I can see why wands shouldn't have the Melee DPS. I agree having it weaker than staff, but increased haste. It's just for the point of different possibilities and "freedom of choice." And wow I haven't considered a wand and shield, thanks!
KazukaKirito's Content
There have been 6 items by KazukaKirito (Search limited from 25-June 22)
#851043 Wands vs. Staves
Posted by
KazukaKirito
on 22 February 2014 - 02:14
in
Suggestions
#849987 Wands vs. Staves
Posted by
KazukaKirito
on 18 February 2014 - 02:44
in
Suggestions
Imagine the possibilities, you can equip a wand AND a sword!
Special bonus to those melee/magic class type hybrids ![]()
#849986 Wands vs. Staves
Posted by
KazukaKirito
on 18 February 2014 - 02:39
in
Suggestions
My character is a Prophet and mainly focused on the Sorcery stat. As a magic-user, I always have on light armor equipped and magic-enhancing weapons. As far as I know, the only sorcery weapon types in Eldevin are staves and essences. My concern is on how staves are two-handed. I'm a bit tired of having to equip a staff because it's not as appealing anymore. Sure I can just equip swords and such, but again my focus is magic and healing. For the next update, I'm suggesting we add wands to the game. ![]()
Wand Abilities:
- One-Handed
- DPS is around half a staff's DPS that is of its same level/tier
- Vitality (Same as DPS)
- Sorcery (Same as DPS)
- Focus (Same as DPS)
- Bonus (Effect/Random Roll/Gem Slot) ~This doesn't have to apply to all wands~
In-game:
- Updated quest rewards to give out wands
- New crafting recipes (wand) for Weaponsmithing
#849985 Wands vs. Staves
Posted by
KazukaKirito
on 18 February 2014 - 02:38
in
General Discussion
OOPS! Sorry, I posted this in the General Discussion forums. Don't worry, I'll be transferring this to the Suggestions forums, so follow and rate it there!
THANKS SO MUCH FOR READING IT!
#849734 Wands vs. Staves
Posted by
KazukaKirito
on 16 February 2014 - 20:19
in
General Discussion
My character is a Prophet and mainly focused on the Sorcery stat. As a magic-user, I always have on light armor equipped and magic-enhancing weapons. As far as I know, the only sorcery weapon types in Eldevin are staves and essences. My concern is on how staves are two-handed. I'm a bit tired of having to equip a staff because it's not as appealing anymore. Sure I can just equip swords and such, but again my focus is magic and healing. For the next update, I'm suggesting we add wands to the game. ![]()
Wand Abilities:
- One-Handed
- DPS is around half a staff's DPS that is of its same level/tier
- Vitality (Same as DPS)
- Sorcery (Same as DPS)
- Focus (Same as DPS)
- Bonus (Effect/Random Roll/Gem Slot) ~This doesn't have to apply to all wands~
In-game:
- Updated quest rewards to give out wands
- New crafting recipes (wand) for Weaponsmithing
#837651 Familiar Ideas
Posted by
KazukaKirito
on 06 January 2014 - 02:30
in
Suggestions
Would the Ancestral Spirit count as a familiar for the Prophet? It's doesn't last as long as the Wild Familiar, but it's there. If not I suggest having a cute, flying lizard, like Pina from Sword Art Online, healing you and your allies.
