Id like guilds who attack others with less then 1000 rating to get half the RP unless they're under 1000 rating themselves. Then guilds with low rating get more RP for wins against guilds with high rating
Draws for the attacking guild should get no RP
New prizes or rewards would be nice but mainly buff packs, focusing on lvling buffs with maybe some low lvl GS and high guard for those guilds defending with people in epics.
A defending win should get more RP then an attacking win To encourage people to defend
I like the idea of a notice period before attacks commence but maybe no cloak allowed but that's just personal preference.
If everyone was lvl 60 composing would this still be a problem or would people still complain about the cost?
If things changed would people be happy when the price of frags go down because there's less demand for them?
if you don't like people having an unfair advantage either join a guild with composers or lvl up your own but that takes a lot of time and effort which seems to be the problem for most people