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Spirit

Member Since 29 May 2013
Offline Last Active Nov 09 2021 23:58

#936728 Clickable mail button

Posted by ComradeLewis on 19 June 2015 - 18:00

Change the "you've got mail!" icon to a clickable button please. Every single new player that logs on asks why the button doesn't work. It is, after all, right next to 3 other buttons that are clickable.

 

I'm not saying that it shouldn't require going to a mail box. I am saying that there should be a popup notification stating that you need to go to one, and maybe even showing a picture of it next to the notice board in Eldevin City.

 

If you want to get fancy, maybe even use that pathing arrow that's in the opening scenario after character creation to map a path to the closest mail box (it's already in the game, right?).

 

At present, new players just assume that it is broken.




#934248 change TA back to how it was

Posted by ComradeLewis on 01 June 2015 - 03:27

I'm totally against this. No one ever used the area then. Why make a map totally useless? I thought we were trying to improve the game and make progress here, not revert it back to it's beta.




#930830 Legacy: 10 Year Anniversary!

Posted by Zorg on 05 May 2015 - 09:44

We're celebrating our 10 year Anniversary over at Legacy. Why not come check it out? There are lots of free gifts available for the next week for old and new players alike!

 

www.legacy-game.net




#922076 Thread for Typos

Posted by Anakiro on 02 March 2015 - 09:33

There's actually a conversation somewhere with Captain Carter where the player refers to her as Ma'am and she specifically tells you she prefers to be addressed as "Sir". The idea, as I understand it, is that the Eldevin Army doesn't differentiate between its officers based on gender. Or isn't supposed to, though some of them probably do. It's not offensive to address a female officer as Ma'am, but it does seem to be unusual, given how often the dialogue defaults to Sir. It's absolutely not a technical issue, we address the player in different ways based on gender elsewhere in the game. :)




#916539 Fallen Sword Mobile - Development Preview

Posted by PhurieDae on 22 January 2015 - 14:29

Hey guys!
 
You don’t see me too often in this section of the forums, so hello!
 
Since we reopened after the holidays, Hoofmaster and I have been working hard on the Fallen Sword mobile app and I have some early previews of the main World layout to show you! Though I hope it’s obvious, the “art” is all basic placeholder graphics and the final app will look much, much cooler. But this should give you an idea of how we’re making Fallen Sword fit into the palm of your hand.
 
iPhone 5/5s Preview

 

Fallen_Sword_Mobile_Layout_Preview.jpg

 

The app will be available for tablets as well, but we’re beginning with the phone design so we’re sure the game will be fun to play on the smallest screens available. 
 
 And some details on what exactly everything is, for the curious:

 

Fallen_Sword_Mobile_Whats_What.jpg

 

1. Your userpic, name, level and experience.

2. Time until your next gold and stamina gain.

3. Your battle log. For those of you that don’t want to see every fight play out in full and plow through enemies quickly, this will record the detailed results so you can go back and view them whenever you like

4.  From left to right: Messages (this will include your private messages as well as your log), Character, Menu (access everything from your current Actions and Top Rated), Guild and Upgrades.

5.  Your current gold and FSP and quick buttons to add more.

6.  Movement D-pad.

7.  Action buttons. Some, like Instant Portal will be there permanently, while other buttons like stairways and shops will only appear when you’re on a map tile with those actions available.

8.  Current stamina and a button to get more quickly.

9.  Attack button and actions. These will change based on whether you have a creature or player selected - for example, Chat will only appear for players, and we could potentially have a Quick Buff button here as well.

10.  Equipment durability, so you can see when it’s getting low.

11.  Your present tile, available targets and the Refresh button. As you attack, the game will automatically target the next creature to the right, and you’ll be able to swipe the list across to see how many are lurking about.

12.  Other players. We won’t automatically target other players, to save everyone unintended PvP incidents from spamming the attack button!

 

We’re still working on how combat will play out but we want to make sure it’s quick, fluid and fun for the veterans who like to hack through creatures as swiftly as possible, but easy to understand for FS newbies as well. The Character panel is currently in progress so we should have something more to show you soon!




#921543 eldevin has no ladders

Posted by Blissy on 25 February 2015 - 19:35

She was! He lures players there and then pushes them off the docks! watch out !  my guess is he's being paid by the Crimson to dust off the poor citizens of Eldevin for a price! heheee :P




#920554 [Implemented] Vanity Chest Dimensions

Posted by Anakiro on 19 February 2015 - 10:32

So I've had a look at this and it seems like larger vanity bags are not outside the realms of possibility. I would expect a size upgrade with our next update. :)




#920610 TA Idea

Posted by Blissy on 19 February 2015 - 17:45

omg this is gonna be a long post.  I started to write what I thought was going to be a short one but looks like a 'rant' if rant means longggg post so here it goes lol.   if you actually read it thank you for baring with me and there are cookies in it for you if you get to the end of it.

