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#851043 Wands vs. Staves

Posted by KazukaKirito on 22 February 2014 - 02:14 in Suggestions

I can see why wands shouldn't have the Melee DPS. I agree having it weaker than staff, but increased haste. It's just for the point of different possibilities and "freedom of choice." And wow I haven't considered a wand and shield, thanks!




#849987 Wands vs. Staves

Posted by KazukaKirito on 18 February 2014 - 02:44 in Suggestions

Imagine the possibilities, you can equip a wand AND a sword! :rolleyes: Special bonus to those melee/magic class type hybrids  ;)




#849986 Wands vs. Staves

Posted by KazukaKirito on 18 February 2014 - 02:39 in Suggestions

My character is a Prophet and mainly focused on the Sorcery stat. As a magic-user, I always have on light armor equipped and magic-enhancing weapons. As far as I know, the only sorcery weapon types in Eldevin are staves and essences. My concern is on how staves are two-handed. I'm a bit tired of having to equip a staff because it's not as appealing anymore. Sure I can just equip swords and such, but again my focus is magic and healing. For the next update, I'm suggesting we add wands to the game.  biggrin.png

 

Wand Abilities:

  • One-Handed
  • DPS is around half a staff's DPS that is of its same level/tier
  • Vitality (Same as DPS)
  • Sorcery (Same as DPS)
  • Focus (Same as DPS)
  • Bonus (Effect/Random Roll/Gem Slot) ~This doesn't have to apply to all wands~

In-game:

  • Updated quest rewards to give out wands
  • New crafting recipes (wand) for Weaponsmithing



#849985 Wands vs. Staves

Posted by KazukaKirito on 18 February 2014 - 02:38 in General Discussion

OOPS! Sorry, I posted this in the General Discussion forums. Don't worry, I'll be transferring this to the Suggestions forums, so follow and rate it there!  :lol: THANKS SO MUCH FOR READING IT!




#849734 Wands vs. Staves

Posted by KazukaKirito on 16 February 2014 - 20:19 in General Discussion

My character is a Prophet and mainly focused on the Sorcery stat. As a magic-user, I always have on light armor equipped and magic-enhancing weapons. As far as I know, the only sorcery weapon types in Eldevin are staves and essences. My concern is on how staves are two-handed. I'm a bit tired of having to equip a staff because it's not as appealing anymore. Sure I can just equip swords and such, but again my focus is magic and healing. For the next update, I'm suggesting we add wands to the game.  :D

 

Wand Abilities:

  • One-Handed
  • DPS is around half a staff's DPS that is of its same level/tier
  • Vitality (Same as DPS)
  • Sorcery (Same as DPS)
  • Focus (Same as DPS)
  • Bonus (Effect/Random Roll/Gem Slot) ~This doesn't have to apply to all wands~

In-game:

  • Updated quest rewards to give out wands
  • New crafting recipes (wand) for Weaponsmithing



#837651 Familiar Ideas

Posted by KazukaKirito on 06 January 2014 - 02:30 in Suggestions

Would the Ancestral Spirit count as a familiar for the Prophet? It's doesn't last as long as the Wild Familiar, but it's there. If not I suggest having a cute, flying lizard, like Pina from Sword Art Online, healing you and your allies. ;)  





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