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#909697 Guild and the idea of recruiting

Posted by Koziol3 on 16 December 2014 - 03:51 in General Discussion

Hi all, my name is mike. I have played fallen sword 2 years ago and never thought of this. I feel that the biggest problem in the game is the guilds and how players take advantage of them. Recruiting players should depend on a level a guild posses. Meaning if a guild is level 500 the guild can only lets say for this purpose, recruit a player level 200+. I say this because and here is the main problem, players join the game and right off the bet are invited to a guild that offers them everything. When this happens players get bored because they have everything they would want to have, but already have! Also guilds with a high level have a advantage in GvG and other aspects of the game because they can offer a lot more to those lover level players. 

 

So the main thing I am trying to say is there should be a level of recruiting players in a guild as well as a level range of guilds competing in GvG and other aspects of the game so that players are at their = ranges. 

 

The main purpose of fallen sword is to keep players playing but players join and leave because they get bored. That in fact happens when you have a player 40 joining a guild level 1,500 and being better then the rest in his range. Eliminates the competition and prevents others from enjoying the game as well.

 

Thank you 

 





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