This issue should be resolved now.
- ipwndyourmom likes this
Posted by livingtarget on 17 October 2014 - 13:44
Posted by livingtarget on 14 October 2014 - 17:20
We're aware of these issues using ATI cards, all the non-power of two textures get scrambled atm.
We're working on getting the software fallback to work again, so people could still play.
Posted by livingtarget on 08 October 2014 - 13:06
Posted by livingtarget on 29 September 2014 - 15:46
Posted by livingtarget on 24 September 2014 - 15:30
Additionally, as mentioned earlier in the thread, if your resurrection is cancelled during the cast for whatever reason(such as moving or clicking), it should not activate the 5 minute cooldown.
This will be changed in the next patch and will only trigger the cooldown if the spell succeeded.
Posted by livingtarget on 28 July 2014 - 17:38
java -jar eldevindiag.jarFeatures
Posted by livingtarget on 17 June 2014 - 11:40
Posted by livingtarget on 19 May 2014 - 17:37
Hey guys, I would like to get some Mac users to test for our downloadable client (alpha). Let me know if you want to get involved.
Posted by livingtarget on 04 April 2014 - 12:12
Posted by livingtarget on 20 March 2014 - 12:32
I'm happy to change it as it probably wasn't intentional. A lot of creatures are setup differently and there are no set rules for normal creatures, some may have lower aggro range in low level areas and some assist and some don't.
Posted by livingtarget on 18 March 2014 - 19:19
Posted by livingtarget on 17 March 2014 - 18:28
Ah thank you I've been trying to pin this bug down and could never get a reliable way to trigger it.
Should have a fix for this next time we update.
Posted by livingtarget on 13 February 2014 - 17:08
Look at my last log in to the game,(this last update). So unless it was hot fixed since then,i'm guessing this is still a problem.
Also this might be a good hint to start doing full descriptions and full detailed labels and info on patch notes as those patches come out.
I'll link you to the patch notes: http://forums.hunted...ic=62056&hl=PvP
It was in the patch notes that doesn't need to be any more detailed does it? "PvP now requires both players to be in a PvP zone" that is as clear as it gets.
I'll go and check the server and see if it's broken myself now.
Edit: Tested on the "last update" and it is fixed.
Posted by livingtarget on 13 February 2014 - 17:00
I have checked it,and it is still possible.
When did you check it considering you don't play the game?
Posted by livingtarget on 13 February 2014 - 16:57
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