This would make mage/prophet classes far too OP. Prophet is already the most OP class (I've contradicted myself in the past saying Mage is better, but in reality the prophet is.. at-least pvp wise) in the game with very good single target DPS.
It would hardly make Healers more powerful, it just gives them more freedom of choice in their build.
If healers are so OPed in PvP then the Cows could nerf the healing a bit. Problem solved.
Healers are surely not OPed in the rest of the game. In regards to dungeons we even surely could use a few more healers.
If healers equip 2 wands then they will get the same stats as equipping a 2h staff.
People with a mixed build might like to be able to equip a different weapon (ranged or melee) along their wand. I don't see anything overpowered there.
Healers could also choose to use a shield. They will give up a lot of Sorcery and Focus to get back some Energy and Armor (and a little bit of Vitality). If we take the level 40 Heroic staff and shield as an example then using a wand (with half the staff stats) plus the shield versus the staff will give:
- Vitality: 49.5 vs. 33 = +16.5
- Sorcery: 26 vs. 52 = -26
- Melee: 26 vs. 0 = +26
- Energy: 22 vs. 0 = +22
- Focus: 43.5 vs. 87 = -43.5
- Armor: 725 vs. 0 = +725
For most healers Melee is pretty much useless.
The increase in Vitality and Armor will make them stay alive a bit longer (very useful in dungeons).
But they will lose Sorcery and Focus, so their healing is less powerful.
I would say it is a fair trade-off. Wands won't make healers more powerful, but they will allow them more freedom of choice.
- sareth and KazukaKirito like this