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#909634 There's a reason Eldevin isn't very popular......

Posted by Kahleem on 15 December 2014 - 20:18 in Suggestions

Can't imagine not doing the quests.  The stories in the game are fantastic, you're missing a lot if you don't do the quests, and read the text.

 

That said, grinding done right is faster then questing at later levels, as you start getting the better talents (IMHO it just feels longer ph34r.png smile.png ).  A few hints based on my experience.  Others may have better ideas.

 

* Choose an AOE class.  I suggest warrior or ranger.  Since you are two, if you want to work together (see next point) a warrior and prophet also make an interesting team at level 26+.  ( Ranger starts getting AOE talents much earlier, but once you hit level 26, IMO, no class is better then warrior at quickly taking down groups of mobs.  Iif you don't mind using a lot of potions.)

* Grouping is effective if you take advantage to kill more mobs.  (I've been told that two players need to kill twice as many, 3 kills 3x, etc to fully offset the group penalty, haven't tested myself.)  If you're both primarily DPS it's usually best to concentrate on different mobs.  The group XP buff then becomes icing.

* Choose your mobs.  Some mobs can be killed faster then others.  Or may drop more loot.  The goblins in Adera (level 29/30 I believe) are a good example.  If either of you are skinning, then skinnable mobs make a good choice (of course).

* Look for opportunities to complete a quest 'by accident' as you grind.  At level 25, for example, take the reputation quest and grind the bears or clear the Cursed Tower.

* While your at it, take all quests.  Many have no prerequisites and involve grinding.  Do those, ignore the rest.  Might as well get all the free XP you can.

*  Try other activities.  Arena, PvP, TOC.

 

Thanks for the advice, but as for questing it was never meant to be used in the way developers have started using them over the past several years.

 

Quests were meant to be this grandious thing that wasn't trivial to do, and actually required a lot of work. Then comes along WoW and literally spoon-feeds people experience with trivial tasks while calling them "Quests".

 

I'm not one for story because they don't belong in MMOs. (Character driven story, you can have as much Lore as you want so long as there isn't any "hard" story that makes you some super hero or some such nonsense). After all, MMOs are about YOUR journey, and not some pre-scripted one :).

 

This is probably why most people find quests boring. It's cool if YOU like them, but i've only met an extreme minority that actually enjoy doing them.

 

On top of that, currently anyways, questing is more of a chore to do because of the lack of quest management. 

 

With such a steep group experience detriment it detracts from grouping as a whole (games that do this normally don't do very well as grouping == social aspect, a major point to MMOs) we'll probably just let our subscriptions lapse and wait for major changes. Otherwise we'll be looking for a new home :(.

 

Just though I'd throw suggestions out there that seemed to scream "This needs fixing/etc!" so the game can become more popular. Right now, it's frustrating to say the least to play.

 

ps: Another suggestion would be to soften, or remove entirely, level requirements on dungeons. At level 7 I should be able to go into a level 10 dungeon if I so choose to do so. A group of 3+ level 7s would be able to do a level 10 dungeon, but are not allowed to due to trivial dungeon minimum requirements that simply do not make any sense. As it stands the gameplay just doesn't lend itself any challenge at all simply grinding on mobs the same level, or 1 below, our own currently.

 

 

Cheers~




#909452 /Follow is broken

Posted by Kahleem on 15 December 2014 - 03:50 in Bug Reports

About 1/6 times you type /follow on a group member it will actually work. The only 5/6 times seems to not stick properly and they just run to your last known position.

 

Wife and I got a headache after a couple hours because of this. Please fix asap!

 

 

Note: This may have something to do with how /follow may or may not be a "toggled" option? Please make it a linear option only (meaning always on when you type /follow, even if it is already following). With the only way to stop following is to physically take control and move yourself. Might have been lag messing with us but it is very frustrating :o




#909451 There's a reason Eldevin isn't very popular......

Posted by Kahleem on 15 December 2014 - 03:48 in Suggestions

If I remember right, I saw players maxing to level 40 (the cap at the time) within less then a month of launch. If you're a low level, questing is the way to go (for money too) until you reach higher levels.