 

I can't speak really on all the pvp stuff since I am not pvp player. 

 

but in another game I played they had open pvp in a few maps where all levels could go (actually they had limits as to starting level for each map but that still left you with many different levels being able to have entry once you hit the minimum level to enter)  and basically instead of maps that had smuggled goods it had free roaming world bosses spawn as well as daily quests players did and other quests which they just had to do one time.

 

the problem was that for the most part you had no choice not to enter if you wanted to get  your quests done and of course if you were low level you could be picked off by high levels. 

 

the only point for higher levels to kill there however was kill points but that was the goal of pvp players to gain kill points. 

 

I don't remember if there was some other point to it like so many kill points got you some reward or not.

 

anyway at first they had no restriction to what level could pk but later they implemented a level limit.

 

how it worked was that if you were like 5 levels ( could have been 6 or 7, can't remember) below the level of a player that the higher player could not attack you.

 

 however if you were 5 levels below them and attacked them first whether it was accidental or not you were then 'flagged' which meant the higher level player could attack you and anyone that may be in your group if you have a group there with you was flagged as well so it was open season for the player you accidentally attacked if they wanted too.

 

once you left the area though you were no longer flagged.

 

now they could do something like this but add like some kind of time limit to where if you get flagged you would have like a 30 minute or hour timer on you so even if you left if you re-entered within that time you could still be attacked by a high level player.

 

also I can't remember if once a lower level player got flagged if any high level could attack them or just the player they hit but it could be like that so there is more risk if a lower level hits a player within that 5 level difference.

 

this did help give lower level players a chance to do their thing without higher level players constantly going there to pk and it still allowed a host of activities there for players. 

 

world bosses could still be competed against by groups and/or guilds as you could still have guild wars or whatever and individual players could still pvp and even pk randoms just helped protect lower levels more from capped players or higher to pick on them.

 

  I believe in that game world bosses being on open maps also could be stolen even if hit by another group and they had some bosses specific to each map spawn while there were some that spawned in the pve area maps as well.

 

I think the simple solution is keep TA as is but just program it so there is even like a 5 level difference to what level of player you can pk/pvp.

 

this would still allow for players to do their thing whether it's pk for gain, pvp for fun etc. 

but leaves some players at slightly less risk of being pk'd by high levels.

 

keep in mind with just a 5 level limit there are still players higher then you or lower then you so it doesnt' mean there aren't players not in their 40's that won't pk. 

 

and 45's will then be more inclined to do pvp or try to pk players within their 40's which is at least a more fair way to do it. 

 

I am not sure being cap is only 45 still if it's doable with a 5 point lvl spread. 

the other game started with I think level 50 and they raised their caps pretty frequently for the 2yrs it was around (yup game closed, didn't survive long) and final cap was 70 or 75, can't remember now lol.

 

so maybe it would have to be like slightly lower number and just raised when cap level raises, don't really know.

 

I have to agree with others about no point in being upset when you get pk'd because while it's annoying to some and seems unfair to be killed while skilling/gathering or doing PL or dailies it is one map that is designed with pvp in mind.

 

we have other places to skill and gather if we choose.  

 

we may not have PL but then ofc all of that is a choice. 

 

you do have other ways to get valor besides TA I believe?  

 

PP we can get from dailes so the treasure we get every time we kill PL gives us rings and charms we may or may not use, rest is npc makes us bit of gold other ways we can make that too,

bags with gold, pp, which maybe we get both or one of the other and bags for vp again random if we get it or not from it.

 

players want the mount I know so if your lucky you get the one treasure box that contains it. 

 

for anyone that doesn't know already it's not what rank you get when you kill Pl  that gives you the disc. you can be rank 4 and still get it or rank 10 and still get it. 

 

I got two of those and was a different rank each time.

 

 I  forgot the name of the box that contains it but it's one specific one I believe and not sure if it always contains a disc or not?

 

and I digress as usual lolol ^_^ ...

 

when I joined we didn't even have that map yet and we did all our skilling and gathering without smuggled stuff that stacks.

 

it's just a perk if you want to venture there.

 

TA was more peaceful generally at times with such a small community pre steam but having the game gain players is really what will help keep this game going and the developers doing their thing to keep it going so we seen maybe a bit of increase on the pk front but whatever level we are that's the risk we take if we go there.

 

also not sure why though I haven't seen it myself players would blame other players for agreeing that with the fact we all go at our own risk even if we are not pk/pvp players ourselves.  

