Hi,
By now I reached level 42, so level cap restriction works more against me then in my advance. Still I am for the level cap.
We need a bigger playerbase for eldevin to make the level cap work good, I agree. But we have some kind of chicken and egg situation to my opinion. No bigger player base without level cap in TA, level cap doens't work on a small playerbase. A stable situation based on a small playerbase.
So is the solution not to do it?
I think it's better to do it, and see the playerbase grow.
It's not done, and the result is there :
We had around 200 players actively playing if I checked 2 months ago, we are down to under 50 now most of the time. ![]()
These online players often find level cap nonsense, but I can't see that this kind of numbers represents the majority of potential players at all.
Don't change and stay on this path?
Throw this "succes formula" onto steam? ( You only get 1 first launch on steam. )
> I don't think so, these percentage of stayers on the launch will only add exceed to the miss of a succes. First make new players stay much much more often, then spread to the big crowd.
