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#856693 The Mining Adventure Style

Posted by Sethue on 20 March 2014 - 22:19 in Suggestions

I like the idea a lot, I feel it would improve the bore of this profession. Honestly most of the gathering professions need to be "enhanced" in a way such as this, to make them more entertaining. One thing that might improve your idea is "random caves" popping up in the middle of nowhere, to reward exploration and to limit the "run for the ores." 




#856673 New Professions?

Posted by Sethue on 20 March 2014 - 20:48 in Suggestions

I think dragon training/shapeshifting seems too outlandish. So far professions only indirectly affect combat.

So my ideas:

Pickpocketing: can steal stuff from humanoid npcs, has an effect on reputation

Enchanting: Can enchant jewelry to give it unique stats

I'd like to see some sort of religious profession/ability system (Maybe this exists already?)

 

I'd definitely like to see a lot more added to the current professions, more stuff to craft, and increased usefulness especially at higher levels. 

Some of the current gathering professions could also be made more interesting, i.e. some skill into fishing (Have to click at the right moment to pull up the fish, the "acceptable time" to click could be expanded as fishing level increases). I'm sure that idea could be expanded to other professions.

 

And on a sidenote: Why is everything caught in groups of twos? I'm not going to catch two fish at a time in real life. 

 

I'd love to hear some feedback, just in general, about whether new professions/profession overhauls are likely to be implemented anytime soon. 





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