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#888448 Public PVP, Level Restrictive Fighting in TA, Add Random Mobs to TA

Posted by defnubs on 05 September 2014 - 16:07 in Suggestions

Hi,

 

By now I reached level 42, so level cap restriction works more against me then in my advance. Still I am for the level cap.

We need a bigger playerbase for eldevin to make the level cap work  good, I agree. But we have some kind of chicken and egg situation to my opinion. No bigger player base without level cap in TA, level cap doens't work on a small playerbase. A stable situation based on a small playerbase.

 

So is the solution not to do it?

I think it's better to do it, and see the playerbase grow.

 

It's not done, and the result is there :

We had around 200 players actively playing if I checked 2 months ago, we are down to under 50 now most of the time.  :huh:

These online players often find level cap nonsense, but I can't see that this kind of numbers represents the majority of potential players at all.

 

Don't change and stay on this path? 

Throw this "succes formula" onto steam? ( You only get 1 first launch on steam. )

 

> I don't think so, these percentage of stayers on the launch will only add exceed to the miss of a succes. First make new players stay much much more often, then spread to the big crowd.




#886988 Public PVP, Level Restrictive Fighting in TA, Add Random Mobs to TA

Posted by defnubs on 22 August 2014 - 15:33 in Suggestions

Again thanks for all input,

 

The main camps are getting clear. Lvl 45 having the advantage want to keep the possibility to "harvest" points and goods on lower levels.Lower levels don't find it fair. A response in this threat from a 45 is even in capitals, using swearing words, trying to force to keep the advantage. To my feeling showing no respect for other opinions.  Gentlemen and Ladies on high levels : If more players remain in the game there will be more 45's after a while giving you enough targets in TA of your own levels. More low players in TA will protect it even better from botting. Harvesting will even get more dangerous. This way it is now the player base remains small. 

 

So if we want this game filled with a lot more players, I still suggest level cap. This will most likely reduce the leave percentage in the game. Somehow around 15 a lot leave. We all know TA comes accessible at those levels. If you don't believe it, just type \who in world chat and see a part of the population playing at that moment. lvl 1-15 and level 45 most likely are presenting over 80%, possibly even over 90%.

Why don't most players that reach 15 continue playing, you should ask yourself.

Most of the time the actual players playing are in total under 200, which is for the registered number of names pathetic. Some long time players may have around 5 alts, but the players leave sooner have a lot less. It clearly shows that the number of potential players from people finding the game is not even in sight. The numbers don't lie after all.

 

With a larger player base, without organizing it in world chat, just enter for a group instance it would get formed in a reasonable time. Now this time is more like hours or not happening at all.

 

If any of you may think I put this down for my own advantage, I almost get to level 40, so the cap of 5 levels I think is pretty nice, wont protect me from 45's. I will still die a lot from 45's having top gems and gear. This is not the reason. My main concern is make this game more popular, get a bigger playerbase. This is better for the players that can faster find a group, like the game, keep playing the game, and for Hunted Cow's income.

 

Let's make group dungeons form faster with a bigger player base and make the game successful!

If 1 of the Devs reads this, please feed back on the issue. I think all want to have an idea about how Hunted Cows vision on these matters is. Not knowing, keeping us uninformed is unlikely to be in the advantage of HC. Not wanting a growth in playerbase seems unlikely to me, if it's not because the video rendering would become to hard to play enjoyable.

 

regards,

 

   Defnubs




#886180 Public PVP, Level Restrictive Fighting in TA, Add Random Mobs to TA

Posted by defnubs on 18 August 2014 - 11:28 in Suggestions

Tenzo,

 

Thanks for the response, I like it that there is really a discussion going on.

Just imagine for a moment the lvl 30 is all you got, or even worse your first visit in TA is as level 15. You don't have gems collected with your higher level, and as a result dying is all you do. Attacking NPC's in TA could be a good idea if they would guard the best resources like this, but parts should be controllable with a larger player base playing TA. This I really believe is possible if players don't get upset with it on first visits.Just give em a chance of surviving. Now it feels like being cattle.

