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#849219 Trappers atoll, an area with great potential. Suggestions for changes!

Posted by ShadowTitanX on 14 February 2014 - 13:01 in Suggestions

With the suggested Ressource change i only see 1 problem coming up ... The OP Fighter of the world form a group and gather lvl 48 materials all day long (or other mats which they want) and kill everyone that comes near - so they have everything all the time ... while lower player or unskilled PVP player have no chance of collecting anything, because they get just stomped

yeah... so keep a greater ammount of lvl 48 mats in the pvp area, but still have level 48 mats in smaller quantities around the world.

 

Also I would love it if you dropped your items on death. But I guess that's a whole other topic




#849200 PVP Suggestions (Wilderness and Staked duels)

Posted by ShadowTitanX on 14 February 2014 - 11:59 in Suggestions

Hi, this game looks like it has a lot of potential, are you guys planning to implement a wilderness like runescape.

 

i.e. an area north(or whichever) of the main gameplay map that allows free-for-all PVP and also what I think is very important is Drop loot i.e. equipment/inventory items on death. 

 

Ofcourse from a PVE perspective there shouldn't be anything too KEY in this wilderness as to not force them in their, but still there should be some incentive to go there in the first place. maybe stockpiles or resources or different monsters with better rewards. to kind of create a risk vs reward area.

 

Staked duels: where two people can argree to fight to the death and each wager an item, whoever wins gets to keep their item and wins the opponents item.

 

PVP where players are rewarded / punished is great. its also a fantastic business model as people will have more incentive to pay to get better faster and beat opponents.

 

has this been discussed elsewhere already? 





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