raining3s's Content
There have been 11 items by raining3s (Search limited from 25-June 22)
#990699 Epic Quest Line - The Fallen Sword Cube
Posted by
raining3s
on 11 March 2018 - 23:28
in
General Discussion
#990271 Guild buff packages in ranges
Posted by
raining3s
on 20 February 2018 - 13:48
in
General Discussion
#990270 Guild buff packages in ranges
Posted by
raining3s
on 20 February 2018 - 13:46
in
General Discussion
1) When we GvG we have NO members in EPICS for that period .... 2) It's not blindly if you know the level of the players that are hitting your members...
The level is redundant. They use different sets. Hybrid sets, defensive sets, armor sets. You must buff accordingly.
#990262 Inventable Potions!
Posted by
raining3s
on 20 February 2018 - 03:35
in
General Discussion
Agreed ^ .. some potions are simply utterly useless im terms of levels compared to what can be recieved for much less work/gold@BG, I have brought this up before aswel. And I am all for this. I also suggested then to simply raise the levels of some of the potions. (like the death dealer potion, level 25 is rather useless)
Wouldn't it be very simple just to raise the levels of some of the potions? That (ofcourse, as far as I can say) would not interfere with the app development?
#990261 Auto-buff and pvp?
Posted by
raining3s
on 20 February 2018 - 03:25
in
Game Content
#990260 Helpful advice on Global Events (GE)
Posted by
raining3s
on 20 February 2018 - 03:23
in
General Discussion
#990259 Guild buff packages in ranges
Posted by
raining3s
on 20 February 2018 - 03:07
in
General Discussion
This ^^^^^I've said this before in Rye's thread.... we need a defensive RP pack for this type of scenario.... Buffs should include: Deflect, Last Ditch, Erosion, Smite, and Sealed.
I'm not saying your idea doesn't have merit, Lappy, I'm just saying it only fixes PART of the problem. Which also means we need to discuss this more to brainstorm and work out the flaws that lie therein.....
#990258 Guild buff packages in ranges
Posted by
raining3s
on 20 February 2018 - 03:06
in
General Discussion
#990256 Guild buff packages in ranges
Posted by
raining3s
on 20 February 2018 - 03:01
in
General Discussion
#990252 Guild buff packages in ranges
Posted by
raining3s
on 20 February 2018 - 00:25
in
General Discussion
yes if you have the time...but let me explain bit deeper. say your guild is having a hunting event...you log on, and you want to quickly buff your level 200s in your guild...you can pull up buff menu, click "from" add 199 then "to" 299 and buff with what ever you want...there is always a huge red X next to each player so hit the X if they are inactive. for GVG, this is even better. easily KE, DC, SH, etc can be quickly give in ranges of players being hit. instead of, typing in each players name in that range....especially if you are in a HUGE guild with multiple players in each range. TIME SAVE!!!!
The problem with that is... you still havw to check their gear.. otherwise those buffs are near useless. As far as GVG is concerned and huge guilds.. you would never buff every member. Thats absolutely waste of stamina. You only buff targets who are being attacked or are able to get attacked. Implementing this for the couple buffs that work with any set isnt really ideal.. you would still gave to check wvery member. To check for durability and if they ar eveing attacked. And look at enemy guilds for potential attckers. Considering there are 50/75/100 attacks... theres really no reason to buff so many members. We would be left with stam-less higher level buffers
#990247 Guild buff packages in ranges
Posted by
raining3s
on 19 February 2018 - 23:11
in
General Discussion
