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#899731 [Vanity] Allow non-vanity items to be equipped as vanity

Posted by HotMom2 on 11 November 2014 - 04:21 in Suggestions

Hello, new player here (less than 10 hours played, but enjoying it a lot so far!) - I have few issues with the game, the most notable are inability to disable Click To Move and regular items not being equippable as vanity items.

There are a couple of pieces of armor I've found so far that I really like! I would like to equip them as vanity items because I think they look cool. I can understand this perhaps not being a great idea in PvP depending on how pvp works (e.g. it would be bad to implement if you could tell how strong/what kind of skillset/build a character is using solely on armor equipped), but I would love to be able to walk showing off my beetle armor while I'm questing or crafting. :)
 




#899678 New Player losing skill points after initial flashback cutscene.

Posted by HotMom2 on 11 November 2014 - 00:22 in Bug Reports

Hi, first time player. After the initial flashback where you fight the giant troll and see the king fight it out, you gain enough XP to level up. At that point, I noticed the star appear in the bottom left corner of my screen. I clicked it and started to allocate my skill points. I put one point into vitality, and then the game changed zones and player states. It reverted me to the level 1 new character stats, but I am now down one skill point.

I haven't finished the tutorial yet, I'll try to find an npc to reset attribute points if there is one. If there's one, and it removes all spent attribute points but gives you (Level * 6) points to spend, great. That'll fix my problem without mod/admin interaction. If it would remove all spent attribute points and give you back that to spend, I'll still be missing a point.

tl;dr - When you get resurrected during the tutorial, your base stats are changed but any attribute points spent are not refunded.





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