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#869408 Recognize quantity in sack instead of forcing a split

Posted by Licker on 19 May 2014 - 13:33 in Suggestions

Yep it is a mega pain Miss Chelsea Brick did a nice topic request on this with lovely pictures




#869404 Fishing!

Posted by Licker on 19 May 2014 - 13:30 in Suggestions

Fishing levelling sucks already as said by  MerchantRathe and it was probably best done in the game of your namesake Nat




#868434 Game crashes and stops loading at 80%

Posted by Licker on 13 May 2014 - 12:58 in Game Help

All three worked sucessfully for me.

As did Safe Mode but Safe Mode would anyway.




#868022 Karma

Posted by Licker on 11 May 2014 - 14:30 in Suggestions

Positive and very nice idea helping the lower levels should never be a costly thing for others. I support your suggestions Susej




#868019 Gift Subscriptions

Posted by Licker on 11 May 2014 - 14:10 in Suggestions

For me Chelsea makes a fine point it is in the games interest and its a nice gesture by people who have the means. Nice to see selfless posts very commendable and is very actionable and useful for generating much needed game revenue.

 

The kitten might be cute but its going for the eyes don't let it fool you :D




#868018 Anyone got ideas for more benefits of being a supporter?

Posted by Licker on 11 May 2014 - 14:04 in Suggestions

Using the same internet (home network) each computer on that network will have a unique IP as all IP's are unique they will be a subset of the IP but it will be clear they are not mimicking each other. 
Multiple accounts from same IP is not an issue as many people share computers not everyone is rich.  
If people are logged on at same time from same or spoofed IP then that is an issue (double boxing) but logging of on one account and back with another is not an issue.  
Steam have no issue with it as they know that it is quite common for people to share PC's.




#867496 Manners Maketh Man

Posted by Licker on 08 May 2014 - 13:24 in Suggestions

Agree with everything in the thread except the title word Man :lol:  a joke though I know its a parable. 
If sometimes I delay in replying to messages in game its only because I am translating the message in Google translate and translating some of my reply. 
So far I have been lucky as most people in game have either shown each other respect in gathering or messaging.

 

 

 

Unashamed Bump




#867142 Way to increase game population to MAX...

Posted by Licker on 06 May 2014 - 15:17 in Suggestions

As long as it is optional please! have never used facebook, never will.  :P

 

 

 

Amen to this I like my internet security




#867141 PLEASE let us log in anonymously!

Posted by Licker on 06 May 2014 - 15:06 in Suggestions

Wow this is so weird such a big issue surprised it is not immediately implemented. 
As my English is non existent I rarely ever reply in game to any chat. 
If I need a companion I would summon my pet I don't need an actual human as a pet follower smile.

Poor Mongo so sad that people have to annoy others having fun.




#866838 Vanity Wardobe/Closet - For storage of (Bound) vanity items

Posted by Licker on 04 May 2014 - 14:22 in Suggestions

Its what they do in Lotro online and it seems sensible and that game is a cash shop driven game. I dont really care about vanity in most games unless I am intending to stay or return to a very customisable character like GW2.

If the character is pretty standard minimum choice I usually see vanity as bag fillers.

Nice idea Mongo




#866599 New subforum: off topic

Posted by Licker on 02 May 2014 - 17:49 in Suggestions

The main Hunted Cow -> General Discussion forum is the accepted off-topic forum: http://forums.hunted...php?showforum=2

 

I didn't realize this until the other day xD

 

:)




#866582 New subforum: off topic

Posted by Licker on 02 May 2014 - 15:24 in Suggestions

Good suggestion




#866581 Repair Costs Game Breaker I.M.O.

Posted by Licker on 02 May 2014 - 15:16 in Suggestions

"Comment on them instead of making new thread? well now the thread is already big enough, but so you know for the next time..."

 

Thank you for the attempted slap down EJK.

 

The thread was to highlight areas which are recently more relevant due to the impending Steam release.

I am a new player so I made the thread as I had new player issues which are going to be Steam new player issues I.M.O.

