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#869176 Fish Filleting!

Posted by Steelfalcon on 17 May 2014 - 17:35 in Suggestions

This could be done in a kitchen of some sort to the fish you catch. It would give Fishing a much needed second stage of experience like forestry and mining have in making planks/bars for example. Filleting the fish would be required in order to cook them.

 

Agree, I think it is a good idea. Fishing does take a long time to level.




#868424 Basket of cherries - can't 'Empty contents'

Posted by Steelfalcon on 13 May 2014 - 11:43 in Archived Bug Reports

Hello

 

Split the cherries into any amount and then try to empty your basket.




#867539 Manners Maketh Man

Posted by Steelfalcon on 08 May 2014 - 20:00 in Suggestions

Well, it seems we still have these selfish players in game (or maybe haven't read this thread) i did Odhar Scar to help a player and he/she chose need on every single drop and chest, then not a word of thanks after the run (nor a word during the run) he/she knows who they are if they read this thread and i'm seriously thinking of starting a name and shame thread (don't want to go down that road just yet) obviously this player is not new to the game as he/she can do Odhar, therefore should know to only choose need on gear for class and also know how to spell thank you.

 

Hello, I agree with being polite in the game. However I strongly recommend not to start a name and shame thread, even if you just thinking about it.

 

It can effect players and situation can get out of control very fast.




#865688 My Suggestions

Posted by Steelfalcon on 28 April 2014 - 14:41 in Suggestions

Insta dragon?

 

I believe most players want to actually ride the mount, not just appear at a location. I think that's the fun part.




#865652 My Suggestions

Posted by Steelfalcon on 28 April 2014 - 09:31 in Suggestions

HSC could sell perhaps summoned mounts, that doesn't need food. This could generate some revenue in game as many will want mounts.




#865632 suggestions from a newbie

Posted by Steelfalcon on 28 April 2014 - 05:53 in Suggestions

Hello

 

I agree to your statement of having a auction house to compare and set prices.

 

Maybe HSC can change the bronze coins dropped from mobs to silver ? Then atleast new players can kill some monsters.

 

Note, bronze also drops from higher level mobs, just more quantity of bronze compared to lower level mobs.




#865475 Introduce cows in game - future dairy food recipes

Posted by Steelfalcon on 27 April 2014 - 06:53 in Suggestions

That's a new concept.




#865418 Summoned wolf pet - more aggro

Posted by Steelfalcon on 26 April 2014 - 21:18 in Suggestions

Would only support this if was a new added talent to the tree to upgrade the wolf. Dont make vanilla wolf more powerful. Make a ranger spec into it if they feel it is necessary for them.

 

Okay, that's good, atleast we are getting somewhere.

 

That's a new idea/suggestion.

 

Thankyou.




#865414 Summoned wolf pet - more aggro

Posted by Steelfalcon on 26 April 2014 - 21:16 in Suggestions

Heck the ranger already has 2 additional talents which buff the wolf. The mage elemental gets none. What makes the wolf need even more?

 

Because a mage can use heal abilities from the prophet skills tree since they allocate attribute points to sorcery too.

 

That means a mage doesn't need a summoned creature to attract damage to it.




#865388 Summoned wolf pet - more aggro

Posted by Steelfalcon on 26 April 2014 - 16:58 in Suggestions

I accept your apology and understand your point. It's just a suggestion, not the end of the world for a class. I doubt HSC want to make tanks unplayable.




#865385 Portals

Posted by Steelfalcon on 26 April 2014 - 16:47 in Suggestions

Reminds me of Stargate.




#865384 Summoned wolf pet - more aggro

Posted by Steelfalcon on 26 April 2014 - 16:45 in Suggestions

I was talking about rangers doing dungeons on their own, to make gold and to help others.

 

So you want me to make suggestions to HSC to make a solo mode, hence not helping others.

 

Now, I don't know where you came up with that suggestion because it's anti-social behavior that I did not promote.

 

I believe you never read the whole thread before commenting. It's on record I typed the following comments below.

 

I made the suggestion to make it easier to make gold for rangers.

 

Also few play tanks and difficult to get a group at low levels, so maybe the summoned wolf can help.

 

As you can see, I did state to help others since few tanks play.




#865379 Summoned wolf pet - more aggro

Posted by Steelfalcon on 26 April 2014 - 16:28 in Suggestions

*Falcon you should suggest hcs a single player mode. were everything is easier and you dont need to socialize.

As to make money well at you level there a good grind stops.

I don't want to suggest that. I believe you are blowing the suggestion out of proportion.

 

Which means you taking one suggestion and making it into an issue.