 

 And despite level 45 as max, it doesn't mean end game... there are tons of other things to do like obtaining fabled weapons from relics earned through doing the level 45 dungeon, and finding the perfect gems, and achievements and professions. :)

 

You also have to remember there are different quest marker colours and if you don't wish to do the side quests... then don't do those. The main storylines - "Eldevin Army" and "Arcane Sanctum" is best. :)

 

There is a questbook rework coming. You can track quests by clicking on the purple icon in your questbook. 

 

For the /assist command, I'm not sure but if you press the "E" shortcut key.. or if in your shortcut options... it should select the next target for you to attack without clicking on them. 

 

I still use the old camera renderer, because my laptop still can't handle the new renderer... and it's really not that terrible. It is a pain for finding resources when you can't see in front of you, but it doesn't bother me when you know where things are and stuff. 

 

Why would you want to follow mounts? Don't really understand. And yeah /follow isn't perfect.

 

For crafted items, I think they are going to look on improving it. Only the dungeon and heroic sets are really worth it, and for weapons... I mostly just use the ones from dungeons except for at level 30 - crafted is useful.

 

Rest seem just for training purposes but again... the exp rates really needs another look at too.

 

For bonuses for generic classes thing, I believe that's what gems and random roll stats are for. There are different tiers of gems, with perfect being hard to obtain... and you get gems like accuracy, crit, spell/melee/ or range attack power, healing power, defence, steal health on hit and so on. The random roll stats are mostly for hybrid weapons I believe.

 

Everyone has their own veiws on Eldevin... and I think the game has potential.  It's only been out for a year, but I expect to see even more things to come in the future. 

 

For a indie MMORPG... this has come a long ways. Still improvements to be made yes.

 

Yea, i was just pointing out a general list of needed improvements from my limited time playing. Currently, grinding is MUCH slower than questing because im grouped wif teh wife. It seems solo-kill experience is MUCH higher than group experience (why??), and greatly detracts from grouping as a whole.

 

Game is pretty rough to play atm, and im someone who adored UO, EQ, and DAOC heh. 




#909412 There's a reason Eldevin isn't very popular......

Posted by Kahleem on 14 December 2014 - 23:08 in Suggestions

Not that Eldevin is bad. In fact ever since you implemented that new display driver it actually feels like a third person MMO now rather than an isometric game with a VERY BAD view angle.

 

However, at the end of it all there are a LOT of issues that are keeping Eldevin from taking off like a rocket.

 

Some of these major points include, but are not limited to, the following:

 

~~~~~~~[Critical Quality of Life Improvements]~~~~~~~

-GIVE PLAYERS A SEPARATE PATH OF PROGRESSION. QUESTING IS NOT THE "End All Be All". Quite frankly, questing is MORE boring than simply grinding on mobs. I HATE questing, as do all of my friends, and we'd PREFER to be able to grind on mobs. However, grinding is several times slower than questing....simply unacceptable. 

 

-Quest Status Indicators ~ There needs to be an on-screen current task window that tracks quests and the steps needed. Having to constantly open the quest book is annoying.

 

-/follow is buggy as hell and seems fickle when it wants to properly "Stick" to your target

 

-/follow doesn't work with mounts....again...why? This is critical for couples as some of us have children that we take turns dealing with while the other "Drives" us to our destination. (Critical!)

 

-There is no /assist command making it hard in large fights to concentrate on dangerous mobs.

 

 

~~~~~~~[General Gameplay Depth Suggestions]~~~~~~~

-Overhaul crafting so there aren't massive gaps between weapon types and armor. When i was trying to craft a sword I noticed the first one is around 5, but the next is like around 14 or 16?! What O_o. Also, crafted < Quested....why :(?

 

 

~~~~~~~[Class Suggestions]~~~~~~~

-Classes are overly generic, and could use some extra "fluff" skills like + to damage, + to attack speed, etc even if not a large boon. Having more to cast/maintain actually adds depth.

 

-A pet class would be very much appreciated (necromancer with a choice between 3 permanent weaker skeletons (which you can mix and match tank/caster/archer pets around with), or 1 large strong permanent pet of previous type described.

 

 

Thanks for reading!

-Kahleem





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