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#990699 Epic Quest Line - The Fallen Sword Cube

Posted by raining3s on 11 March 2018 - 23:28 in General Discussion

Sounds great honestly. Id like to see this implemented. First of all it would give lower levels a awesome activity to make money (fallensword cubes). I despise quests, but this would be a great reward system and would be fairly economic. Second of all, new buffs... fantastic... would also help in all aspects of the game. nice idea and Would love to see it implemented. Good luck !



#990271 Guild buff packages in ranges

Posted by raining3s on 20 February 2018 - 13:48 in General Discussion

A fix to the issue i see, which is a big one to be honest... is maybe having a window that shows their gear near their name in the guild mass buff page ??? Or stats... that would serve a good purpose in determining the type of buffs you are using !



#990270 Guild buff packages in ranges

Posted by raining3s on 20 February 2018 - 13:46 in General Discussion

1) When we GvG we have NO members in EPICS for that period .... 2) It's not blindly if you know the level of the players that are hitting your members...


The level is redundant. They use different sets. Hybrid sets, defensive sets, armor sets. You must buff accordingly.



#990262 Inventable Potions!

Posted by raining3s on 20 February 2018 - 03:35 in General Discussion

@BG, I have brought this up before aswel. And I am all for this. I also suggested then to simply raise the levels of some of the potions. (like the death dealer potion, level 25 is rather useless)
Wouldn't it be very simple just to raise the levels of some of the potions? That (ofcourse, as far as I can say) would not interfere with the app development?

Agreed ^ .. some potions are simply utterly useless im terms of levels compared to what can be recieved for much less work/gold



#990261 Auto-buff and pvp?

Posted by raining3s on 20 February 2018 - 03:25 in Game Content

You can pay someone to buff you in intervals. Every 5 hours for example. They simply pay people to buff them in sequences. Happens all the time



#990260 Helpful advice on Global Events (GE)

Posted by raining3s on 20 February 2018 - 03:23 in General Discussion

Nice



#990259 Guild buff packages in ranges

Posted by raining3s on 20 February 2018 - 03:07 in General Discussion

I've said this before in Rye's thread.... we need a defensive RP pack for this type of scenario.... Buffs should include: Deflect, Last Ditch, Erosion, Smite, and Sealed.  
 
I'm not saying your idea doesn't have merit, Lappy, I'm just saying it only fixes PART of the problem.  Which also means we need to discuss this more to brainstorm and work out the flaws that lie therein.....

This ^^^^^



#990258 Guild buff packages in ranges

Posted by raining3s on 20 February 2018 - 03:06 in General Discussion

Edit: you wouldnt be buffing NMV to your member, if he needs attack to defend a high defence target. You wouldnt be buffing armor boost/layered armor to your defence geared member. You will not be buffing set oriented buffs to a member in full epics. You will not be buffing shield wall on a member with an armor setup. Just so you understand what im getting at.



#990256 Guild buff packages in ranges

Posted by raining3s on 20 February 2018 - 03:01 in General Discussion

I completely understand what you are saying. And i get it. But YOU are also missing the point. How would you know they are in epics ? You will still have to look at your members that are in that range. Sure, this would be helpful for deflect, last ditch, forceshield, etc.. a few buffs that work with all setups. But once again, you will have to check their profiles and buff them accordingly. Armor setup, defence setup, hybrid etc. You have to specifically buff players according to their gear. What are you gonna do ? Buff everyone with deflect and last ditch and whatever else... and then open each attacked player in your guild and buff them all over again with different buffs they personally need ? This is a double job and silly. DOUBLE TIME WASTED. Its a good start to an idea though ! I like the base of the idea :) good luck.



#990252 Guild buff packages in ranges

Posted by raining3s on 20 February 2018 - 00:25 in General Discussion

yes if you have the time...but let me explain bit deeper.  say your guild is having a hunting event...you log on, and you want to quickly buff your level 200s in your guild...you can pull up buff menu, click "from" add 199 then "to" 299 and buff with what ever you want...there is always a huge red X next to each player so hit the X if they are inactive.  for GVG, this is even better.  easily KE, DC, SH, etc can be quickly give in ranges of players being hit.  instead of, typing in each players name in that range....especially if you are in a HUGE guild with multiple players in each range.  TIME SAVE!!!!


The problem with that is... you still havw to check their gear.. otherwise those buffs are near useless. As far as GVG is concerned and huge guilds.. you would never buff every member. Thats absolutely waste of stamina. You only buff targets who are being attacked or are able to get attacked. Implementing this for the couple buffs that work with any set isnt really ideal.. you would still gave to check wvery member. To check for durability and if they ar eveing attacked. And look at enemy guilds for potential attckers. Considering there are 50/75/100 attacks... theres really no reason to buff so many members. We would be left with stam-less higher level buffers



#990247 Guild buff packages in ranges

Posted by raining3s on 19 February 2018 - 23:11 in General Discussion

Im not really sure how well that would work out. It would deff need some adjustments. First of all, certai people would need different buffs considering what they are wearing. Next, many people are inactive and serve as storage within guilds. There would be absolutely no point of wasting stam to buff them. Once again, youll need to open profiles to check the gear they are wearing to determine buffs, so isnt that the same thing time wise... as quick buff?? Maybe if you use general buffs only.. but once again i dont think it serves much of a dramatic purpose.




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