Resurrecting old threads or hijacking them with almost relevant posts seems a strange suggestion by you.

If the Admins deemed my topic to be less than unique they would have moved / merged it to other threads. 

 

Thank you for reading the topic but people who don't contribute and merely critisize the need for posts tend to be thought of as trolls which I am sure was not your intent as you make two fine comments later in your post.

 

PS

Thank you for the in game wave Doja and the buffs and excuse my English its not the best




#866380 Repair Costs Game Breaker I.M.O.

Posted by Licker on 01 May 2014 - 16:45 in Suggestions

Much thanks for the reply Mojawk there have been some balanced threads on this subject I was merely putting the case for new players and their perceived playing viability. Its always better to encourage rather than discourage (especially with coming Steam launch) until anyone can make any sort of money in the game.




#866379 I'm banned?

Posted by Licker on 01 May 2014 - 16:36 in Bug Reports

If you are on a dynamic Ip which most ISP's use then refresh your IP and try again using the following if you use windows

First find your IP using the

http://www.whatismyip.com/

then

 

Copy paste each line of the following one at a time into the search programs box on your windows start box till your IP changes then try again could be you have an IP which was dynamically assigned that was banned

 

ipconfig /release

ipconfig /renew

ipconfig /flushdns




#866370 Repair Costs Game Breaker I.M.O.

Posted by Licker on 01 May 2014 - 15:03 in Suggestions

I know exactly the grind that Licker is referring to as I would gather extensively around level 16-20.  I would be happy if I gained one gold per day after all expenses were paid.  And I was a subscriber from about day three.  However, now I am never pinched for gold playing as a tank the entire time and I'm not yet to the runs that yield the big money.

 

New Player Perspective:  The issue that Licker touches upon, although its not simply repair costs, is that it can be very difficult for a new player to get a grasp on how to economically play this game.  I'm not saying that repair costs can't be discussed from a high level perspective, but the focus is on how new players will view the game - where there might be a make/break aspect that causes them to keep playing or quit.

 

Tricks to Mastering the Economy:  I'm by no means the richest player in this game (in real money or game currency, but I'm focusing on game currency here) but earning gold has become a non-issue for me.  However, the methods I use may either: (1) not be available to all players; (2) may not appeal to certain players; and (3) are generally unknown to new players (i.e., a new player would have no idea unless they are told).  These are as follows:

 

(1) Selling EP for Gold:  If I really need gold I can usually sell EP from my subscriber account for gold.  Obviously, this is not available to many players who don't have subscriber accounts.

 

(2) Selling Flakes for Gold:  My number one revenue stream is selling flakes for gold or EP.  To any player who doesn't want to do daily professions quests, or to whom such quests are boring, this is not a viable option. [Other players earn money by selling large quantities of gathered resources.  I don't do this myself, but similarly this method requires doing a very mundane boring task to earn gold.]

 

(3) General Rule - DO NOT DIE:  I do die and when I do I pay the repair costs (although at lower levels a side trick is to simply craft yourself new gear if you're not using something fancy).  But dying is not good.  This game penalizes you heavily for it.  When fighting solo, this simply means being careful and not going places that are too dangerous.  But most deaths, I believe, come from going into a dungeon with an inadequate group.  Therefore, I'm quite stingy about what group I go with. 

 

I think the greater issue is with dungeon difficulty, not repair costs.  A level 20-23 player will want to go to Ohdar for equipment.  Realistically, though, even a full group of level 20-23 players won't be able to make it through.  Dungeon runs more often than not require at least one or two players considerably higher level.  But this is counter-intuitive to a new player.  Why wouldn't a group of level 20-23 adventurers be able to handle a level 20 dungeon?  And the queue style grouping for dungeons only adds to this problem.  A level 15 player unlocks Vault, gets a quest there, queues for it, and joins 4 other players his level and they get slaughtered.  Then the repair costs kick in, and they've earned practically nothing on the run.