 

we are just being chill about understanding the mechanics of it.

 

I personally don't pk anyone and have no interest in stealing goods from other or killing lower level players for their stuff or for any reason. 

 

I'm also not interested in attacking levels closer to my ranger's level because as stated I'm just not a pvp player but I know TA is designed this way and if a player wants to do that then they have that choice just as I or anyone else does of going there or avoiding the place.

 

I have a friend in game who has never once been there ever!

 

more props to her ! lol. 

 

she had leveled her skills and gathered what she needs the old fashioned way of non smuggled goods.

 

I doubt she even ever bought some to save her time and work though maybe she has but I still know how much she does for herself in game with patience and all she gets it done. kudos to her indeed :D

 

just saying it's possible to do without TA if you feel badly going when someone comes along and pk's you.

 

players will make their own choices how they want to proceed there.

 

I don't particularly like being pk'd though since pre-steam I don't really go to ta much anymore to gather and maybe been there for PL half a dozen times since steam launch.

 

if I do get killed there at PL I just wait after I respawn till it's dead and poof I got my daily done.  then I just continued  off TA to do other things since I know after there is a bunch of pvp going on if there are lots there lol.  

 

as to just being attacked in general there must be really boring to pk me cause I just am not a pvp player so I either just die cuz I"m like eek what's happening :o and it's too late lol

 

or I try to leave which ofc usually fails before I die anyway ( you can't leave once hit rofl) so can't see the fun if there is no real pvp action between the two but no biggie, have at it if you must lol.

 

also losing stuff, while sure it's a little :o :( because we took the time to be there collecting isn't so horrible that there is a reason to be upset about it in world chat or at all. 

 

you won't lose all of what you collected.

 

you will lose any smuggled gold, yes,

you will lose tokens ( if you want to keep them every time you see you got one just head to the depo and deposit it or risk someone coming along and getting the bunch if you haven't but that's a better way to do it then just have none if someone comes along)

 

but it's not the end of the world. 

 

you can go do something else and come back and try another time and you still will have some of your smuggled stuff (depending how long you were there already) and any gained xp you had while fishing/mining/foraging.

 

so just come back another time, try a different server or put them on your friends list and keep your eyes on the little map in case you don't catch the log ons and then just leave if you see a red dot or if they log on just leave and come back later.  

 

oh and never afk there.  go off ta if you need to afk.

 

that said, those that  are the pk'rs and feel the need to shout about it in world chat to brag or goat those you pk'd, it's so unnecessary to that. 

 

your being immature and just as bad as those that react in world chat after being killed.

 

just see no reason to do either thing.  I know that won't stop certain players from doing this but your not really saying much about how you may be in other situations in game such as working with a group in dungeon for example.

 

Players shouldn't QQ in world chat because of pk in TA since that was the intention of the design of it. 

 

like others have said, was a risk for a gain not a place that had no risk for easy stackable goods and xp.  that is why we still can gather and skill in the rest of the game without the risk if we want too.

 

That said in the same light Players who PK who start trashing, mouthing off or goating those they pk in TA. are just as bad as those that get angry in world chat for being killed so please if your one of those players that act that way you really don't have a leg to stand on about it either.  

 

have a little maturity about PVP and it still can be fun for you and you still gain what your after if you PK there but let the player you PK leave without commentary and everyone will have less drama in general.  jmho ofc.

 

PVP stands for Player versus Player. 

or could be a Players vs Players like a group pvping with another group.

 

maybe I'm wrong but from what I have seen in some cases in game it was intended for friendly fun competition.

 

well that's my guess anyway.

 

 for players who enjoy battling it out with other players rather then just npcs. 

 

so they can compete using their skills, something they can work towards by building up their characters and testing it out.  

should have some honor and respect to each other.  

 

have fun :) , say thanks for a great fight. ;)   'shake hands' B) discuss what could be better or whatever and it can be just as much fun then creating some of the uhm well bs I've seen that can occur sometimes with these things. 

( and I"m not saying I seen a lot in this game, actually I haven't seen that much of it compared to what I seen in other games but just putting it out there, food for thought is all)

 

like those tornies some have put together.  have to give props for going to all that effort for their fellow pvp'rs to get some fun about it in a friendly competitive way.

 

but for some in games pvp is a way to give them opportunity to trash another, think they are working out something else in game lol. 

they get angry, they insult one another.   eek it's a mess.  

blah was one reason I personally didn't like pvp, the other is I just plain suck at it lol.

 

oh I promised cookies at the end !

 

p.s : wow look what happened when I tried to post lmaoo

'You have posted a message with more emoticons than this community allows. Please reduce the number of emoticons you've added to the message' 

that's a first for me rofl!

