassin lack off in damage, assassin high dodge rate/evasion made up what assassin lack off in defense. If all dagger, sword, and axe is at 1.66 speed with dagger being the lowest damage then what is the point of having a dagger in the game? What is the point of being an assassin who is specialize in speed? Heck, what is the point of having different classes if we are not going to utilize our specialty? That why I said that I don't think HC know the definition of DPS.




#807943 My thoughts about the game and suggestions on improving the game

Posted by Xionage on 22 August 2013 - 20:49 in Suggestions

My thoughts:

I like the game and I think I have become an addict, I play when I have the time off. It remind me of an old Runescape mix with Diablo and Neverwinter Nights. You have your button smashing attacks and your camera angle and dungeon style of classic Diablo 1 & 2 with a bit of Neverwinter Nights. You also have your skills such as leatherworking and smithing to improve your own character which is something that I like because I love Runescape skilling and I am glad they make something of the same  :) . I would like to talk about more things of the game, but I don't want to spoil for those who haven't explore the game completely :P . My score on this game would be 8/10 because this game brings me back to my childhood and its a good game though there are some things that I do not like which what I will talk about on the bottom. 

 

My suggestion on improvements:

I am probably repeating at what other people in this forum already said, but let me say my 2 cents  ;)

1) Lighting - is it me or is the game too dark at night? I have to keep my laptop screen at about 70 or 80 angle to be able to see clearly in the dark. HC, I suggest make a lighting adjustment option at the setting.

 

2) Camera angle- now I love that you keep it Diablo/Neverwinter Nights style, but sometime trees are blocking my view and I would like to put my camera angle completely down or completely up above my character so I can see everything around me. HC, I suggest to please give us players free view of camera angle. 

 

3) Button smashing - although I love button smashing, after fighting so many mobs, my finger hurts...keep pressing 1 to melee attack or 2 to range attack nuh huh, No way! HC, please do something about it and make it so the character attack by him/herself and when we need to press a button that button only for a specific class skill.  

 

4) "DPS"? I think HC doesn't understand the meaning of "DPS" because DPS stand for damage per second and to me DPS on a dagger/sword/axe (1H) vs 2H (I don't think I have try 2H yet) are all the same speed (DPS). Isn't a dagger supposed to be a small and fast weapon or at least faster than a sword or an axe? I always thoughts fastest to slowest are dagger > short sword > long sword > axe > 2H sword. It is not fair to me who will become an assasin that an axe or a sword do alot higher damage and have the same speed base on button smashing. HC, my suggestion is you rate the weapon from 1-10 in speed 1 being the fastest and 10 being the slowest. You can also put the speed in the stats of each weapon stats box so players will know.

 

5) Elemental effect - I hope that you will put elemental effect or poison effects for assassin (I haven't check the whole tree skill yet) or a silver weapon to kill werewolf on weapons, not just mage who have it. In addition to that, I notice that whatever elemental spell I use there is no effect on a mob. Maybe because I am too early into the game, but I hope that as I level up some more and fight stronger mobs, these mobs have elemental weakness on them such as werewolf or vampire are weakness to fire so I can kill them much faster or do higher damage.

 

6) Mini map - mini map too small, please make it bigger so I don't have to keep clicking it every 2-3 seconds every time I want to do a long distance travel.

 

7)  Main map - please make the main map to be able to follow or lock in the player when we zoom in because I hate that have to keep moving it every time I want to travel far. In addition, when we re open the map please make the map to lock in on the player instead of let it stay to wherever it was when we close it.

 

8) Teleport - Its annoying when I have to travel 5-10 mins from the city to a farming area or cave to mine by running. Please make a teleport item or better yet make a check point (like the obelisk) for easier travel. You can also give us a horse or talk to an NPC who will give you a ride in their wagon to travel faster

 

9) Map symbols - HC, you should put symbols on the minimap or main map such as green apple tree, lime tree, regular tree, weed, farming area, pig farm area, copper, coal and gems in the map so we don't have to keep running around and searching for them. You can try to give them different colors in the mini map such as monsters should be red and farm able animals such as pigs or goats yellow and trees could be green. 

 

So far this is what I have now and sorry for any grammar mistake I made (I did try my best). Hopefully HC staff will take a look at this and make a future update on some of the things I mention. If you guys would like to add something please reply on this thread and maybe HC staff would look at yours and your idea into the game.  :D





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