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#854231 Auction House

Posted by rbjt on 09 March 2014 - 02:19 in Suggestions

Mail then AH or Buy/Sell order system is a must. This has to be in the works. Cow should at least give us an update even if it is a few releases away.



#854155 crafting potion

Posted by rbjt on 08 March 2014 - 18:57 in Suggestions

I don't mind that crafting takes time. As long as the items crafted are of value. Maybe the only way to obtain the best helm is the game is via a top tier crafter.



#854154 High Level / End game content

Posted by rbjt on 08 March 2014 - 18:54 in Suggestions

Another twist could be rebirth... Where you start over at level 1 but with a few extra skill points (raising your potential max)

2 or so rebirth could create interesting talent trees



#853347 High Level / End game content

Posted by rbjt on 05 March 2014 - 17:14 in Suggestions

Contunue to gain talent points even after reaching max level cap,
so players can invest in extra skills of own (or eventualy other) classes


I really like this twist too. If done right this could be a nice marketing tool for hunted cow as I know of no other games setup like what is suggested here



#853345 High Level / End game content

Posted by rbjt on 05 March 2014 - 17:11 in Suggestions

As for the continuing to gain experience thing, I don't see how they could balance that. Some people would get ridiculous amounts of experience and then they could essentially make their character unbeatable.



The whole point is the unbalance (IMO). Whom ever works harder benefits. It could open up a whole new chapter once you get to max level.

People would be continuously challenged to improve. PvP would take on a whole new aspect.



#853326 High Level / End game content

Posted by rbjt on 05 March 2014 - 16:14 in Suggestions

I have played many MMORPGs. One thing that I feel developers get wrong is the over simplification to attract / retain new players. While this is an important aspect too much focus could water down the experience for everyone.

Eldevin has done a good job of creating an environment of exploration and challenge. However I feel like the end game (Max level) would be more interesting and attractive to new; and old, players if you added a system where once you hit the max level 40,50...,100 (whatever) you continue to gain exp. this exp then can be used as a currency to improve your stats (HP,mana,ect)

This would create an environment where everyone is striving to one up each other and the top level players could be rewarded for their efforts by taking on 5v1 in PvP. In-game ledgens would be created.

Anyone else have any thoughts?




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