 

 




#920289 [Implemented] Vanity Chest Dimensions

Posted by TimeWillTell on 18 February 2015 - 05:46

Hey guys,

 

Not sure how easy this would be to implement but it would be nice if the vanity chests had different dimensions, so you would make it 11 Slots high and 8 slots wide (I know this adds an extra 8 slots).

The reason for this is we would be able to neatly and conveniently store a Full Set of Vanity clothes in 1 line head to feet and can fit 4 complete sets per chest.

 

I've added a very rough picture made with MS Paint to show my idea :)

 

Best regards,

 

 

 

Attached Thumbnails

  • vanitychestidea.png



#917725 Hug achievements

Posted by Savanc on 31 January 2015 - 16:27

My suggestion is to add achievements for hugs and other social emotes such as bowing, waving, kissing, blowing kisses, etc.
It will create an even more positive atmosphere in Eldevin!

I do know that some of these emotes are from events or chests only, and are hard to come by or cost EPs when bought from other players, but the same can be said for certain other achievements such as using 1000 dragons to travel (costs gold), get 10 mounts or 10 pets, or get special pets or mounts during seasonal events.

These achievements may (if time permits) be linked to Valentine's Day in 2 weeks time. Maybe there can be special places or creatures where the emotes can be gained.

My main suggestion is to add achievements for an X, Y, Z and A amounts of hugs, bows, waves, kisses, blown kisses, etc.
Adding a mini event for Valentine's Day is a welcome optional extra.




#918150 Turn durability icon red when equipment breaks

Posted by Brioche on 04 February 2015 - 14:12

At the bottom left area, there are tiny notification icons that inform the player about certain information, like

  • supporter options
  • attribute points to spend
  • talent points to spend
  • FREE Eldevin points
  • invite friends to play Eldevin
  • low durability on equipment

I'm going to talk about this durability icon. Now, this icon first appears when any piece of equipment has 40% durability or less. However, many players opt to use repair kits when their equipment is at 0 or close to 0 durability in order to save on repair costs. The problem with this is that players may miss the red fade in/out message informing them that their equipment has broken, and carry on in dungeons without realising that their gear is broken.

 

My suggestion is for this icon to appear red whenever equipment breaks, as stated in the title. This would give players a constant visual cue that their equipment is broken, as opposed to a transient one that may be missed.




#915433 Safe Places to Play Eldevin

Posted by l3fty on 15 January 2015 - 12:06

Hi folks,

 

This is a list of safe, secure portals where you can play Eldevin. As we appear on more gaming portals, we will list them here.

 

If you get an invite for Eldevin from somewhere not listed here, be careful as it may be a scam website.

 

 

The Official Eldevin Website

https://www.eldevin.com/

 

 

Steam

http://store.steampo...com/app/298160/

 

 

Armor Games

http://armorgames.co...evin-game/16140

 

 

Kongregate

http://www.kongregat...ntedCow/eldevin

 

 

Y8.com

http://www.y8.com/games/eldevin

 

 

Silver Games

http://www.silvergames.com/eldevin




#915332 Alert!!

Posted by ZeusIV on 14 January 2015 - 23:01

I am quite busy working on my laptop with Eldevin in the background. What would be really nice is a sound alert so that I can switch to the Eldevin window when I have been invited to a group to run a dungeon or any other reason that another player wants to alert me. Maybe I am waiting on a trade or something.

Maybe only let people on my friends list alert me so that I am not driven mad by idiot beeps. The name of the beeper would be in the chat window so I can see who beeped me.

 

[20:52] Raziel beeped you

 

Maybe it could work like whisper, i beep Raziel from my chat window

/beep Raziel hey punk we are waiting for you to do ASV

 

Raziel would get a loud beep and on his chat window would be

[20:53] ZeusIV beeped you - hey punk we are waiting for you to do ASV

 

It works a bit like that now. If someone is afk then you fire off a load of noisy spells to try to attract their attention but there is no way to know if it is for you. Your toon might be in the bank and every time you hear a loud racket you hop over to the Eldevin window to see if it is for you only to find it is for someone else entirely. /beep would be specifically to you :)




#914777 The mighty *Zorg

Posted by NemesisXperia on 12 January 2015 - 06:52

Managed to convince one of the dev's who were on tonight to give me a hug, managed to snag a screen shot just in time for this awesome moment to :D.

 

 

zorg hugged me.PNG

 

The Dev's in this game are awesome and its great to see that they actually talk and interact with their players and community.




#914916 Advertise this game?

Posted by ernzor on 12 January 2015 - 21:24

would wait until 50 content and real end game stuff before doing big advertising, otherwise player retention would be low compared to if they had something (worthwhile) to do at end game.






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