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#992148 Level Reset Option (prestige)

Posted by NineToes on 05 June 2018 - 19:58 in Game Content

In order,

 

BadPenny you would keep your upgrades since you are above level 999. the different tiers are to prevent low level spamming. Unfortunately there has been a small rash of high level people zero'ing themselves for no benefit besides wanting to start over, so unfortunately people do want to start over and give up 10 years worth of work with no benefit. Another unfortunate reality is that I am fully aware there's no way to enforce the extra gold /fsp loss, a good guildie will hold everything for you but that does carry with it a risk. You will have to, regardless, give up lots of gold and likely nine pieces of good equipment.

 

Mafiosis I accept your ideas, I'm not against the level cap, though that would be an option for HCS to consider. I am aware that the equipment/resource loss would hurt, but I want to make sure people have a price to be paid and that the system would not be abused at the lower levels. Regardless however the upgrade loss is only mandatory for levels under 1K to prevent spamming. I personally don't care too much about the medals but your right there should be a medal or prestige counter as a badge of achievement to go along with the loss.

 

Xed, I accept you wouldn't, I don't know I would ever reset my level either. But I know I've seen people recently reset their levels manually for absolutely no gain. The people who are resetting are very high level, 3000+, those people need an outlet that isn't just attacking every person they see on the way to zero and hoping for a bounty. If you or I ever got that high in level and got bored, wouldn't you want the option to constructively reset?




#991950 Guild fund

Posted by NineToes on 17 May 2018 - 20:45 in Game Content

How about instead, a tithe that is a fixed low percentage of gold gained by any guild player added for free, summed up and split evenly every day.

 

I.e. Ten players in a guild, three players hunt in a day and each earn 100k gold.

300k gold total, a fixed percentage tithe of (say) 0.1% equals 300 gold.

300 gold is split between different ranks who get the tithe (If a guild disallows new players to benifit from the tithe)

Eight players in the guild qualify for the tithe, so each player receives 37 (rounded down) gold at 2400

 

This would help spread a small amount of wealth from hunts within guilds. Gold would have to be left on-hand to promote PVP and more active playing (check every night to spend the gold or risk an attack).

 

A penny for your time.




#991949 New Grave Robber buff

Posted by NineToes on 17 May 2018 - 20:28 in Game Content

I actually wouldnt mind a Grave Robber skill that allowed the theft of gold from an inactive profiles BANK instead of onhand gold.




#991937 Level Reset Option (prestige)

Posted by NineToes on 16 May 2018 - 21:09 in Game Content

So the pitch goes like this, as a way to keep leveling interesting and to help with inflation, I propose a prestige option. At any time you would be allowed to reset your level down to 1, with key requirements and punishment/rewards based on level.

 

The main benefit would be a merge of all equipped armor (excluding guild tagged items.) and stats into a single random piece of equipment type (ie. boots, amulet).

 

An example would be a player at Level 504, equipped armor and stat bonuses all summed up equate to 17,000 (roughly) points, these would be divvied up randomly between the five stat classes and all equipped armor would be destroyed and turned into a weapon (randomly chosen) with 3,400 damage, 13,599 attack and 1 health (all randomly chosen). The weapon would be called "*players* weapon" and would be bound and level locked at 504, the players resetting level.

 

Level 1-999 reset would receive the random equipment, but would lose everything else. All equipment in their backpack, allies/enemies, gold, FSP and upgrades would be lost. The cost is 1,000,000 gold.

 

Level 1,000-1,999 reset would receive the random equipment, and get to keep upgrades, but still lose all gold, FSP, allies/enemies and equipment in their backpack. The cost is 10,000,000 gold.

 

Level 2,000-2,999 reset would receive the random equipment, and a choice to A. keep their upgrades and all possessions (excluding the destroyed equipment) OR B. the ability to choose what type of equipment will be created. The cost is 100,000,000 gold.

 

Level 3,000-3,999 reset would receive the random equipment, all upgrades/possessions (excluding the destroyed equipment), and a choice between A. what type of equipment will be generated OR B. the major stat it will (less than randomly) favor. The cost is 1,000,000,000 gold.

 

Level 4,000-4,999 reset would receive the random equipment, all upgrades/possessions (excluding the destroyed equipment), and a choice between A. having control over the stats and type of the randomly generated equipment OR B. the ability to lower the items level requirement by 1,000. The cost is 10,000,000,000 gold.

 

The point of all this is to keep the level cap not so bound, and to recycle resources that are currently becoming inflated.

The gold cost in enormous because all the gold being taken out of the system will increase golds worth, and by extension the gold equivalence of FSP.

Equipment is destroyed to help remove the amount of best-used sets from the system, increasing the demand/supply.

With the level cap becoming not as linear, in creates a better interwoven path of play, helps prevent levels of loss where players become discouraged they can never reach the highest (ever rising) level, and allows players who have risen too high and want to start over without breaking the rules or doing so without benefit.

 

A penny for your consideration and feedback.





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