 

I didn't suggestion an anti-social environment. Your comments don't help, just aggravates the situation.




#865213 Introduce cows in game - future dairy food recipes

Posted by Steelfalcon on 25 April 2014 - 17:18 in Suggestions

That's interesting




#865207 Introduce cows in game - future dairy food recipes

Posted by Steelfalcon on 25 April 2014 - 16:54 in Suggestions

Hello

 

I noticed no cows present on farms. Maybe players can milk cows to produce milk needed for future food recipes.

 

Also chickens can lay eggs for food recipes too, players can just feed the chickens and wait for the eggs to be produced.

 

Thanks




#865204 Summoned wolf pet - more aggro

Posted by Steelfalcon on 25 April 2014 - 16:36 in Suggestions

I made the suggestion to make it easier to make gold for rangers.

 

Also few play tanks and difficult to get a group at low levels, so maybe the summoned wolf can help.




#865197 Summoned wolf pet - more aggro

Posted by Steelfalcon on 25 April 2014 - 16:12 in Suggestions

It was a suggestion for rangers to solo dungeons so not sure why you came with other ideas.

 

Maybe you should think before you make comments because it's not helping to attack me, by saying I should play other games or atleast think about it.

 

I just made a suggestion.




#865169 Summoned wolf pet - more aggro

Posted by Steelfalcon on 25 April 2014 - 13:24 in Suggestions

Do you understand that people like to solo dungeons? Main aim to make gold for themselves not share with the team.




#865001 Summoned wolf pet - more aggro

Posted by Steelfalcon on 24 April 2014 - 16:55 in Suggestions

It's not to remove the tank class, it's for rangers to solo dungeons.




#864974 Reduce cooldown time of Health and Mana potions - Dungeons

Posted by Steelfalcon on 24 April 2014 - 15:13 in Suggestions

It's difficult to make gold grinding, not everyone likes to craft and sell.

 

So dungeon runs will help in solo mode.




#864918 Summoned wolf pet - more aggro

Posted by Steelfalcon on 24 April 2014 - 09:04 in Suggestions

Hello

 

Making the summoned wolf pet of rangers generate more aggro will help rangers solo dungeons.

 

Just let the pet tank bosses and rangers attack from a distance.




#864917 Reduce cooldown time of Health and Mana potions - Dungeons

Posted by Steelfalcon on 24 April 2014 - 09:01 in Suggestions

Hello

 

As the topic states, reducing the cooldown time of health and mana potions especially in dungeons will make it easier for players to solo.

 

Also more gold can be made from dropped loot from bosses.




#858772 Talent Feedback / Suggestions

Posted by Steelfalcon on 30 March 2014 - 19:59 in Suggestions

Rejuv for a ranger?  My healing power at 33 is 757.  I don't know the translation, but at best that would make my healing maybe 75.  I don't see how 25 health every 3 seconds could make any difference, and it takes the time away from other spells.  Anything that makes the ranger more survivable is welcome, but I don't see how this works.  Am I missing something?

It makes a difference when kiting a boss and health potion are in cool down stage.




#856742 Propthet skill - does not work / partialy broken

Posted by Steelfalcon on 21 March 2014 - 07:51 in Bug Reports

Hello,

 

The skill, "Everything the light touches" should be applied to rejuvenate because rejuvenate heals from the first second hence the critical heal can be applied at that first second.




#856741 Talent Feedback / Suggestions

Posted by Steelfalcon on 21 March 2014 - 07:43 in Suggestions

The prophet "in the light" status (from "Everything the light touches"), which have to increase

healing spell's output at time when its in effect, does not apply its increase to all prophet healing skills.

 

healing spells which i found (tested) to not receive output increase even while "in the light" is active are

- "rejuvenate"

- "deliverance" (applied from redemption)

 

These skills (especially rejuvenate) are available to everyone as healing spell,

however the prophet as a talented healing master in this matter, should apply

his class bonuses to his healing spells which make a prophet to be prophet.

Unfortunately some prophet (healer) talents are not applied to his healing spells as mentioned above.

 

Please check out, if additions from talents are chained properly and applying its bonus when in effect.

 

It is very important for talents (especialy higher ones in talent tree) to work properly / efficient,

as its not only a thing where player devote a lot of his hard work and time to gain talent points to unlock it,

expecting to be equaly rewarded, but its also what differ one class from another,

and define a class to be class not just by its name.

 

 

The game is very good, keep up a great work !

Hello, I agree rejuvenate can critical heal on the first second it is activated and should be regarded because the spell can save during boss fights or if surrounded by mobs. I use it as a ranger for grinding so useful.





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