 

Alt Experience:  I have several alternate characters.  My approach with them is so much different than a new player.  I make sure to have them craft equipment so they stay strong for their levels.  I don't go on any suicidal dungeon runs.  I don't fight above my level.  And guess what?  I don't even have to pass them gold, because playing like that you will earn more money than you spend.  But its only because of my experience that I know to play like this.  A new player will have no idea.

 

 

What an inciteful and mature post i thank you for seeing the whole picture.  
 
I really was just hoping this would be a suggestion and I accept this has been a well trod topic. 
 
Again to annoyingly repeat myself; "one which I do not think the Devs have really looked at properly". 
 
All the opinions in this thread are valid even the ones I disagree with. 
 
This is the challenge that the Devs have trying to make a game appealing, challenging and profitable.

 

I would like to add my forum experience has been very positive the members especially the  veterans have been very incite and courteous.

 

Shane thank you for your comment I have read your topics on this subject and your in game experience is welcome.




#866175 Repair Costs Game Breaker I.M.O.

Posted by Licker on 30 April 2014 - 20:20 in Suggestions

All interesting points I am as I said a subscriber / supporter but I still choose to disagree I personally dont think the balance of selling goods to repair prices is even close to a decent ratio.

I have played many many MMO's (Still sub many) and I did play FFXIV at Beta and then for a bit after thats one of the reasons it is FFXIV Reborne now :P  they never listened to their customers .

This is a moot point everyone will either agree or not agree.

Does not change my suggestion though as I think it will have a big impact if the game is trying to attract Steam customers.

For me on a purely personal view I would stop playing the game if I am just playing to pay for repairs makes no sense to me.




#866125 Repair Costs Game Breaker I.M.O.

Posted by Licker on 30 April 2014 - 17:55 in Suggestions

As the game will soon be Steam bound I worry that most players will be very much put off by the cost of dying (repairs) the ratio is across the whole spectrum not just the high level characters. 
 
As a low level you have little cash and are shielded from repair bills but even at my low level (level 19) I find dying (repairs) majorly ruins the game for me. 
 
I know the economy of games is a game breaker for all titles but to be honest the repair bills are extremely disproportionate to the potential to earn the cash to pay for them. As a supporter technically I could buy cash but I think this is a very bad idea in any game. 
 
There are many threads like this one but I don't see that anything has been done to redress the imbalance. 
 
Games need repair costs but not detrimental ones. I cant see me ever tanking this game it would be a complete disaster. 
 
I use the shop as devs will know but I think that ignoring peoples plea for a more realistic repair cost will be a major flaw in any Steam launch as most players from Steam will balk at the repair costs. High repair costs do majorly destroy the enjoyment of games. All probably said before though not by me.

 

I am new (not new to MMO's) but thats my point the Steam players will be too. 
 
My apologies to all founders long time members in advance that see yet another tired thread about an old chestnut but the old chestnut is the Elephant in the room IMO




#865890 Anyone got ideas for more benefits of being a supporter?

Posted by Licker on 29 April 2014 - 15:24 in Suggestions

I am glad to support every game I play (always do) but as F2P completely relies on supporters to exist I personally was under whelmed at the benefits. 
 
As long as I play the game I will support it though I always find the  "Play to Win" a funny term without supporters there is no game simple economics. 
 
Its hard being a Dev though finding a balance between encouraging support yet not alienating the people who wish to play for free. 
 
If I ever did choose a real F2P option I would have no issue with disparity as I realize Devs make the games subscribers / micromarket purchasers pay for it.

 

 

In Rapplez (Game still  going in some form) when I played it as a kid in Korea 2006 beta it had an area only access able by supporters.

In this small area repairs, potions and certain weapons were a lot cheaper. people who circumvent this to a degree by asking their guild mates friends to repair their stuff.

I played the game as one of my first ventures into MMO's admittedly I needed to get my Dad to pay for the subscriber buff but the F2P resentment was little to non existent.

That game was a wholly Micro payment game though and ended up a  complete Pay to win game {argg horrible term} (one of the reasons I left it).

A variation of this might still work though.

 

Though many people wish the supporters of F2P games to get no benefit except the right to pay for the game to exist





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