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#843073 More than one 'pinned' quest

Posted by Amir on 22 January 2014 - 16:43 in Suggestions

Currently you can only have one quest 'pinned' (excuse me for possible wrong terminology). Which means you can only have one purple objective indicator on the map. 

 

I think it would be a big improvement to the game if it would be possible to 'pin' more than one quest, especially if you're doing quests that are meant for a certain area, for example; a tomb or the sewers. 

 

I don't think there is much more to be added, that's about it. It would be cool to see what other people could add to this.

 

 




#842986 Mounts

Posted by Amir on 22 January 2014 - 09:22 in Suggestions

+1 for mounts used as a vanity item and perhaps, yes, a slight speed increase, 10-15% would be a good aim. 

 

The world not being that big isn't a reason to not have mounts, just an argument against the speed of the mounts.




#842983 Offline/invisible mode

Posted by Amir on 22 January 2014 - 09:10 in Suggestions

Don't support the idea of being able to play in an 'offline' mode - this isn't a single-player game, in other words; being online is (one of the biggest) part of the game. Neither do I support the idea of playing in an 'anonymous' mode, I understand it can be annoying if you're very popular or wanted since everyone can add you to their friendlist and see when you're online. 

 

My suggestion for this rather than adding an offline or an anonymous mode (which seems ridiculous in my head since this is an MMO-RPG, don't make it something else); 

 

- add a DND (do not disturb) mode which would make it unable for people to message or invite you (not sure myself about the inviting). They still see when you're online but they can see you're DND right away. Only if you would message them yourself you would enable it for them to talk back. 

 

Possibly you could also add another window or a notification system for when someone whispers you while you're in DND so you can still know when someone tries to whisper you. That window would obviously not be in your normal chat window.




#842507 Abiltiy to change your mind when assigning atributes....

Posted by Amir on 20 January 2014 - 09:21 in Suggestions

Would be amazing for attribute points ánd for talent points! +1




#841781 Relative newcomer - thoughts

Posted by Amir on 17 January 2014 - 14:08 in Suggestions

well in a usual mmo the whole screen turns with ur mouse movement ... this is a browser game

A browser-based game aiming to compete within the MMO scene. WASD keys are a big plus and would even be innovative in this case, also requested a lot by the general community. If it gets implemented well then the potential of Eldevin simply becomes even bigger since it will reach and please a much bigger audience.




#841768 Relative newcomer - thoughts

Posted by Amir on 17 January 2014 - 13:08 in Suggestions

i dont see how wasd movement would fit anyhow into the game right now ... atm i can move my camera with it while running around with my mouse ... if this gets canceled and i have to turn the camera by rightclicking the screen like you can do it now also ... i will leave the game for sure (or at least the combat in this game) - because i cant play this way.

 

I need a way to move my camera and also be able to click while doing so

You can easily fix this by giving the option how you would like to use your WASD keys or change the keybindings.




#841725 Hiscores

Posted by Amir on 17 January 2014 - 09:57 in Suggestions

I don't think it's a priority at the moment since they have other things to do before adding in a hiscores. I'm sure that they'll do it soon though so we'll just have to wait.

I'm not sure if it doesn't have much prio. If it doesn't, and they DO want to add it - it should have a decently high priority. The entertainment and gameplay value will go up in general. Simply, there will a core group of players that will play the game pureply focussed around gaining ranks in a 'high-score' system. It'll have a big impact on the game. Only for the better - if you don't care about ranks, you don't have to care, if you do, then there is one. Perfect, right?

 

EDIT: 

 

Also; please call it a 'ranking-system' - I know it's the same. But high-score makes me think of pacman.




#839277 Need an optional setting for item inspection

Posted by Amir on 10 January 2014 - 12:34 in Suggestions

I would prefer to not have my gear seen that is why I wear vanity gear and as for my talent tree I definately don't want anyone seeing my setup there I like keeping how my talents are placed private I chose each and every talent point placement carefully I read what each one did and chose where to put them letting someone see where I put my talent points doesn't make them have to read and choose for themselves it allows them to be mindless drones I found it fun trying to figure out what worked for me in beta so please give me a way to keep my talents private and my gear private if I choose to after all what is the sense of vanity if not to hide my gear

Why would a random person copy your spec and your gear build unless they know how the game works and the realize you've done it really well. Which would be a good thing and a compliment towards you. Next to that, the way you have your item build up synergized with your talents should not be easily achievable for everyone, right? Not end-game at least. If you have to work hard to get a certain build or item then some 'mindless drone' will have to do just the same. I don't get the attitude of people replying to this topic wanting to keep everything about their character private. You guys do realize you're playing an MMORPG, yes? Let's keep it that way. That's the way MMO's work, you play together, learn together, and share together. It's not like you're playing a single-player game in a chat room with fancy animations.

 

Not just attacking you by the way, Jeff. But thought I would continue my rant in the same reply.




#839266 Gaining Titles....

Posted by Amir on 10 January 2014 - 11:48 in Suggestions

Agree, titles are always a fun end-game thing to achieve. Definitely something the devs will have on their list. Reserve the title 'the ray slayer' for me [kill 150.000 rats]. 

 

- Amir, the rat slayer




#839259 Need an optional setting for item inspection

Posted by Amir on 10 January 2014 - 11:26 in Suggestions

As time progresses and content and possible combinations of character build-ups increases the more the inspect option will be used for 'straving for' something. In every game you should definitely be able to show off your character, not just by visuals but even more so by stats. The only way to make that kind of in-game culture grow is to make everyone equal in the way you are able to view each other. IMO, hiding information is never good (not even stats or talents). If the game becomes less interesting because you are able to see this information, for example talents, then maybe the way the talent system works is not worked out or interesting enough (cookie cutter specs for example). If there's a good synergy with the gear, talents and stats then you should always be able to find a way to try out new things and be unique. With the hybrid specs playing a big role in this game (especially in the future talent tree dev. progression), it would only be interesting to share and be able to view each others characters to the full extent.




#838569 Fishing bait mechanic improvement

Posted by Amir on 08 January 2014 - 17:54 in Suggestions

The current way bait works is you have to manually right click on the school, click use bait, and then manually add the bait there. It only lasts for 1 minute and while farming it can be quite annoying to manually do that every time (I especially note that for possible future farming). Now, if in any case I'm wrong about this mechanic, just tell me straight.

 

My idea would be to either make it so you can choose a default bait that is in your inventory and every time you fish and the timer runs out and it refreshes automatically. Or you change the whole way bait works and instead it works in a way so that it has charges instead of it working on time. For example, you use one [Maggots] you gain 10 charges to fish with the 20% yield bonus. Both of these changes will probably need a lot of programming, but then on the bright side, these kind of mechanic changes can also be used in other ways.

 

If anyone, anywhere, agrees with me you should probably put this on your 0 priority list, but its still worth noting. 

 

PS: Go go Eldevin @ Steam Greenlight!

-EDIT- PS 2: I just realized I started playing an MMORPG that officially released 1 month ago made by indie devs and the first thing I talk about on the forums is how I don't like the way you use bait while fishing. Well, hello everyone, my name is Amir.

 

- Amir





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