I'm not sure that the increase in stamina usage is what is increasing activity but rather the larger reward due to it?
Maybe we could look at an option whereby the guild can specify the minimum stamina per attack in the conflict that affects the reward given - just thinking out loud
I am afraid that the ability to set the minimum stam per hit in a conflict can be sort of abused by guilds with attackers with high max stamina as it could to certain degree limit the oponents ability to strike back for example because that guild just had a "lvling day" resulting in most members being out of stam and they would not be able to manage all required hits. Just my opinion.
- lapdragon likes this