 

regards,

              Defnubs




#885755 Public PVP, Level Restrictive Fighting in TA, Add Random Mobs to TA

Posted by defnubs on 15 August 2014 - 21:55 in Suggestions

All responses from players having the advantage of non cap.




#885618 Public PVP, Level Restrictive Fighting in TA, Add Random Mobs to TA

Posted by defnubs on 15 August 2014 - 10:11 in Suggestions

3 note on the replys :

-There are no responses to my suggestions from lower players, so is this a good representation of the whole player base? I wonder what the outcome would be if there would be a poll in which the majority feeds back on the issue.

-Stating that harvesting from bots would be encouraged I think is not totally correct. If the place would be full of all kinds of levels this is not possible anymore. Now this relies on fewer palyers that visit.

- Zargon, the option to have more fair group battles is there. I'm at work, lunchtime, so I cant see the gamescreen now. But there is the option left of the mini map top right with the 2 swords. I played it once on US server, and even though I got killed a lot, I loved it. I tried once to get this organized on EU one evening. The result was 3 players entered, all around lvl 25-35, no interest from higher levels. Maybe this instance should be made more rewarding, so the interest is there. The main goal for which players do things often is getting rewards, goods or status after all.




#885440 [Bug] v1.18 graphics messed up bad. Cannot get past splash screen

Posted by defnubs on 14 August 2014 - 21:29 in Bug Reports

My laucher closes after the last green bar is finished Loading partitions > gone.

Code was not very well tested for old systems I guess.




#885250 Public PVP, Level Restrictive Fighting in TA, Add Random Mobs to TA

Posted by defnubs on 14 August 2014 - 15:54 in Suggestions

Hi,

 

Often players told me to put my ideas about TA into "the forum", so here it is. I expect pkers to disagree totally, because my suggestions would mean they cant harvest on lower levels anymore. Pure and simple as that is my opinion for this attitude.

 

For the first time I am reading this threat that is most about TA. Players in the game that know me know that I find TA should be fun for every level. The level cap therefore seems appropriate to me to protect lower levels from the top. As a result more lower levels will enter TA and pretty likely start attacking in their lvl caps.

So stating it will become a place were lower levels rise faster is very likely not for long. The main effect of this cap may be that more people keep playing the game in stead of ending up with around 200 players playing of 70 000 registered names. 200/70000 is not a correct calculation I realize since many of the long time players have more alts. If we ( and this is just a rule of thumb ) give these 200 on-line players 5 alts as medium it still means loads of people left the game. I would not want my "shop" to be that ineffective in keeping customers. What's also striking ( and there are exceptions like with everything ) is that most of all high levels pikers like the way it is, and the majority of upcoming lower players don't like the lack of level cap.

It's feels like only in their interest to have the possibility of easy gathering on lower levels.

 

Lower levels now often put pikers in friends list to have a chance to escape from slaughter without any chance loosing over 70% of the gatherings. This usage of friend-list is indeed not what it should be used for.

Pikers adding low players that gather a lot in TA to be able to harvest on them is even more sad. I totally agree that adding a friend should be made 2 sided agreement.

 

Don't get me wrong, I don't post this because I want to be able to use TA for harvesting or level rising. I just want the game to be fun in TA for each level that enters. Leveling is one of my least concerns since the game experience doesn't change that dramatically on a higher level. So I don't find that important. I only go into TA for gems so I have a better chance against NPC 's. 

 

PL as last topic ... Standing in TA from "birth" of plasma lord and help taking it down to get killed seconds before reward makes this event become "top level only". I even got piled by being around level 35 by 2 level 45's just before PL ended. How sad can it be. I decided to create a lower level more in line with a mate I play games with for years, and lost interest in ever reaching end level.

 

regarding,

Defnubs





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